Project Zomboid

Project Zomboid

[B42] All Weapons Give Maintenance XP
55 Comments
Cosmo 12 hours ago 
Hey @FishLord so its wont work with weapon mods?
Cabbage 30 Jun @ 11:13am 
It's been an hour since the new patch came out, and this peak mod is already updated, hooray!
Brezonte 30 Jun @ 9:27am 
Today I have this excellent mod disabled because it is outdated
Brezonte 20 May @ 9:57am 
@Tank5168 You can deactivate the mod from your saved game (not from the MODS menu), I have done it and while they update it I can continue playing normally.
ejKai 20 May @ 9:07am 
FishLord bless us whit update
Tank5168 20 May @ 7:18am 
Today's update 42.8.0
Tank5168 20 May @ 7:01am 
There is an error in the module and I cannot log into the game.
AVAILABLE ONLY IN DEBUG (mod must be updated to 42.0+ version)
jefffreybvb17(ESP) 11 Apr @ 3:24am 
is safe compatible??
oanthero 7 Apr @ 9:47am 
The Mod became inactive with update 47.
I just had to unsubscribe and resubscribe and that solved my problem.
Timou 25 Mar @ 8:26am 
@FishLord
Thank you for updating!
FishLord  [author] 25 Mar @ 8:19am 
Thank you! It should now no longer cause any crashes when the game updates
nononon 25 Mar @ 7:21am 
I was using a mod that could not be loaded when a patch was released and the mod author needed to update it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3415025240&searchtext=automotive+patch

They have not updated it for 42.6.0 and right now it says debug only and I can't load it in debug. Maybe you can figure out how he did it.
FishLord  [author] 25 Mar @ 6:19am 
That can be done for minor versions? I didn't know, I'll look into adding it
nononon 25 Mar @ 5:26am 
@FishLord. Maybe you can set your mod to be only compatible with the current version of the game. That way if the game updates the mod isn't loaded.
FishLord  [author] 25 Mar @ 4:20am 
it's okay I know what's causing it and I'm updating it right now, sorry about the inconvenience
Goatroach 25 Mar @ 4:14am 
I spent all morning isolating which of my couple hundred mods was crashing the game.
This was the first I could pinpoint. I don't really know how to read console.txt, but what I did see with only your mod enabled was "ERROR: mods isn't a valid workshop item ID"

I don't know if that's the only problem with the mod, but I hope that info helps.
I made sure to disable all mods, wipe the console.txt file, then deliberately start a new game with intent to instigate a crash so the log has only info relevant to this one crash.

Not sure how to share the file. I'm sure you can replicate it on your end, though.
I hope it's an easy fix, because this is a must-have mod!
FishLord  [author] 25 Mar @ 1:25am 
@Xion yeah it is a really janky way of implementing it which breaks every single update but due to a bunch of weird reasons it is the only way I was able to get this to work
FishLord  [author] 25 Mar @ 1:24am 
I'll get the mod updated today as soon as I can
Xion 24 Mar @ 3:22pm 
@Trilliam hmmm not really, I mean, it might be one of the reasons but the main reason (I believe) it's becuase B42.6.0 added more lines of code to some files, and this mod files don't have those lines of course, if the game doesn't find them, then it crashes.
Trilliam 24 Mar @ 2:57pm 
Is this breaking because it can't find the base items to remove the tag from?
VonMiller 24 Mar @ 2:32pm 
thanks - i'll try it out later
Xion 24 Mar @ 12:56pm 
Ok so I made it work, all I had to do is compare the files this mod overwrites with the original files, turns out what the mod does is delete "NoMaintenanceXP" tag from all the weapons that have it, most of them are one handed and stab weapons, so yeah it's a yanky way of doing it but since I'm not modder I don't know if there's a better way to do it.
Xion 24 Mar @ 12:04pm 
I second what @VonMiller says, game crashes after the "This is how you died" message.
VonMiller 24 Mar @ 11:49am 
as of today 24th Mar 2025 this mod is crashing the game-just an fyi so you can update it - a patch released today so thats the problem area of course. I like this mod so please fix it. Best wishes
nononon 4 Mar @ 10:14am 
Since 42.4 adds no maint xp warning to tooltip I'm going to try to play the game without and see if Indiestone has any logic and consistency to their method.
FishLord  [author] 4 Mar @ 9:42am 
I fixed it already. Unsubscribe and resubscribe to the mod to make sure that it is updated
jrrascond 4 Mar @ 9:05am 
today with the new version, it crash my game
FishLord  [author] 4 Feb @ 8:54am 
oh -_- dammit Indie Stone!
F1tgal911 4 Feb @ 8:18am 
I think I cannot repair weapons anymore due to this mod:

