Space Engineers

Space Engineers

Star Wars: Milkyway Outrider
60 Comments
Resh 25 May, 2019 @ 3:28am 
I can't load the save even after removing the red missing mod. Anyone have just the blueprint?
Moxy 11 May, 2016 @ 6:31am 
*facepalm* its in the description of the mod...
Smack Cam! 14 Jan, 2016 @ 2:45pm 
can you send me the mods I need for this space ship
Matthew Spindler  [author] 6 Jan, 2016 @ 3:31pm 
go to the world settings and click on mods, and disable the one in red
Worthiestnobody 6 Jan, 2016 @ 12:03pm 
not sure how to delete it in order for me to use it so
Matthew Spindler  [author] 6 Jan, 2016 @ 8:51am 
Not sure which one that is. I'm sure it'll work fine without it.
Worthiestnobody 5 Jan, 2016 @ 9:55pm 
a file called 320794687 is red and i looked it up and apprantly the file is no longer on steam workshop now
Worthiestnobody 5 Jan, 2016 @ 9:26pm 
im missing something from it and it wont let me use it without that part of the mod
TheOddOracle 17 May, 2015 @ 8:59am 
i used to love that game...and the n64 in general
Foolspawn 1 May, 2015 @ 4:46pm 
Love the hangar in this dude :o
Derp & Junk 25 Apr, 2015 @ 10:13pm 
Ebon hawk, maybe I just haven't got there yet but I like that one better than the Millenium Falcon. This is very nice though yeah.
Extal 8 Apr, 2015 @ 12:42am 
epic
Matthew Spindler  [author] 18 Mar, 2015 @ 2:17pm 
damn, Thats alot of work! Okay thanks. Will take into consideration
Ullischgeflumms 18 Mar, 2015 @ 11:10am 
http://spaceengineers.wikia.com/wiki/Interior_Wall this block ^^ from the "small Ship" mod has many triangles. I loaded you ship and swaped these blocks with armor Blocks with SE-Toolbox to test it out. I got an very big decrease on triangles for the whole ship.

There is mod, but only for large Ships who replace the block. named: TVSI-Tech Interior Floor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=372063474 if someone could make this mode for small ships you could use this. from 2608 Triangles per block to 32 Triangles per block. That would decrease the triangle-count of the whole ship very good.
Matthew Spindler  [author] 18 Mar, 2015 @ 10:43am 
I removed all the gyroscopes, and I have to admit I notice a good difference. I get about 16FPS with it parked next to the falcon side by side; which is not ideal however, much better than it was before.
Matthew Spindler  [author] 18 Mar, 2015 @ 10:40am 
the ramp pieces? Im working on revamping it right now...
Ullischgeflumms 18 Mar, 2015 @ 6:00am 
The interiorwalls are the problem for the much trianglecount. They have to much triangles.
Vermor 30 Jan, 2015 @ 7:03am 
YES! Thank you Guys for the Outrider from SW: SotE. I love it :D
Matthew Spindler  [author] 25 Jan, 2015 @ 1:13pm 
I actually atributte much of the lag due to the insane number of gyros in the build. I will be releasing an update build of the outrider with encaed gyros and armor slope blocks soon. Hopefully this will cut down on the number of trianlges with the model.

Along with this I'm starting a new falcon from scratch using this method as well with a custom cockpit and a few other things.

Stay tuned! Much more to come.
Death 25 Jan, 2015 @ 1:06pm 
you could "simply" replace all interior wall blocks with light armor blocks using the SE toolbox savegame editor .. could be worth a try to see if it brings that wanted boost in fps
Matthew Spindler  [author] 4 Jan, 2015 @ 8:11pm 
tis the price one pays for realistic detail sir! Good suggestion though.
Ullischgeflumms 3 Jan, 2015 @ 8:18am 
It would be supercool if someone could make this ship with lower polycount, for example: switch interiorwalls to armorblock with darker color or something like that. These Ships are awesome but the Polycount a so high, it run's with 4 fps :/ like the Falcon a very high detail ship and a high detail (lower detail) ship. But both are nice :)
「ÐλŊƘΜΞΜΞĦØG™」 31 Dec, 2014 @ 11:52am 
Yes I tried but it became invisible when I pasted it so I couldnt blueprint it ( who would want a broken ship on a blueprint right? ) but the whole problem was in the world it came in so I have no I dea. and the mods in the world are unchanged
Matthew Spindler  [author] 31 Dec, 2014 @ 10:32am 
I've had the same issue... It seems to only copy and paste in the world it comes in. I've just assumed this was an issue with the mods and how modders update thier mods. For some reason seems to me the stock world its in maintains and older version of a mod while if you try to copy it to a new world, it wont retain the mods even though they have enabled.

