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Rapporter et oversættelsesproblem
Yeah its really just a skinned box with specific properties. I'm open to the idea of making a stylized one that is more spacer but I'm no artist.
I could potentially work on that. I would just need a starting texture to work with. I could also make it refrigerated with power.
please see the comment below by brad
I'm thinking it's because one pawn reserves the cellar so the others can't recognize it as available hauling option. Does the mod really work like that? Only 1 pawn can haul to these storages at a time?
Also seems like all of storages don't have default settings for allowed items like vanilla ones, so I have to assign it on every new storage on all of my saves
I don't understand what you mean. Is a mod you're using implementing custom steel?
You'd be surprised how effective a dirt hole in the ground is at being space efficient lol
I have to purposely not use them otherwise there's just no reason not to, as they offer such good storage lol
I forgot to update the description. We've fixed the cellars since.
100%, remove the storage filters in the XML <filterstorage></filterstorage> iirc. Then you can store anything.
The small stockpile doesn't have these capabilities
Its because it takes 0 work to build and "instantly" builds the object. I'll make it cost one work so workers are forced to clear the area first. I'll also disable the costlist requirement. Thanks for reminding me.
It would be safe to just edit it in the XML for each item you want and set it to read-only. I wont be updating the mod most likely, just maintaining it.
<researchprerequisite>example</researchprerequisite> for instance
I wonder, how can we make the things that come with this mod stay hidden when using Vanilla Factions Expanded - Tribals? When doing the wild men start it starts unlocked.
What brad mentioned below is chunking. Make sure to check any mod that has to do with haul logic, storage, pawn logic, stack sizes, item weights, or is a major framework. Good place to start, let us know if you found out what mod it is and check if altering your mod settings changes anything for you.
Comment below by brad.
Hey ash! Please see brad's comment below. I and others haven't seen any issues on our end. I'd consider chunking out portions of the modlist to see what mod is conflicting. If you figure it out let me know so we can look into it.