Half-Life 2

Half-Life 2

Valve Original Particle Impacts
46 Comments
DesktopMemes 3 hours ago 
@"Big Dick" 1999

Real shi homie! Valve should hire THG!
"Big Dick" 1999 18 Jul @ 6:57am 
Wow these look so good, wonder why they didn't use it?
DesktopMemes 17 Jul @ 12:08pm 
@Ragdoll Nation

Oh, I absolutely love that you brought this up — the idea of seeing this mod find a new digital home in Garry’s Mod, with all the delightful, distinct impact effects for every material type, really tickles my imagination. It’s something I’ve daydreamed about too, though I admit porting it properly (with all those juicy impact variations) would be quite the undertaking — Lua can be a stubborn beast! Still, your comment nudges it higher up my mental list of “maybe someday” projects. Who knows? Maybe one day you’ll see sparks flying, wood splintering, and concrete thudding in GMod too.
Thanks for planting the seed!
Ragdoll Nation 18 May @ 12:54pm 
id really like if this was in gmod, and if it had all the different impacts for the diff materials
ppela436 12 May @ 11:15pm 
I was able to get it running in gmod, but there are no particles for maps like gm_construct.
I already said it, but please make a version for gmod.
ppela436 8 May @ 1:46pm 
Can you make a version for Gmod?
I find Gmod's particle mods too exaggerated, and I'd like a more vanilla-friendly mod.
Jariner 28 Apr @ 1:55pm 
I think i get it now, thanks for explaining.
THG  [author] 28 Apr @ 1:49pm 
Shooting an antlion with an SMG has chunks of these flakes flying out everywhere and it just doesn't look right.
It could probably work for the Antlion Guard but even then, it would require a lot of tweaking and probably custom textures instead of reusing the single "flek" texture. It just doesn't work out so I am keeping it cut instead of restoring it.
Jariner 28 Apr @ 3:24am 
i have already, and i just can't seem to see the ugly part of it.
THG  [author] 27 Apr @ 2:00pm 
Look at the video
Jariner 27 Apr @ 1:41pm 
This comment felt oddly passive-aggressive.
Could you clarify what you mean by "ugly"? As just saying "it was ugly" doesn't really give much of a reason.
I'd say that it's better to have the particles rather then have none.
THG  [author] 27 Apr @ 1:08pm 
No, I removed it because it was ugly (you can see it in the video demonstration.)
If you are genuinely hurt by having the error message in console then simply add an empty particle in -tools mode
Jariner 27 Apr @ 11:22am 
will there be a fix for the impact particles on the antlions?
when using cl_new_impact_effects, it tries calling for "impact_antlion"
groovegrift 21 Mar @ 12:36pm 
working perfectly now, thanks
THG  [author] 20 Mar @ 5:52am 
I'm sure it's conflicting with another particle mod you have installed. You need to disable those addons ingame, extract them to your custom folder and change a line in "particles/particles_manifest.txt"

"file" "particles/impact_fx.pcf"
to
"file" "!particles/impact_fx.pcf"

The ! makes it load correctly otherwise it only has a chance of working.
groovegrift 19 Mar @ 4:18pm 
got it to work by restarting the game 5 times, weird.. thanks though!
THG  [author] 18 Mar @ 2:19am 
Download the mod from GameBanana. Make sure this addon is unsubscribed or disabled because it will cause conflicts when actually loading the mod files.
Extract the "cl_new_impact_effects" folder contents from the .zip file into "steamapps/common/Half-Life 2/hl2_complete"
90% sure that should be it and it should just work if you did the cfg.


