DayZ
Zens Proxy Framework
17 Comments
[S.C.] Zedmag 30 Jun @ 1:32pm 
So you’re saying it WASNT inspired by MY proxy search frame work 1 and 2.0? 🤔
水杉 6 Jun @ 7:32am 
Hope to be compatible with version 1.28
FreddyCruger 4 Jun @ 3:55am 
after update 1.28 mod was broken. If you decide to search some proxies (cartoon boxies or book shelves) character is stoped and only jump can help
7emenoff 9 May @ 9:24am 
Land_House_1W11, "almara" - does't recognise even if overrided
Firsken 25 Feb @ 4:35pm 
So I'm wondering... Can this be used to, for example, "hijack" fridges in houses to be able to connect them to generators to store food/drinks? Or, possibly check close objects for a more realistic heating area (so you could heat a whole house and be able to sleep in a bed without freezing to death)? :) Just asking!
Arielluke 21 Jan @ 1:33pm 
Would be so cool if one could set a animation for sitting on chairs and stuff like that. Great job Zen!
EL Susurrador 20 Jan @ 5:18am 
@Zenarchist It would be nice a small tutorial or example to add custom proxies to mod models, such as buildings that come in mod maps.
At least looking at the github I only see explanation for adding actions.
MOHTEP 7 Jan @ 11:07pm 
I noticed this feature when using this mod. When approaching a large city, for example, Petropavlovsk-Sakhalsky from the Frostline add-on, a huge freeze occurs, which often leads to the destruction of the car. Can this be fixed somehow?
Wilma Fingerdoo 3 Jan @ 10:32pm 
just so you know as of 1.21 mods dont need to have a #define, they are auto generated from the cfgmods class so if you wanted to script something to only work with my 240z mod the class in cfgmods is "Datsun240z" so all you need to do is use

#ifdef Datsun240z
your code to use
#endif

and it will work if the mod was installed
ҜĦΔØŦƗĆ 2 Jan @ 12:26pm 
is it possible to get fuel from wrecked vehicles?
Zodiacal 2 Jan @ 4:45am 
@Zenarchist this is sick, really gonna open up for some creative ways to use this!
Does it allow control of other part of the building like doors? gates?
lappaduch 31 Dec, 2024 @ 2:37am 
Was redoing mod really the easier option over contacting HunterZ about adding define?
MastaHiggins 30 Dec, 2024 @ 12:24am 
Zen, why don't you contact Hunterz about adding a #define?
sch1zk 30 Dec, 2024 @ 12:04am 
Wait-wait-wait, I have a dumb idea how to use this framework. Maybe I will code it myself, but if not I'll just leave this idea here.
Sometimes I want to live in houses, but don't want to have all this broken furniture inside. So if we can interact with those proxies (furniture), so we can maybe save states of them like hidden/deleted. So if you want to clear your new house of garbage, create flag and than new interactions (delete obj) will be added to proxies if they're inside flag region. After flag is broken all furniture will be returned back. Yup.
sch1zk 29 Dec, 2024 @ 11:55pm 
Is that new year gift from Zen to DayZ community?
Ghostz 29 Dec, 2024 @ 7:22pm 
I may be crazy, but a few years ago there was a mod that added functions to proxies, making them functional furniture, with their own slots. It was simple, with the action of just opening the inventory to access their functions, such as the wardrobe with slots. And this is very good, I hope it has several functions, and who knows, an action to "destroy" the furniture, making the area of ​​the houses clean and without furniture for base construction...