Starbound

Starbound

Real Ferozium (Enemy Mechs)
38 Comments
Acheron Panda 12 Jul @ 1:52pm 
Having another issue! This time with Mech Overhaul. With no errors in log, it seems hostile NPC mechs are constantly stuck in a cycle of refuelling once they need to refuel. In addition, I can't see their fuel bars.
Velocity 5 Jul @ 8:06pm 
is there a way to get your crew to get out of their mechs without needing to do stuff with despawnNPCMech?
Humm-Bird 21 Jun @ 6:55pm 
I'm a little confused about the mechs are made of ARMOR compatibility thing. Will having that mod installed make NPC mechs as tough as the player one, or not?
And if not, I entirely understand why, but I do think a patch to allow that would be neato.
Degostorm 18 Jun @ 11:16am 
any way to spawn them via commands?
[SUB] WIZ 27 May @ 7:56am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
myt0 18 May @ 2:18pm 
Hey Acheron Panda, I fixed the problem with RPG Growth but not without a huge drawback (because of my laziness).

If you unpack the mod (Real Ferozium) and open the mech_enemy_spawner.lua script, you can simply erase the line that compares a string with a number.

After doing that, just pack the mod again, put it inside starbound/mods and unsubscribe from the workshop item (You're using your own version now)

To find the mod, go to steam/steamapps/workshop/content/211820/3390666416

Here's the problem though: Erasing that line will remove one of the filters that prevents NPCs from getting OP mech parts that will destroy you in one shot. Not only that, a tier 3 npc will be able to get a tier 8 part because of it I believe. Fun!

In case you want to make things even better, you can change the percentage of NPCs that will be spawned with a mech and also the minimum tier they can be.
majorinconvenience 16 May @ 11:41am 
is there a way to disable enemy mechs in missions? one keeps spawning in the grand pagoda library, and it's pretty much impossible to get past it with level 3 and 4 gear
Khod Khasunii 12 May @ 10:10pm 
here is the mod pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3480677836
maybe one of the mod in there is incompatible?
Khod Khasunii 12 May @ 10:09pm 
for some reason it make my friend game break.
more precisely, Ester is just GONE. he is playing on a fresh universe and character and all, tried twice and still happening. he removed this one specifically and now it fixed.

i'd send the error log but uh, it not my pc xD. there no crash either, she just don't appear.
Acheron Panda 6 May @ 1:25pm 
Hey, I think there's an incompatibility with RPG Growth

[20:57:23.903] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/mech_enemy_spawner.lua"]:193: attempt to compare string with number
stack traceback:
[C]: in metamethod '__le'
[string "/npcs/mech_enemy_spawner.lua"]:193: in global 'partsBag'
[string "/npcs/mech_enemy_spawner.lua"]:225: in global 'generateItemSet'
[string "/npcs/mech_enemy_spawner.lua"]:88: in global 'deployNPCMech'
[string "/npcs/mech_enemy_spawner.lua"]:69: in upvalue 'ivrpgOldUpdate'
[string "/npcs/ivrpgnpc.lua"]:27: in upvalue 'old_update'
[string "/npcs/MM_npcControl.lua"]:55: in function <[string "/npcs/MM_npcControl.lua"]:53>
Assassin 26 Apr @ 3:28pm 
Another thing to look at is that in Cultist ships I'm seeing them spawn OFTEN
Assassin 25 Apr @ 1:57pm 
I would maybe look at the HP values of the NPC mechs, they can take quite the beating even from your own mech.Call it 10-20 shots from the flak cannon, meaning 2000 health at tier 3
ultragamin 23 Jan @ 6:31pm 
they have a habit of spawning as statues? basically there non functionally floating if they spawn in what i can only assume is too small space at least that's what i assume is happening
xaq 22 Jan @ 8:22am 
This is a really good mod. However, the 1% probability is too low. We all know that this so - called 1% doesn't mean there will definitely be one in every 100 instances. In fact, the actual probability is much lower. Each enemy spawn involves a draw with such a slim chance. After subscribing to the mod, I was excited to look for my mecha enemies in various places, but unfortunately, they are just too rare. Of course, no matter what the probability is, it's impossible to satisfy everyone. Perhaps it would be better to allow players to customize the probability. Or, at least one mecha enemy could be generated in each dungeon and on each planet. I hope this feature can be improved. That would be really great.
FaceFisted 20 Jan @ 5:58am 
GRANDMA THEY DID IT! DRIVETIME FINALLY DID IT!
Gay Babushka 12 Jan @ 8:31pm 
Ikd if im the only one but for me all of the mechs spawn with absurd amount of health, i had to go into admin mode and shoot enemy mech for 2.30 minutes straight to kill it with unlimited energy. It spawned during in the barons mansion mission, and all of my preveous encounters where the same.
FelmastProMcLane  [author] 7 Jan @ 4:37pm 
There are 2 ways vua patch:
-Add all non-desired parts to the "disallowedMechParts" list
-Add a custom set config with only vanilla parts and then add any npctype for it to use it.