`attempted index: getMaintenanceMod of non-table: null
function: OnCreate -- file: CraftRecipe_algol.lua line # 383 | Vanilla
Callframe at: performCurrentRecipe
function: perform -- file: ISHandcraftAction.lua line # 158 | Vanilla
java.lang.RuntimeException: attempted index: getMaintenanceMod of non-table: null

(...)
LCB⁧⁧⁧GrimmClawVT 3 Feb @ 9:03am 
just an fyi for anyone who uses this. It will show up in build 41. do NOT enable it. you end up with a lot of tools bugging out to the point of save corrupting if you use said tools. dont be stupid. dont be me.
Tank5168 23 Jan @ 4:16am 
After the 1.22 major update, it will be impossible to log in to the game.
FishLord  [author] 23 Jan @ 12:54am 
I'm going to attempt to rewrite the mod again, otherwise this will happen every time a new tool/weapon is added
FishLord  [author] 23 Jan @ 12:50am 
Fixed! The new wooden shovel in the patch this morning broke the mod.
modctek 22 Jan @ 10:28pm 
crash confirmed
Rain 22 Jan @ 10:27pm 
Yes, this mod is currently broken and will result in crash to desktop
Curfiel 22 Jan @ 10:13pm 
With the small patch, this mod got broken Item not found: Base.SpadeWood at OutputMapper.getItem
cachampter 22 Jan @ 10:06pm 
another smaller patch was pushed, that might be what broke it, as it would cause error before loading a save
DeathAgentX 22 Jan @ 9:23pm 
alright so i've deducted this mod out of my list and it is the culprit of crashing my game, I went one by one to make sure of it too
FishLord  [author] 21 Jan @ 4:30pm 
I just updated this for the new patch so any issues should be resolved
brutetooth 21 Jan @ 4:25pm 
This was causing issues in the new patch for 42. Couldn't update save or create a new game.
austiinos 18 Jan @ 3:14pm 
sorry for the late response but thank you for your insight
FishLord  [author] 3 Jan @ 5:59pm 
I guess it could be done with in lua, give the tags back to the weapons once a certain level is reached. Trouble is for some reason the tag just refuses to be changed unless the whole weapon file is completely overridden
FishLord  [author] 3 Jan @ 5:55pm 
Not that I know of, no. Whether a weapon gives maintenance XP or not is determined by a single tag, which I have overridden in this mod
austiinos 3 Jan @ 5:49pm 
is there an option or way to set a level to be capped at for leveling in this way? like how the tvs cap at 3 now for skills
Kenzo 29 Dec, 2024 @ 7:18pm 
ok thank you , finally i can play with my stone build :P
FishLord  [author] 29 Dec, 2024 @ 12:10pm 
Yeah it works, just may not be compatible right now with some other mods
Kenzo 29 Dec, 2024 @ 12:02pm 
so...this works or not?
TwisTonFire 28 Dec, 2024 @ 8:59pm 
Doesn't seem to work. Even if i change the tags. I tried the Base.Branch_Broken and the Base.FlintNodule - it doesn't grant maintenance xp.