RimWorld
Kraltech Industries Rebalanced
댓글 81
Unrectify 2025년 7월 17일 오전 10시 15분 
GabbaTek, don't toy with my feelings
GabbaTek 2025년 7월 17일 오전 5시 28분 
I got this mostly working (few xml errors in log) by changing the about.xml and adding 1.6 underneath 1.5.
Clothing and weapons seem to be working and my militor medics work too.
006/8 2025년 7월 15일 오전 5시 04분 
1.6 pls
Huei the Vietnamese 2025년 7월 14일 오후 8시 21분 
edging for 1.6
ZapKiller 2025년 7월 13일 오전 9시 03분 
Dude, repeatedly bothering a mod dev (who is doing this for free, mind you) to update to 1.6 isn't going to help anyone or anything. they already know 1.6 is out
temirlan200125 2025년 7월 13일 오전 7시 19분 
1.6 pls
temirlan200125 2025년 7월 12일 오전 12시 47분 
1.6 pls
1340815253 2025년 7월 11일 오전 11시 37분 
Can add animals to shelter from the crimson rain under the eaves
Caustic Sarcasm 2025년 7월 7일 오후 3시 34분 
The ranger enforcer backpack says that it increases carrying capacity in the health section, but it doesn't actually give any carrying capacity, anyone else have this problem or is it my own conflict?
Caustic Sarcasm 2025년 7월 4일 오후 1시 19분 
Do I need to be allies with Kraltech to trade with one of their bases?
Huei the Vietnamese 2025년 7월 4일 오전 4시 04분 
1.6 plz
BumbleBear 2025년 7월 2일 오후 12시 38분 
@ me when 1.6:leaCheese:
ゆきんこ 2025년 6월 25일 오전 6시 12분 
1.6 pls
1340815253 2025년 6월 23일 오전 7시 11분 
I found it. There are clothes in advanced technology that can resist crimson viruses
Doomer Man 2025년 6월 22일 오후 3시 29분 
seems almost all the mech ships can land as basic mech clusters parts. got a Toxic Spewer ship spawning 30 pestilence at 400 threat points
Flockerkill 2025년 6월 19일 오전 10시 40분 
there are pills against the virus from my undertstanding
1340815253 2025년 6월 19일 오전 8시 49분 
Not long after the start, a crimson spaceship arrived, and I kept it. Subsequent mechanical attacks resulted in the machinery dying in sleep. Can mecha be unaffected by viruses?
And when pawn goes out to move something, it gets infected with a crimson virus, and 4% goes berserk,Isn't it too early to go berserk.
or can there be a treatment method or antiviral clothing
FerrisCG  [작성자] 2025년 6월 16일 오전 1시 35분 
@Anak kin will look at fixing that when i update to 1.6 later this or next week
Anak kin 2025년 6월 8일 오후 10시 48분 
To add up, i went to different saves on said colony, and it was smooth until it hits that bug, going from high FPS to 1 FPS constantly, and forever stays in that FPS
Anak kin 2025년 6월 8일 오후 10시 45분 
Hello, I would like to report a Bug:
I've been playing a savegame for quite a while now, it was working flawlessly when suddenly the Kraltech Faction wanted to spawn a pawn who needs a high construction skill but was placing it in a newborn? Here is the Problem, Thank you so much!

Could not generate a pawn after 70 tries. Last error: Generated pawn incapable of required skill: Construction Ignoring scenario requirements.
Could not generate a pawn after 100 tries. Last error: Generated pawn incapable of required skill: Construction Ignoring validator.
Pawn generation error: Generated pawn incapable of required skill: Construction Too many tries (120), returning null.
bell 2025년 5월 24일 오후 7시 21분 
The mod looks cool. Is it compatible with saved games?
JCLKingu 2025년 4월 23일 오후 7시 46분 
So any news or comments on if the cargo ship beacons will ever work as intended? Also the alpha tesserons are pretty broken in their AI as they can't even shoot, or face left.
A Startled Froggo 2025년 4월 22일 오후 9시 22분 
I dream of a day where this is CE compatible ;-;
Sun-Soaked 2025년 4월 19일 오후 5시 10분 
I messed around in the defs and noticed a lot of weapons have upwards of 1.5 accuracy, meaning they have absolute perfect accuracy (150% base chance to hit, increased even further by skill & stuff)

Idk how to make a patch mod but if you run around in the defs and change the numbers to be more reasonable it should help with the balance of stuff like turrets & mechanoids

