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Rapporter et oversættelsesproblem
see you later.
Today I added colored Large Interior Turrets, and you need to replace your turrets If you want to use Emerald ammunition for Interior Turrets.
Please check Emerald ammunition blueprint had be fixed or not.
Note: Default Color comes Orange! Because Invaders use default ammunition.
Good works :)
love your mods !
or is there a way to edit the tracer on turrets?
the idea is to add a modded turret with the option to use default ammo and "switch" between tracers - makes much things much easyer :-)
thats bad atm, due to my "likeness" of the default tracer, i think your tracer are "to visible" but its nice to have an addition/option to the "boringness" of the default color^^
and in that case "citrine" isnt rly nice, but an orange-red color would be nice as a "realistic" tracer, even if "tracing in space" would be unreal due to the way it works... (organic/energetic lightning^^)
possible, but I don't have a plan.
@SlumberingMage
not possible. I can set only Probability.
thanks for your suggestion.
I think tracers need to be distinguished, so numbers of colors are limited, and must not be similar. I'll be able to add more few colors, but not decided add or not/new colors..
it depends on ammo. you can switch by shortcut key of the weapon.
now turrets don't switch ammos, so need different block per ammo type.
(about switching ammunition, see the official guide.)
WHY LAZERZ. IT'S GUNS/CANNONS, NOT FRIKKIN' LASERS, THEY DESERVE TO LOOK LIKE GUNS
*huff huff*
..
@Arara
I'd like to suggest some colours to add in.
Color/Gem (going with your theme)
-Blue/Sapphire
-Orange/Topaz
-Pink/Kunzite
-White/Diamond
-Purple/Amethyst
and why only 3 colors, why not all 4? (or do i missunderstand here something???
but also, the default shots already yellow, why you add "citrine" wich looks to bright and unreal (yea, blue too!)
and can you increase the saturation so it looks like red, blue and green lasers? (maybe in an extra mod to avoid conflicts^^)
while a weapon is selected from shortcut, then select the weapon again, the next ammunition is selected.
for turrets, you need to change block.
of cause! that's nice video.
add Ruby/Citrine colered gatling turrets. Default gatling turret comes Emerald.
this is temporaly update. when turrets ammunition switch come possible, these turrets will be removed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=341839611
These are not even slightly more scary gunzzz.
They're just pretty tracers.
Sorta like this hell:http://upload.wikimedia.org/wikipedia/commons/9/9b/HMMWV_Tracer_Fire_dark.JPEG
But replacing the old ammo.
So, why would aesthetics cost more?
If they were HE rounds, they'd need to use more magnesium (maybe even uranium *shudder), but they are not
Official Guide saiys "they are switched automatically".
I have some task about another modding, hope to be fixed before I finish to work (or i'll add colored turrets.)
this changes only color, need to change cost?
missiles don't have parameters about trail. they need another way..