Half-Life 2

Half-Life 2

Episodic NPC Base (bad)
15 Comments
Jay0Jantern  [author] 19 Mar @ 9:48am 
ah ok
Grub 19 Mar @ 7:49am 
The zombines health is set in skill_episodic.cfg or smth like that, thats the reason why the zombine has "0.1 HP"
Jay0Jantern  [author] 18 Feb @ 8:30pm 
thought so
Adrian Shephard 18 Feb @ 8:19pm 
my ass is heavy
Jay0Jantern  [author] 20 Jan @ 11:57am 
Centurion 20 Jan @ 11:54am 
yes
Jay0Jantern  [author] 19 Jan @ 1:44pm 
also, ima post this on all of my mods and collections- should i make a discord? For announcements when i make new mods, updates, or development progress etc. I think it would be useful for those who want to see progress on things like the houndeye in hl2 mod etc.
Jay0Jantern  [author] 1 Jan @ 10:52pm 
whered you get that idea
Does this fix the game crashing when trying to lure the Poison Zombie into Barnacles?
Experimental Toaster 29 Dec, 2024 @ 7:36pm 
finally playable.
Jay0Jantern  [author] 24 Dec, 2024 @ 9:31am 
@CJTecgGaming01 the mod that replaces the model has to do that itself im pretty sure
BIGGEST SONIC FAN#AntiSonadow 24 Dec, 2024 @ 1:48am 
pls do combine assassin from beta as gordon freeman
CJTech01 24 Dec, 2024 @ 1:12am 
Please add where it works on episodic NPC remodels, as you will need to customize models from other mods.
Jay0Jantern  [author] 22 Dec, 2024 @ 10:48pm 
do you even understand what this does? This is a modding resource like thing,
Grean 22 Dec, 2024 @ 10:45pm 
i dont think this is really a thing to port to half life 2 :/