It's very unfortunate, I know, and I have tried many times to find a way around this. But I haven't messed with it since the blueprint option came out. Have you tried to blueprint it?
「ÐλŊƘΜΞΜΞĦØG™」 31 Dec, 2014 @ 9:24am 
When I try to copy and paste it, it turns invisible with only some parts visible. after a little while it appears with the ramp completely demolished and the surrounding area also with other parts of the ship. I tryied everything from loading the world back to downloading the mods, everything. Anyone help pls? Author it would be great if u could help me since this ship is cool
Lobster 23 Dec, 2014 @ 7:37pm 
600
Viperious 21 Dec, 2014 @ 1:05pm 
Well know I feel like an idiot, and here I was incorrectly remembering the N64 game haven't it as well. I guess it was just false memories.
Matthew Spindler  [author] 21 Dec, 2014 @ 8:35am 
Yea, on the toy. The toy maker tried to make it a b-wing/ outrider. They took 2 unpopular ships and combined them into 1 to justify having a toy made. But in the offical lore, no, it didnt rotate.
Viperious 20 Dec, 2014 @ 11:47pm 
Didn't the center of this ship spin or something like that?
Da Gooze 16 Dec, 2014 @ 7:20pm 
nice work buddy !!
Matthew Spindler  [author] 4 Dec, 2014 @ 9:50am 
seems you and i are some of the few these days...
Zeppromancer 4 Dec, 2014 @ 5:39am 
lol i remember this ship from an old star wars game on the n64. looks great
Denis_Vadimi4 17 Nov, 2014 @ 3:23pm 
Супер!
Matthew Spindler  [author] 17 Nov, 2014 @ 9:54am 
Thanks again guys, much appreciated!
Shepard (KeGGeR) 17 Nov, 2014 @ 6:50am 
Yes, I also highly recommend this ship!

Meanwhile, Milkman, would you mind coming over to my house and installing cool looking pipes everywhere? :P I've got some fairly bland rooms that could do with more scifi!
Purrfect-Blinky 17 Nov, 2014 @ 5:46am 
This ships interior is my favorite small ship to date! The way you handled the mods and all the pipes is sublime. I just wanted to say this right here, get this ship people, its incredible!
Kermondale 15 Nov, 2014 @ 8:44pm 
I looks like a sister ship.
Shepard (KeGGeR) 15 Nov, 2014 @ 6:15pm 
Daggone, Frickin, Absolutely, Amazingly, Ingredibly....Gorgeous.
wet lobster 14 Nov, 2014 @ 7:09pm 
could you re post this world under a 20 or 10 km space it might get rid of some of the issues i get when trying to load it because now the world crashes on load from the game not responding
Matthew Spindler  [author] 14 Nov, 2014 @ 3:51pm 
The lag issue has been resolved
Matheuscp1999 14 Nov, 2014 @ 2:15pm 
top em filha da puta
Matthew Spindler  [author] 14 Nov, 2014 @ 12:01pm 
@Captain Dan Rackham

Thank you! It means alot to us to hear that from the subscribers. Your comments and appreciation are what motivates us to build more with better qaulity.

The lag is attributed to the Piston calculations since the last update. I'm hoping they fix this soon as it's leaving thousands of peoples creations with this lag issue.

Stay tuned and hopefully you can enjoy this build soon.
Ullischgeflumms 14 Nov, 2014 @ 11:57am 
Your and Purrfect-Blinky's Work are my favorites!!
The Outrider looks so great! Just Amazing!! Keep up the good Work! Can't wait to see what is coming next! I hope for a Slave One ;)

Ich hope when Space Engineers is in a better state it will be possible to use this Ships with good fps! ;)
wet lobster 13 Nov, 2014 @ 3:51pm 
oh ok i was just afraid that my comp couldnt hadle this awesome world hope u fix soon
Matthew Spindler  [author] 13 Nov, 2014 @ 3:50pm 
@ Deikembe Mutombo

Yes. It's the pistons that the devs changed.
wet lobster 13 Nov, 2014 @ 3:29pm 
is the update the cause of the freking death lag?
Purrfect-Blinky 13 Nov, 2014 @ 2:14pm 
If you are using any old piston, remove them, they are causing an invisible collision calculation. (If you seperate them, you'll see that they have a 2x1x1 model, but 3x1x1 collission box... Hope that will fix yours awesome Outrider, ill defenitely check htis one out once its fixed up :)
Matthew Spindler  [author] 13 Nov, 2014 @ 1:33pm 
@Captain Dan Rackham

YEA! I just looked at it today. The update caused something because the ship ran fine on my computer yesterday.
Ullischgeflumms 13 Nov, 2014 @ 1:29pm 
Want to look this ship but i got a such big update lag i've never seen before :(
DeAnti 13 Nov, 2014 @ 12:10pm 
Star Wars: Shadows of the Empire, good times