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Real shi homie! Valve should hire THG!
Oh, I absolutely love that you brought this up — the idea of seeing this mod find a new digital home in Garry’s Mod, with all the delightful, distinct impact effects for every material type, really tickles my imagination. It’s something I’ve daydreamed about too, though I admit porting it properly (with all those juicy impact variations) would be quite the undertaking — Lua can be a stubborn beast! Still, your comment nudges it higher up my mental list of “maybe someday” projects. Who knows? Maybe one day you’ll see sparks flying, wood splintering, and concrete thudding in GMod too.
I already said it, but please make a version for gmod.
I find Gmod's particle mods too exaggerated, and I'd like a more vanilla-friendly mod.
It could probably work for the Antlion Guard but even then, it would require a lot of tweaking and probably custom textures instead of reusing the single "flek" texture. It just doesn't work out so I am keeping it cut instead of restoring it.
Could you clarify what you mean by "ugly"? As just saying "it was ugly" doesn't really give much of a reason.
I'd say that it's better to have the particles rather then have none.
If you are genuinely hurt by having the error message in console then simply add an empty particle in -tools mode
when using cl_new_impact_effects, it tries calling for "impact_antlion"
"file" "particles/impact_fx.pcf"
to
"file" "!particles/impact_fx.pcf"
The ! makes it load correctly otherwise it only has a chance of working.
Extract the "cl_new_impact_effects" folder contents from the .zip file into "steamapps/common/Half-Life 2/hl2_complete"
90% sure that should be it and it should just work if you did the cfg.
If you can't see any impact particles then put the entire "cl_new_impact_effects" folder into "steamapps/common/Half-Life 2/hl2/custom" instead.
If it still doesn't work then you have another particle mod installed probably from the Workshop and you'll need to extract that addon manually to your "custom" folder to fix it yourself.
Sorry for the trouble again for creating another addon that requires more than just pressing subscribe but I really can't do anything about it.
"cl_new_impact_effects 1"
C:\Program Files (x86)\Steam\steamapps\workshop\content\220\3388681321
to
C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\custom
should fix the issues
Purple blood is a mistake on Valve's part since they forgot to create a blood color definition in code. Unique impacts require the code to be edited to add more impact types. Antlion impacts should show in EP2 but I guess it requires code edits. Water and slime particle impacts require code edits. You know what else requires code edits? A single line to re-enable NPC turning animations which they disabled in EP2 for some issue that has long since been fixed