Project Zomboid

Project Zomboid

Did I Have A Car?
135 Comments
inthunganh 16 Jul @ 6:21am 
I have an issue, which i can not add car key to keyring. Not sure if it is issue with Inventory Tetris mod or not...
Sexual tyrannosaurus 5 Jul @ 1:07am 
10/10 spawn in "dude wheres my car" lmao
samuelbraarup 15 Jun @ 11:26am 
i cant get the mod working
Albert 25 May @ 7:45pm 
Yug... Yug.. Yugo?
Cyrisa 11 May @ 6:34am 
So how is this balanced for (the future) multiplayer if any player can just adjust the settings via mod menu. Can we have a sandbox version for only admins to adjust it?
Ava J Taylor 8 May @ 6:22pm 
No vanilla vehicle + KI5?
N0wh3re  [author] 14 Apr @ 5:15pm 
@Akiles added url link for b41 in the description.
OOF_TVYT 13 Apr @ 3:11am 
There's a B41 version in private testing.
- Tester
Akiles 12 Apr @ 3:23pm 
Does the mod work with B41? Swear I've looked up n down the mod list and I can't find it.
Rand al'Thor 12 Apr @ 8:20am 
There is a bug currently when you change your occupation to occupations w/ special vehicles in a current save and restarting your save(quitting and loading). It will swap your "free" car along its contents with a vehicle based on their profession.
hrannarg 4 Apr @ 11:42am 
In my last play, I had a car in the driveway of the house I spawned in, and guess what?
I had to give at least 50 Zeds a bonk on the noggin to find the damned key, so I'm gonna give this mod a try.
Hydroᴳᵀ 1 Apr @ 10:24am 
Is it possible to make a the options so you can only get one type of car like standard, heavy or sport?
deathminor_ 19 Mar @ 11:50am 
dude wheres my car?
Loccatpowersdog 18 Feb @ 10:37pm 
I really like the idea of having a chance to have a profession related spawn-in (it would really match well with the mod that swaps the b42 gun kit with like Hammer/Saw/Screwdriver for Carpenter start) especially with all the individual service/work vehicles they are introducing to add loot sets...

What kind of profession might spawn with a Mobile Library in the their driveway?
N0wh3re  [author] 17 Feb @ 4:38pm 
@XFI It's possible but I'm not thinking about that.
XFI 17 Feb @ 9:19am 
Hey! can we have an option to have a 100% chance of spawning with car? or a chance modifier, would be cool!
危害品 15 Feb @ 4:38am 
ok:deadrat:
N0wh3re  [author] 13 Feb @ 2:02pm 
@危害品 I will try :) but I have only 1-2 hours per day for PZ in these days #cry
危害品 13 Feb @ 9:22am 
Will the selectable vehicles be updated along with version 42.3? #heart #heart:Hiii:
N0wh3re  [author] 7 Feb @ 3:03am 
@ClarkPG Nothing will happen because this mod does a thing when character was newly created. however, even it's mid-save, you made a new character or respawned then will work.
ClarkPG 7 Feb @ 12:57am 
does this work mid save?
N0wh3re  [author] 6 Feb @ 4:03pm 
@AfroRobot When your survived time is less than 30 in game min when you rejoin, mod will spawn a key again. it's kind of thing to avoid lag when you spawn at first time since there are a lot of mods that run their function when spawn.
no matter it's standard or debug. it's intended.
AfroRobot 6 Feb @ 9:56am 
I didn't see this anywhere so I just want to point out if you are in DEBUG mode this mod will respawn a new car each time you load the game. Quirk or a Feature? Who Knows.
N0wh3re  [author] 5 Feb @ 4:15pm 
@Rigormortiz
This mod is not for B41 as you can read in mod's tag section.
If you want to try in B41 then go to link below. but no support currently since it's not public.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3420918815
Rigormortiz 5 Feb @ 4:04pm 
also This isnt this mod but mod options does NOT work
Rigormortiz 5 Feb @ 4:04pm 
Im on 41.78.16
N0wh3re  [author] 4 Feb @ 8:20pm 
@Rigormortiz game version?
Rigormortiz 4 Feb @ 8:16pm 
I dont see this in my mod list?
N0wh3re  [author] 4 Feb @ 8:03am 
@Ptr2680 Read description and tags
Ptr2680 4 Feb @ 7:41am 
does this work with multiplayer?
Ryan 3 Feb @ 6:25pm 
This needs to be a vanilla thing.
N0wh3re  [author] 2 Feb @ 7:21pm 
@Бен
No problem :D Since English is not my first too, I even have struggles when find option that I made lol
Ben👾 2 Feb @ 3:08am 
I didn't notice that there was a "Max Distance" button XD
N0wh3re  [author] 2 Feb @ 2:48am 
@Бен If you think mod checks vehicles that located too far, change distance option. You can change checking distance from 15 tiles to 300 tiles.
Min/Max is for fuel(gasoline) capacity.
Ben👾 2 Feb @ 2:19am 
what are the ideal mod settings for realism (Min: ?? / Max: ??) the default values give the keys to the car that is parked near the neighboring house across the street.

