Project Zomboid

Project Zomboid

Throbby's Energy Drinks
31 Comments
rawgu 29 Apr @ 12:46am 
absolutely ginormous
Throbby  [author] 28 Apr @ 8:31pm 
update is out, custom sandbox spawn scaling is in
Throbby  [author] 28 Apr @ 4:43pm 
Update is coming out today.
rawgu 20 Apr @ 7:48am 
slay king <3
Throbby  [author] 20 Apr @ 7:47am 
It's on the way. Id wager by the end of the month most likely. I plan on adding a sandbox scaling option so it doesn't mess with saves.
rawgu 20 Apr @ 2:01am 
any updates on making the drinks rarer or adding a sandbox option to tweak it ourselves? :p
Throbby  [author] 2 Apr @ 12:54pm 
I see, I can certainly help with that. I'll send you everything through the discord once I can.
Fastshovel 2 Apr @ 12:42pm 
Would it be possible to make the energy drinks a bit rarer?I love this mod bcs in the vannila game the only option to manage fatigue(coffee) sucks but i feel as if your drinks are wayyy to common and therefore breaks balance.If u could make a version which makes them rare af or lmk how to change it myself i will be super grateful,
Dr. Quackers M.D. 26 Mar @ 5:52pm 
thats why they wer kelvins but different flavors, kelvins feel weak then
Throbby  [author] 26 Mar @ 9:47am 
I looked into it. The mod is working as intended. The scaling on the drinks from least effective to most: Kelvin, Phantom, Volt, Monarch, Moogie, Aim, Redwing. These values are assuming you rink the whole drink at once. Kelvin, being the weakest, takes 2 to get rid of -30 Fatigue (1.5 Moodles). Where as 2 Redwing would be -60 (3.5 to 4 Moodles). The mod is working fine so if it misbehaving it sounds like it's because another mod. Any mod that effects fatigue and endurance values would most likely be the culprit. I suggest using -debug mode to test. If its just a preference issue, I could add in sandbox scaling but at the moment I have other stuff that takes priority. Hopefully this helps.
Throbby  [author] 26 Mar @ 9:16am 
It sounds like the mod broke due to the pz update, in the FAQ the rule for all drinks is 1-1.5 moodles, redwing being 2 ish. I'll take a look
Dr. Quackers M.D. 26 Mar @ 8:49am 
granted its not liquid crack but 10 is excessive
Dr. Quackers M.D. 26 Mar @ 8:49am 
in the enrgy area i feel like i need to drink 10 or more to change the tired moodle one level
Throbby  [author] 26 Mar @ 4:14am 
Interesting, might I ask in what department? A new pz update came out and I haven't been able to check anything yet. They may be broken
Dr. Quackers M.D. 26 Mar @ 1:09am 
i dont feel like they work enough
Throbby  [author] 6 Feb @ 9:53pm 
lol:spiffo:
THE BIKER 6 Feb @ 9:30pm 
no mango loco bad mod 1 star
Zhakunie 6 Feb @ 1:59pm 
MONSTER WHITE ahh moment, nicework
Throbby  [author] 27 Jan @ 11:53pm 
Thanks! I really appreciate it!
Yagoda 26 Jan @ 11:53pm 
nice work!
warsheep 22 Jan @ 9:10pm 
yeah it seems like nothing changed after taking a drink :)

thank you for the update
Throbby  [author] 22 Jan @ 7:31pm 
It has been updated and tested.
Throbby  [author] 22 Jan @ 3:51pm 
It seems to work fine for me. The only thing I noticed is that the fatigue and thirst values need to be updated to the new values, which I am working on now. Is that what you were referencing?
Throbby  [author] 22 Jan @ 2:42pm 
I will take a look at this here in just a few.
warsheep 22 Jan @ 4:56am 
stopped working with the new unstable update
Throbby  [author] 2 Jan @ 4:17pm 
Tested it with betas, painkillers, and antidepressants. Seems to not cause any issues.
Throbby  [author] 2 Jan @ 4:02pm 
It should, non of the energy drinks have alcohol in them.
Jordan98ish2 2 Jan @ 3:45pm 
works with Dynamic traits? i died with other energy drinks mods because of the overdose of the dynamic mods xD
jarpiz87 31 Dec, 2024 @ 8:13pm 
Cool ty for reply so fast i will try this mod!:steamthumbsup:
Throbby  [author] 31 Dec, 2024 @ 8:11pm 
Yes, they have 3D models.
jarpiz87 31 Dec, 2024 @ 7:58pm 
Are these 3D models or not?