XCOM 2
Viper's Proficiency Scout Class
49 Comments
grammarsalad 29 Jun @ 1:45pm 
@Latis Modder's curse
Latis 12 Jun @ 5:00pm 
Viper is a shame you left some of your classes abandoned without any updates. You do a lot of cool work but you re working in so many things at the the time that so many of your classes felt undone or abandoned
Latis 12 Jun @ 4:59pm 
In LWOTC the guve action to a temmate via intelligence is broken. You can use the ability for free anytime
hunthippie 5 May @ 10:03pm 
While not a requirement of this mod, I would highly recommend [WOTC] Proximity Mine PG Project as quality of life so the Scout's proximity mines don't break concealment when exploding. Additionally, it also adds a new proximity claymore that can be equipped in place of the regular claymore in the armory.
Dęąth Viper  [author] 1 May @ 12:13pm 
I integrated the icons so no need
agog43 1 May @ 10:39am 
Hello sir! What a fine classes collection you have put together to get me back for yet another dive on this never ending game! Thank you very much! This one here takes it's icon from Ketaros 2D Package which is not listed in the requirements and will end up with that little pesky image error without it.
blasterscope 23 Apr @ 2:27pm 
are there any cosmatic mods that go with your pictures or you recommand would be nice ?
Short Bus Shawn 13 Apr @ 9:59pm 
best opener class ever
KONGZHIFEI 2 Apr @ 6:57pm 
Okay, thank you
Dęąth Viper  [author] 1 Apr @ 11:47pm 
You could in theory yes. Just don't upgrade the claymore perks
KONGZHIFEI 1 Apr @ 9:33pm 
Can I use this mod normally without the [WOTC] Dedicated Pistol Slot 2.0 mod? The [WOTC] Dedicated Pistol Slot 2.0 might be incompatible with my other mods.
Dęąth Viper  [author] 31 Mar @ 3:25pm 
That awesome to hear! Spent a bit of time devising a way to make these guys function as tried and true scouts that arent used to "directly" attack but hit or debuff from the shadows!
Cypress, Master Spy of IKEA 29 Mar @ 11:56am 
Gotta say? I love the unique abilities you gave this class. The ability to track targets even out of LoS fits the class incredibly well; and Decisive Action's already rapidly becoming one of my favorite abilities. Just gave my sniper Mind Merge with my Psi Priest, had my Scout give him another action, and he just blasted a Mall Ninja from across the map to end the turn. After already taking out a Pathfinder.

I'm not too far into the perk tree yet, but early game this class feels really good to use!
Dęąth Viper  [author] 15 Mar @ 11:49pm 
MAJOR UPDATE: Class has been completely remade from the ground up and now features THREE proficiency perks. I know sounds crazy right?
Tacocat 13 Mar @ 6:40am 
It feels like this class was designed to operate from stealth, but loses stealth as soon as the rest of the party does. Was this intended or should they be maintaining stealth like other scout type classes?
Dęąth Viper  [author] 16 Feb @ 8:16am 
Sounds like some kind of mod conflict? I cantreplicate the issue :(
Bofrab 16 Feb @ 7:48am 
@Dęąth Viper Basically Whenever I use the scout I try to use Rapid Targeting it's never available because it says I'm using the wrong weapon, but I'm using a Pistol, a Holotargeter, and a Gremlin, and those seem to be the only weapons I can pick from, so I just can't ever use the ability.
Dęąth Viper  [author] 15 Feb @ 3:55pm 
Did some testing and its working perfectly for me. I am even using LWOTC with the ability swapper and everything is working great. I need more details on the issue
Bofrab 15 Feb @ 2:45pm 
@VioletGrey\\TTV Same here it's not working for me either.
VioletGrey\\TTV 4 Feb @ 6:49pm 
the rapid targeting free action dosnt seem to work for me, just says "wrong weapon" even though i got the holotarget gun equipped.
Dęąth Viper  [author] 25 Jan @ 11:33pm 
UPDATE: Slightly reworked skill tree to make this class more in line with what its designed to do.
GTS Mastery perks now properly have a supply cost and rank requirement.
Slight rework to prof perks (details in discussions tabs).