a small idea
i'm sure lua allows you to find out which car is closest to the player, if the car is near the player's spawn, then give the keys to it.
!! I understand that the mod works on a similar principle, but something is wrong:steamfacepalm:
N0wh3re  [author] 2 Feb @ 1:16am 
@OOF_TVYT I will DM you via steam soon :)
@危害品 Hey, that's a REALLY good idea. gonna add your suggestion soon!
危害品 1 Feb @ 5:13pm 
could you add an option to customize the refresh for specific vehicles:Hiii:
OOF_TVYT 1 Feb @ 9:59am 
Any updates on the B41 update?
N0wh3re  [author] 1 Feb @ 9:40am 
@StilesWang oops I updated
it was my mistake, I mixed up from other mod. i thought i updated this mod but i checked my log and i updated completely different mod with nothing :( thank you for keep reporting and let me knew. <3
StilesWang 1 Feb @ 9:03am 
After leaving the non-existent vehicle range ,stop
StilesWang 1 Feb @ 8:57am 
This problem still exists and occurs when the character moves!

`attempted index: getScriptName of non-table: null
function: checkingVehicles -- file: MyCar.lua line # 118 | MOD: Did I Have A Car?
function: myCar_vehicleSpawn -- file: MyCar.lua line # 183 | MOD: Did I Have A Car?
java.lang.RuntimeException: attempted index: getScriptName of non-table: null
StilesWang 1 Feb @ 8:06am 
@N0wh3re
cheers,you made my day
N0wh3re  [author] 1 Feb @ 7:59am 
@StilesWang
Please update mod and try again. the hotfix released 3 days ago :)
StilesWang 1 Feb @ 7:26am 
function: checkingVehicles -- file: MyCar.lua line # 118 | MOD: Did I Have A Car?
function: myCar_vehicleSpawn -- file: MyCar.lua line # 183 | MOD: Did I Have A Car?
java.lang.RuntimeException: attempted index: getScriptName of non-table: null
N0wh3re  [author] 31 Jan @ 6:32am 
@Dark Thoughts
understand I also was able to find because you asked lol I didn't know before too xD
Dark Thoughts 31 Jan @ 5:11am 
Ah... I don't use chats and Discord is not being indexed by search engines sooooo...
N0wh3re  [author] 30 Jan @ 6:27pm 
@Dark Thoughts
There's a thread of bug report for modding [discord.com] in PZ official discord.
Dark Thoughts 30 Jan @ 10:09am 
Where was it reported? I tried to search for reports but could not find any myself. I even had a discussion thread open to ask other people if they experienced the same, as I wasn't sure if it was mod or game related, but could not get any info that way either.
N0wh3re  [author] 30 Jan @ 9:34am 
@Dark Thougts
Everything is good :) I was just curious if my mod has saved modOptions.ini, how it's possible because all mods are using same API function
for mod option.

BTW this issue had reported early 42.0.0 BUT it's quite a surprise that they didn't fix yet. -_-
Dark Thoughts 30 Jan @ 9:10am 
I got a thread here: https://steamhost.cn/steamcommunity_com/app/108600/discussions/1/592887665229069696/

Devs tried to shove the blame on the mods. I personally could not tell if it is the mods or the game's API doing the writing of that config & defining the file name but from what I gather from other mod authors it seems to be indeed the game that's at fault and causing all mods who try to create a mod menu entry to create the wrong file.