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Also, another question on my mind, am I supposed to copy the files from the custom folder to the actual game resources' folders or not?
Again, I have no idea. I just want the MMod looking hud.
Also, I have zero experience with making maps or using hammer so I can't really do what you are asking.
I just updated the instructions. You can copy the 3392652519 folder in the workshop directory and paste it into the custom folder for ez2.
0) Go to the custom folder (same one you used to install this mod) and create another folder INSIDE. Name this whatever you want andmake a folder called scripts inside your mod folder, such as: ez2\custom\[New Mod Folder]\scripts.
1) Obtain GFCScape. https://gamebanana.com/tools/26 . This is like winrar but for vpk files, which you will need to access the files for ez2.
2) Go to steamapps\common\EntropyZero2\entropyzero2\ez2 and open up ez2_dir.vpk with GFCScape.
3) Open up the scripts folder and select the files called weapon_[weapon].txt, then drag them into the scripts folder you created.
4) Within each one of the files, what determines the slot of the weapon are the
bucket "column"
bucket position ''row"
Ex: the magnum in half life 2 is in bucket "1" bucket position "2"
Note that the columns start form 0-5 (slots 1-6), and that if 2 weapons overlap within the same position, they will be hidden.
Hopefully this helps.