Both would be inside "scripts/mech_enemy.config"

I'm also asking if any parts are too op to spawn, to remove them by default. (Eg: ancient cannon, it destroys large amounts of terrain)
newt546 7 Jan @ 2:07pm 
is their any way to force npcs to use vanilla mech parts because some mods like xs mechs and titanbound look janky without the proper set pieces
fungiwine 3 Jan @ 12:06pm 
Hm, quick check, i don't have any problems that Plume羽 mentioned with FU ongoing game.
FelmastProMcLane  [author] 3 Jan @ 9:21am 
It does require NPC mechs.
Does it require a dependency on NPC Mechs? Will the mod work without a subscription to NPC Mechs?
JanRed .E 30 Dec, 2024 @ 11:03pm 
the enemy mech kinda TP to you when you don't have mech or with mech I guess
FelmastProMcLane  [author] 30 Dec, 2024 @ 8:33am 
Likely, tough, if it is destroying blocks, I can "avoid" them for enemy mechs.
Nonood Whatever 30 Dec, 2024 @ 4:27am 
Will the GiC mech weaponry (since it uses vanilla mech system) appear in the mech?
(Devastation if they do)
Plume羽 30 Dec, 2024 @ 1:44am 
Although posted here, but it may not be this mod but Mech Compatibility Core or Compatibility Loader that's causing this problem
Plume羽 30 Dec, 2024 @ 1:34am 
Seems Incompatible with ongoing save with FU or FU Tweaked Story (or maybe other coincide). Causes the FU npc quests to be reset(it says u have to repick) and all these npcs disappear from the science outpost. It also affects inactive crew witch they changed back to unemployed status but still ghosting the crewlist. And if u uninstall the npc mech mod at this point(while they're in mech), it causes all ship crew to disappear (but still occupying the list)
FelmastProMcLane  [author] 29 Dec, 2024 @ 9:37pm 
Starbound 1.4.5 :steamhappy:
Lekoda 29 Dec, 2024 @ 8:11pm 
Hey Felmast. You are doing what the Chucklefish should have done. Maybe they didnt have the time but I love this.
Mr. Keys 29 Dec, 2024 @ 2:16pm 
it whats this games been missing
FelmastProMcLane  [author] 28 Dec, 2024 @ 8:26pm 
Thanks!
Boooo 28 Dec, 2024 @ 7:19pm 
Without your mods, my modpack would be 50% less fun.
FelmastProMcLane  [author] 27 Dec, 2024 @ 11:50am 
About space NPCs using mechs, they can spawn, but inside the ship, not flying outside.
FelmastProMcLane  [author] 27 Dec, 2024 @ 9:02am 
Should be.
Modular edition, not vehicle edition (They are not affected)
Ryu Ketsueki 27 Dec, 2024 @ 7:17am 
Is this compatible with XS Mechs?
Jean1337_ 26 Dec, 2024 @ 9:23pm 
hostile mechs in space encounters it would be really incredible
Jean1337_ 26 Dec, 2024 @ 9:22pm 
i hoped for this, thank you
Niko Beniko 25 Dec, 2024 @ 8:26am 
Awesome
Armok 23 Dec, 2024 @ 9:32pm 
Ah finally hostile NPC mechs, I do hope we'll get to see these added to space encounters too at some point