Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Tester
I had to give at least 50 Zeds a bonk on the noggin to find the damned key, so I'm gonna give this mod a try.
What kind of profession might spawn with a Mobile Library in the their driveway?
no matter it's standard or debug. it's intended.
This mod is not for B41 as you can read in mod's tag section.
If you want to try in B41 then go to link below. but no support currently since it's not public.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3420918815
No problem :D Since English is not my first too, I even have struggles when find option that I made lol
Min/Max is for fuel(gasoline) capacity.
a small idea
i'm sure lua allows you to find out which car is closest to the player, if the car is near the player's spawn, then give the keys to it.
!! I understand that the mod works on a similar principle, but something is wrong
@危害品 Hey, that's a REALLY good idea. gonna add your suggestion soon!
it was my mistake, I mixed up from other mod. i thought i updated this mod but i checked my log and i updated completely different mod with nothing :( thank you for keep reporting and let me knew. <3
`attempted index: getScriptName of non-table: null
function: checkingVehicles -- file: MyCar.lua line # 118 | MOD: Did I Have A Car?
function: myCar_vehicleSpawn -- file: MyCar.lua line # 183 | MOD: Did I Have A Car?
java.lang.RuntimeException: attempted index: getScriptName of non-table: null
cheers,you made my day
Please update mod and try again. the hotfix released 3 days ago :)
function: myCar_vehicleSpawn -- file: MyCar.lua line # 183 | MOD: Did I Have A Car?
java.lang.RuntimeException: attempted index: getScriptName of non-table: null
understand I also was able to find because you asked lol I didn't know before too xD
There's a thread of bug report for modding [discord.com] in PZ official discord.
Everything is good :) I was just curious if my mod has saved modOptions.ini, how it's possible because all mods are using same API function
for mod option.
BTW this issue had reported early 42.0.0 BUT it's quite a surprise that they didn't fix yet. -_-
Devs tried to shove the blame on the mods. I personally could not tell if it is the mods or the game's API doing the writing of that config & defining the file name but from what I gather from other mod authors it seems to be indeed the game that's at fault and causing all mods who try to create a mod menu entry to create the wrong file.