XCOM 2
[WOTC] ADVENT Commando Captain
38 Comments
Yellowstone 17 May @ 4:42am 
Would be really cool to get this as a cosmetic for our squad
Warlord817 22 Apr @ 7:05pm 
would it be possible to make him appear later and less often? I feel he is a great enemy but getting him every mission past mission 5 feels painful lol.
AJTheGreat2010 31 Mar @ 4:40pm 
This is a cool mod. It adds another elite enemy.
𝑲 21 Mar @ 8:34pm 
He is fun to play against, some extra challenge. No bugs I can see. I would prefer if he showed up a little later, though. Thanks for the mod.
hottt3 19 Mar @ 2:59am 
Is it compatible with LWOTC?
Thanks for the mod!
Dęąth Viper  [author] 28 Jan @ 8:29pm 
Fixed loadout mismatch typo in the script vs config.

Fixed some other mismatch info script vs config.

Everything should be working properly now, sorry guys!!
♥ Chitai~ ♥ 28 Jan @ 8:15pm 
If referring strictly to cosmetically, Deadput's ABA/Elite Alien Visual Changes (visually changes the Priest rifles to Advent Sonic rifles)

I also have Tesla Loot Mod patched so enemy weapons like the Priest rifle can benefit, but besides that, I never touched them.
Dęąth Viper  [author] 28 Jan @ 7:56am 
What mod are you guys using that alters the priest rifle?
♥ Chitai~ ♥ 28 Jan @ 2:16am 
I came here to report a similar bug. The Commando Captain has no weapon, I suspect something to do with the config or another mod I'm using that changes the Priest rifle.
EdFenris 27 Jan @ 9:20pm 
The unit spawns with no weapon and does nothing, only moves around, did i miss something?
Dęąth Viper  [author] 20 Jan @ 1:50am 
NOTE: If you are using UECP then this mods enemies will never show up until he adds compatibility. I do plan to expand this into a full unit pack so its going to be one or the other unfortunately.
Dęąth Viper  [author] 16 Jan @ 11:55pm 
UPDATE: Dramatically increased spawn weights so these will actually freaking show up. Also, made them leaders at lower force levels and eventually followers at higher force levels
GodAries 13 Jan @ 12:31pm 
Thanks for the Tag fam!
tastiger841 12 Jan @ 5:15pm 
This is cool, would you be interested to port his Laser Rifle as well?
Dęąth Viper  [author] 9 Jan @ 9:27pm 
@trooper its just a name, doesn't show up lol.

@friday they look very similar
Xx_yaoitron9000xX 9 Jan @ 5:56pm 
is the thumbnail ai or does it look like that ingame?
Nero 9 Jan @ 11:59am 
I think "advise self too" should be renamed, it sounds a bit odd
Dęąth Viper  [author] 7 Jan @ 10:07am 
@ziggs O_O
Zigg Price 7 Jan @ 6:47am 
Does this enemy have any sort of Autopsy reward?
Dęąth Viper  [author] 6 Jan @ 8:49pm 
Force level 6 / 7. And stay around until 16 / 18. They are meant to be mid level
Sniffy 6 Jan @ 6:59pm 
What force level is he supposed to show up at?
Dęąth Viper  [author] 6 Jan @ 3:34pm 
Update: Changed the units name to ADVENT Commando Captain. Will soon upload weaker variants called ADVENT commando (t1-t3) that will accompany him. Might also give him a summon ability that can summon a squad of these guys similar to how chosen summon units.
javilillo30_ 6 Jan @ 12:54pm 
Hello, I have not come across these soldiers but it would be interesting to leave them strong, I think it would be good to have an elite reference that scares you into taking them into account as the chosen ones, for me if they are too strong they could stay like that, not yet I have come across, by name I think you could leave the advent assault elite service, it is just an idea
Dęąth Viper  [author] 5 Jan @ 10:15pm 
Has anyone encountered these guys yet? Need some feedback if he is balanced or not.
kazuya0010 5 Jan @ 8:34pm 
@Dęąth Viper Thanks very much that would be nice.
Dęąth Viper  [author] 5 Jan @ 4:17pm 
ADVENT Commando? How does that sound?
Dęąth Viper  [author] 5 Jan @ 6:33am 
They do have a lower spawn rate since they can potentially debuff / buff entire squads
Dęąth Viper  [author] 5 Jan @ 6:32am 
Yeah Ill change the name. The original mod was sigma forces which I didn't like but I couldnt come up with a better name.

@dio brando Im not sure. I added support for followers from all the mod enemies so it should be fine
Dio Brando 5 Jan @ 2:12am 
Does it work with LWOTC?
CisixBird 5 Jan @ 1:10am 
I like the concept. I will definitely try it. The only thing is the name IMO. The name is very confusing. I would rather call it ADVENT Special Unit/Force. If I like it, I will definitely keep it in my campaign, but I will change it's name. Thanks for sharing!
Dęąth Viper  [author] 4 Jan @ 8:33pm 
@Kazuya00010 I can try but the assets would already have to be on the workshop since i can't texture.

@nullified Not sure how to do that...

@Kavi I loved that game quit a bit! Of course, the picture isnt exactly what they look like in game but close enough :)
kazuya0010 4 Jan @ 8:06pm 
Can you please make an enemy mod for Saren Arturius from MassEffect?
Nullified 4 Jan @ 4:06pm 
This looks promising, can we get some female enemy types.. we need more female enemies.
Kavi 4 Jan @ 12:50pm 
Reminds me a bit of the Vanquish game for some reason. Anyway new enemies are always welcome, I love pain. Thank you for keeping the game alive and good luck for the next mods ! <3
Dęąth Viper  [author] 4 Jan @ 5:55am 
He will be getting his entourage soon. Im trying to create a brand new perk using a method the workshop hasn't used yet... So Im working out the kinks in the freaking scripts O_O
Nero 4 Jan @ 5:43am 
Cool! New enemy mod
Dęąth Viper  [author] 4 Jan @ 5:07am 
Thanks bro. Appreciate you for the artwork!
GodAries 4 Jan @ 4:51am 
Fam! You go wild with these mods! Appreciate all the hard work and effort!