If you can't see any impact particles then put the entire "cl_new_impact_effects" folder into "steamapps/common/Half-Life 2/hl2/custom" instead.
If it still doesn't work then you have another particle mod installed probably from the Workshop and you'll need to extract that addon manually to your "custom" folder to fix it yourself.
groovegrift 17 Mar @ 3:45pm 
not working, added the cfg and put the stuff in the right folder. no idea how to run this
AcceL 15 Jan @ 7:00am 
worked well in css and gmod too. nicely done
THG  [author] 4 Jan @ 9:13am 
Well, you put something on the Workshop hoping people can use it the same as you and then, as you can see, later find out that it doesn't work because of the weird file loading Valve does. At that point, what am I supposed to do? Both you and I can't do anything about it. Is it really so much trouble to ask you to do a few extra steps instead of pressing one button?
Sanxit 3 Jan @ 9:17pm 
why put this in the workshop if it doesn't work when you install it through the workshop? genuine question
THG  [author] 24 Dec, 2024 @ 4:52am 
Yeah, this feature made it's way into L4D and maybe TF2 but it's been in the engine for a while and was meant to be included all the way back in EP2. The EP2 particles are also much more detailed as L4D's were optimised for multiplayer.
Killa Klappa 23 Dec, 2024 @ 5:51pm 
didn't valve use these in left 4 dead? that's where most of their cut half life content goes anyways
THG  [author] 22 Dec, 2024 @ 9:26am 
I tested without MultiLoader. It seems to be either the custom impact_fx.pcf particles or the manifest file. Either way, it doesn't work properly when loaded through the workshop
gaboingus 22 Dec, 2024 @ 9:09am 
it could also be any mod that includes its own particles_manifest.txt file
gaboingus 22 Dec, 2024 @ 8:47am 
this and seemingly all mods that change the impact effects are not compatible with Script MultiLoader - so if anyone's having trouble, try disabling that and see if this starts working
THG  [author] 22 Dec, 2024 @ 6:28am 
After testing I found out this addon will not work when downloaded through the workshop. Either extract the .vpk archive of this addon to the "hl2_complete" folder or download from the GameBanana page https://gamebanana.com/mods/563680
Sorry for the trouble again for creating another addon that requires more than just pressing subscribe but I really can't do anything about it.
Loud Fan In Background 22 Dec, 2024 @ 4:32am 
concrete/tile impacts broken, the little chunks fly in the wrong direction.
Drag0n 21 Dec, 2024 @ 8:08pm 
I got it to work by adding the command to launch options (in quotes)

"cl_new_impact_effects 1"
randomlizardman 21 Dec, 2024 @ 5:06pm 
Alright, thank you.
THG  [author] 21 Dec, 2024 @ 5:05pm 
I'll test everything some time later but moving the files from
C:\Program Files (x86)\Steam\steamapps\workshop\content\220\3388681321
to
C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\custom
should fix the issues
randomlizardman 21 Dec, 2024 @ 4:47pm 
Well, I don't really know on how its happening but the issue is that I just don't see any of the new particle effects, like whenever I shoot a surface like a concrete wall, there would be no impact effect, not even the old particles.
THG  [author] 21 Dec, 2024 @ 4:11pm 
Are the old particles being shown or none at all? If none then it's possible that you have a mod conflict or some issue causing the addon to not load properly. If the old particles are shown then the autoexec isn't sending the "cl_new_impact_effects 1" command properly
randomlizardman 21 Dec, 2024 @ 3:41pm 
I tried using this mod and I've put in the autoexec.cfg file in the folder and while it does work command-wise, it doesn't show any of the new particle effects? I'm confused here.
Desano 21 Dec, 2024 @ 11:57am 
I see so many things Valve has forgotten to do in anniversay it seems.
THG  [author] 21 Dec, 2024 @ 11:56am 
Sorry all those suggestions won't be possible as they require code edits.

Purple blood is a mistake on Valve's part since they forgot to create a blood color definition in code. Unique impacts require the code to be edited to add more impact types. Antlion impacts should show in EP2 but I guess it requires code edits. Water and slime particle impacts require code edits. You know what else requires code edits? A single line to re-enable NPC turning animations which they disabled in EP2 for some issue that has long since been fixed
Drag0n 21 Dec, 2024 @ 11:48am 
@Desano That would be great, reminds me how a while back someone did make a restoration of the original toxic water particles on Gamebannana. https://gamebanana.com/mods/373490
Desano 21 Dec, 2024 @ 11:09am 
@Drag0n I agree with him maybe u can do improvements on 2004 effects? like fire, blood and water splash?
ctwoafiveb 21 Dec, 2024 @ 10:49am 
Wow, these look fantastic. Only issue I found is that the antlion impact effects don't show up, any chance of a fix?
Drag0n 21 Dec, 2024 @ 10:40am 
Hey just a suggestion, but have you considered "fixing" the Classic blood effects for episode 1 and 2? They work, but under certain lighting conditions the blood turns purple. (Also purple for Hunters)
Drag0n 21 Dec, 2024 @ 10:28am 
Looks great!
THG  [author] 21 Dec, 2024 @ 10:13am 
Yes
Drag0n 21 Dec, 2024 @ 10:08am 
Do they work in Base HL2 and ep1?
Desano 21 Dec, 2024 @ 8:53am 
i see
THG  [author] 21 Dec, 2024 @ 8:51am 
The command cl_new_impact_effects needs to be set to 1 for the game to use the particles
Desano 21 Dec, 2024 @ 8:33am 
Why do we need to create a autoexec.cfg