(for reference: The charge rifle in the base game has 0.4 accuracy at range)
SOGGY DOGGY 2025년 4월 9일 오후 6시 34분 
Kraltech has never been CE compatible, and likely never will. Just use vanilla combat reloaded instead @Aurus
Aurus 2025년 4월 9일 오전 8시 53분 
Is there a patch for CE? @FerrisCG
S.T.A.R.S. 2025년 3월 30일 오전 3시 08분 
author is dead :)
do not expect further updates! :D
Sun-Soaked 2025년 3월 24일 오후 11시 27분 
it's annoying enough to fight them- but if you -do- manage to kill them, then you have upwards of 5000 silver in value dropping from the first raid and an instant spike to Moderate Expectations or higher
Sun-Soaked 2025년 3월 24일 오후 10시 57분 
is there any way to reduce the occurence of the special materials?
I'm dealing with early pirate raids where every raider has "super steel alloy" plate armor.
BentheBen01 2025년 3월 4일 오후 9시 48분 
Additionally, the mech batlle axe costs 3000 silver and does 31.07 dmg base and 313% armor penetration with powerful melee buffs as well. Pretty scary
BentheBen01 2025년 3월 3일 오후 10시 01분 
Militor scoped smg is op as heck. It shoots a ten round burst at 1200 RPM with 13 damage with 150% penetration! It shreds anything that gets near it, please Nerf.
JCLKingu 2025년 3월 2일 오전 12시 06분 
Alpha tesseron is pretty bugged, first is the issue with the graphics that don't face the correct way when facing left, second is that when it tries to shoot its beam it gets stuck in a loop while aiming it, and lastly it can't be controlled in any way by a mechanitor, even when I try to make my mechanitor try to control it it says "never controllable".
Kasta 2025년 2월 26일 오전 7시 02분 
Seconding the problem with enemy turrets, auto mech chainguns will tear apart anyone in marine armor that gets in range instantaneously. They're unbeatable (without the very top gear from this mod at least).
Кибран Коммандер 2025년 2월 25일 오전 2시 43분 
Does this mod have compatibility with Save Our Ship 2?
More specifically, a question about the armor and its protection against vacuum and suffocation.
FerrisCG  [작성자] 2025년 2월 21일 오후 7시 22분 
@Gamma Omega Will push fix later tonight looks like most of the implants had offset / factor inverted
@JCLKingu Will look at fixing today
@Mismagius Will take a peek at those i might have missed them going through it
Hustler One 2025년 2월 20일 오전 8시 33분 
brother, thank you for your work, but please nerf the mech clusters and virus events harder. viruses should not effect mechs
JCLKingu 2025년 2월 16일 오후 7시 17분 
I found a texture bug, basically when an alpha tesseron spawns and it tries to move left the texture is facing right.
csfireworks 2025년 2월 11일 오전 9시 24분 
lollll
Mismagius 2025년 2월 9일 오전 3시 10분 
hey, the turrets that spawn in mech clusters are really broken, they have an armor penatration of 500% and fire like....1000 RPS for 3 seconds or something. any chance you can nerf those?
Nephibis 2025년 2월 6일 오후 1시 49분 
Does Vanilla+ mean Vanilla Expanded or is it like above Vanilla level mods? I have saiyans and Hellsing, so if this version is weaker then I probably shouldn't get it. I haven't fought them to see what it is like, so not sure which one I should use.
Gamma Omega 2025년 2월 4일 오후 3시 47분 
I had a pawn who could hit most things with their gun, but upon installing the Combat Eye 'Ranger Module' he suddenly could not hit the broad side of a barn, setting his accuracy to 2%.

Upon digging into it, I noticed that the eyes 'boost' shooting accuracy by x10%, setting it down to 2, as shifting him to bionic eyes after actually fixed the problem.

I'm not the best with math but doesn't x10% equal x0.10? Obvious potential of a mod conflict, but I'm curious if anyone else had the problem.
Eisblume_2000 2025년 2월 1일 오후 1시 06분 
@Robin192000 thank you very much
RobinHood192000 2025년 2월 1일 오전 7시 02분 
@Eisblume_2000 Hi I got ya mate! you need this mod in order to correct this bug. I had the same issue a while ago with vanilla expanded. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2739055353
Eisblume_2000 2025년 1월 31일 오전 8시 18분 
Ok so it gets even weirder:
Colonist with Archotech Leg, Executive Leg, Executive Arm and Archotech Arm can wear flak gloves but can't wear boots.

Colonist with one intact leg and one peg leg can wear flak boots as soon as i replace the normal leg with an archotech one he can't
Flockerkill 2025년 1월 30일 오후 10시 05분 
@eisblume_2000
The technical thing with the boot and gloves is the same on the vanilla expanded ones for me, when you replace the arms and legs with anything non natural, than you cannot wear thoose
Eisblume_2000 2025년 1월 30일 오후 6시 39분 
the last bug only occures when both arm are replaced, if the pawn has atleast one functioning arm the surgery option will appear for both arms
Eisblume_2000 2025년 1월 30일 오후 6시 37분 
also for some reason you can only attach executive arms when the pawn has its original arm, when the pawn lost it, or has a different attachment it will no longer be possible to do the surgery
Eisblume_2000 2025년 1월 30일 오후 5시 26분 
my pawns can't wear the flak boots or gloves because "missing body part" even though they have all archotech arms and legs. is this a bug?
Gerewoatle 2025년 1월 15일 오후 1시 23분 
@Average national bolshevik - The original was made by someone who seems to actively reject the concept of balance in any sense whatsoever.
Average national bolshevik 2025년 1월 15일 오전 9시 35분 
I can't imagine how terrible is original kraltech if this is the "balanced version". every thing(guns, mechs etc.) in this mod easily destroy everything from vanilla or other mods. PLEASE DON'T GET THİS MOD or your base will get destroyed in first mech cluster