Entropy : Zero 2

Entropy : Zero 2

Miscellaneous EZ2 Tweaks
25 Comments
I NEED MVM TICKETS 11 Jul @ 5:35am 
cant find 1583720 or 3392652519 in both of my folders, i have no idea where else i could look for them (i have multiple hard drives and i mainly use 2 hard drives)
Kobold 18 Apr @ 2:46am 
fixed it by deleting hudlayout.res in scripts folder. i also have small hud improvements installed but downloaded misc tweaks after and small hud improvements are not in my custom folder
Kobold 17 Apr @ 9:25pm 
yeah the sprites stopped working for me too
Kobold 10 Mar @ 11:43pm 
Can't seem to rename the stunstick
Fluffiest Bounty 17 Feb @ 6:27am 
I've been having the issue with the sprites not loading either, and I have no idea where to start.
Also, another question on my mind, am I supposed to copy the files from the custom folder to the actual game resources' folders or not?
Again, I have no idea. I just want the MMod looking hud.
BOON: SPIRAL LOLLIPOP 31 Jan @ 1:18pm 
I did do that, long before you suggested that. So after all of this, it HAS to be a problem with how you made it, or some update to the game.
2.5 Bobux  [author] 31 Jan @ 12:14pm 
Rename the folder for this mod in your custom folder to start with a number or a character like ! so that it takes priority over other mods. Hopefully it works, but that's all i can suggest.
BOON: SPIRAL LOLLIPOP 31 Jan @ 7:48am 
Hey, the health and armor sprites don't work
marcos.a.feijo 19 Jan @ 12:20pm 
make compatible with small hud improvements please
2.5 Bobux  [author] 17 Jan @ 8:26pm 
You edit the skill.cfg file for the game at ez2/cfg/skill.cfg. I have added a file in the most recent update that allows you to do so easily without conflicting with the other changes or other mods. The instructions are in the Miscellaneous section.
HdyMac22 15 Jan @ 5:41am 
how do you change the reserve ammo value for the weapons? i wanna give more reserve ammo for the shotgun
. 14 Jan @ 10:48am 
imagine if low taper fade got a ninja
2.5 Bobux  [author] 11 Jan @ 2:49pm 
Well, if the command for the slam does not work, then there is nothing I can do about it since this is the only way to alter capacities without modifying the source code. Also, I adding the non half-life weapons as it would be a lot of work and they don't really fit a normal playthrough. Like I said, it would be better as a separate mod, but I don't want to do it. You can already get the prototype ar2 and the normal one — this was an oversight that I forgot to take out when testing the mod, but I'll just leave it in.
Also, I have zero experience with making maps or using hammer so I can't really do what you are asking.
marcos.a.feijo 6 Jan @ 5:02pm 
make dirty scar zero hammer asset the model would be ent_create npc_combine_s model models/combine_soldirt_bloody.mdl the reference to the dirty soldiers in ez2 only in hammer please
marcos.a.feijo 6 Jan @ 5:00pm 
when you get the ar2 prototype you end up getting the ar2 prototype you can't get the ar2 regular anymore make ar2 regular and ar2 prototype in the same slot please
marcos.a.feijo 6 Jan @ 4:43pm 
make more ammo from weapon slam, you can't increase ammo from weapon slam example: sk_max_slam 90 doesn't work you change ammo from slam, make more ammo from weapon slam would be cool with infinite ammo please
marcos.a.feijo 6 Jan @ 4:37pm 
make carryable more weapons only shotgun with flechette shotgun ar2 regular with prototype ar2 the xen grenade with stasis grenade in slot please
2.5 Bobux  [author] 4 Jan @ 3:29pm 
Oh, wait, I think the mod does not get converted into a vpk file like in Half-Life 2. That should make installation way easier since you don't need gfc scape or anything.
I just updated the instructions. You can copy the 3392652519 folder in the workshop directory and paste it into the custom folder for ez2.
GoldenNinja [Ham Mafia] 4 Jan @ 12:50pm 
uhh so like i cant find wokshop_dir.vpk in my entropy zero 2 workshop files, what do i do??
2.5 Bobux  [author] 3 Jan @ 11:08pm 
You can do this by creating your own mod:
0) Go to the custom folder (same one you used to install this mod) and create another folder INSIDE. Name this whatever you want andmake a folder called scripts inside your mod folder, such as: ez2\custom\[New Mod Folder]\scripts.
1) Obtain GFCScape. https://gamebanana.com/tools/26 . This is like winrar but for vpk files, which you will need to access the files for ez2.
2) Go to steamapps\common\EntropyZero2\entropyzero2\ez2 and open up ez2_dir.vpk with GFCScape.
3) Open up the scripts folder and select the files called weapon_[weapon].txt, then drag them into the scripts folder you created.
4) Within each one of the files, what determines the slot of the weapon are the
bucket "column"
bucket position ''row"
Ex: the magnum in half life 2 is in bucket "1" bucket position "2"
Note that the columns start form 0-5 (slots 1-6), and that if 2 weapons overlap within the same position, they will be hidden.
Hopefully this helps.
2.5 Bobux  [author] 3 Jan @ 11:04pm 
I didn't know the game had functional css weapons since the impulse command does not give them out. It also has a LOT of them too so I think this would be better as its own separate mod. Though I'm not sure if I'll get around to making it any time soon since this can be rather time-consuming.
marcos.a.feijo 31 Dec, 2024 @ 9:43am 
make more slot weapon carrying all weapons including css weapons please
2.5 Bobux  [author] 29 Dec, 2024 @ 1:50pm 
@𝕵tmal Just unsubscribe and delete everything from the mod except the materials folder.
marcos.a.feijo 27 Dec, 2024 @ 9:39pm 
nice
Māhū 27 Dec, 2024 @ 7:57pm 
Can you make a separate mod that has the tweaks on the crosshair