This class is now officially DONE, and being ported over the Vipers Class Pack (coming soon!)
wolfboyrota79 20 Jan @ 12:53pm 
Thanks!
Dęąth Viper  [author] 19 Jan @ 3:01pm 
yes
wolfboyrota79 19 Jan @ 1:54pm 
The LW2 secondary weapons mod isn't required if I'm using LWOTC right?
Dęąth Viper  [author] 18 Jan @ 9:30am 
Update: FIXED 3rd weapon slot abilities working properly! Was really simple.... Now the class is functioning as intended!!
Dęąth Viper  [author] 16 Jan @ 10:20pm 
Hint: Reaper Assassin and Reaper Delphic
grammarsalad 16 Jan @ 9:28pm 
*reapers
grammarsalad 16 Jan @ 9:28pm 
Oh, nice! This is the perfect scout, now. Hmmm, makes me really curious what you're going to do with teapers
GodAries 16 Jan @ 7:57am 
NP Fam! Whatever you need, let me know!
Dęąth Viper  [author] 15 Jan @ 1:53am 
UPDATE: COMPLETE REWORK DETAILS HERE .

Fixed any potential bugs with gremlin abilities (pistol slot reassignment).

Note new required mods.
MonkeyDCooper 11 Jan @ 10:10am 
well this work with super soldiers?
Dęąth Viper  [author] 10 Jan @ 7:42am 
Yes. That should fix it
Oblivious Naga 10 Jan @ 6:31am 
I ran into something that bypassed the Shadow ops classes lock. I think its the requiem of man modifiers mod and the second wave setting "veteran crew". Going to see if making the reward deck 0 will fix my issue
Dęąth Viper  [author] 27 Dec, 2024 @ 9:12pm 
Update: Disabled Shadow Ops classes and prevented GTS from showing up. I only use the mod for the skills... Not designed to be used alongside them.
grammarsalad 26 Dec, 2024 @ 6:03am 
Hmm, when I think of covert training, I think of reduced detection radius and maybe phantom(?)
Dęąth Viper  [author] 25 Dec, 2024 @ 3:02pm 
What would you suggest I use instead? I couldn't really think of a better passive. xD I think of it kinda like spy training, through extensive training they have acquired immunity to poisons and acids by being exposed to it safely and repeatedly
grammarsalad 24 Dec, 2024 @ 6:54am 
Nice. The only thing that doesn't feel like a fit to me is covert training. It's obviously nice to have, but it seems strange that reconnaissance training involves being immune to poison and acid
Deacon Ivory 24 Dec, 2024 @ 5:15am 
Just a heads up the the config for XComGameData will fill your inventory with BattleScanners. You don't need this:
[XComGame.XGStrategy]
+DEBUG_StartingSoldierClasses=VCP_Scout
Probably shouldn't include battlescanners in the +LoadOut line either.
Dęąth Viper  [author] 23 Dec, 2024 @ 9:25pm 
Update: Class icon now works.
Dęąth Viper  [author] 23 Dec, 2024 @ 9:23pm 
@Skarsatai 2.0 I don't have any icons designed and have no clue how to upload the UPK into the modbuddy... Ill find a base game icon and just use that.
Nazuluhis 23 Dec, 2024 @ 9:23pm 
awesome, thanks
Dęąth Viper  [author] 23 Dec, 2024 @ 9:23pm 
The OG Primary Secondaries works.
Nazuluhis 23 Dec, 2024 @ 9:21pm 
Does the og primary secondaries work or only the beta?
Skarsatai 2.0 23 Dec, 2024 @ 4:27pm 
No Design or do you Not know how to ? Just asking. Stukov would be able to explain he created many classes. Does Not bother me it was just a recon in the drop down list.
aredenrare 23 Dec, 2024 @ 3:36pm 
And so christmas started a bit early this year;) Can`t wait for the full class pack:steamthumbsup:
Dęąth Viper  [author] 23 Dec, 2024 @ 2:49pm 
I don't have any icons for them sorry! The GTS perks will still function properly though.
Skarsatai 2.0 23 Dec, 2024 @ 2:32pm 
Instantly added, in GTS there is no unit Icon . I have all needed Mods. Same with your second class. Both appear in the drop down list with no unit Icon.
Lanford 23 Dec, 2024 @ 7:49am 
Keep 'em coming, Viper. The 3-weapon system seems quite interesting.
GodAries 23 Dec, 2024 @ 12:23am 
Very Nooice Indeed!