Crusader Kings III

Crusader Kings III

Body Shape & Muscle Sliders Overhaul
47 Comments
Samuel L 15 Jul @ 5:28am 
@EnumaEllis oh goodness... EPE has a 01_genes_morph.txt file, and YAB has a 01_genes_morph.txt file too, so there a patch for them https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2923667262 , but I don't think theirs a compatability patch?
Samuel L 10 Jul @ 10:12pm 
@EnumaEllis Thanks again
EnumaEllis  [author] 9 Jul @ 7:11am 
Muscularity are controlled by stats. The actual muscularity gene is the default.
So let's say your muscularity base is 140, so your character starts at base 140 if they have 0 prowess, and get more muscular from there.
This is base game behavior, I don't edit this.

Body shape is now separate, no longer constrained. You still need to select a body type, like triangle/pear.
Samuel L 9 Jul @ 5:24am 
So, muscularity and body shape become purely controlled by inheritable gnes, rather than traits or stat poins? (body shape to some extent was controlled by gneetics?), sorry for the naive questions.
Samuel L 8 Jul @ 3:16am 
@EnumaEllis Thanks
EnumaEllis  [author] 5 Jul @ 1:39am 
And yes, it can be added mid-game, but you will need to wait for characters to spawn with the gene. Just not removed mid-game or it will reset every DNAs.
EnumaEllis  [author] 5 Jul @ 1:35am 
Try this mod out yourself, see IF you actually want more controllable body shapes first. Otherwise, don't use it.

I made this mod as a venue to explain to people some important facts about how CK3 handles DNA mostly, and just giving them more control to something I feel should be separate instead of being grouped up with muscle sizes.
No modders attempted it, for some reason. They usually make an entire new model, like CBO.

Since it adds a new gene, don't just turn it off and continue a save, as it goes for all other mods adding new genes.
EnumaEllis  [author] 5 Jul @ 1:32am 
@Samuel L

Read under 'What this mod does' section first if you haven't.
Essentially, vanilla base game a muscle gene that also have the body shape gene, and the body shape gene is in set amount of 25% or 49.99...%. I separate the body shape gene as its own thing, and keeping the muscle gene so that the game still function. So you can edit it from 0% to 49.999...%.
Why? Because going to 50% and above is when distortions happens. That's all base game assets, not mine, so that's what they set up.

You can edit this gene in Character Creation. With this mod enabled, characters will spawn with this new gene. I also edited the preset characters, characters like Jarl Haesteinn, to have this gene at game start as well from request.
However, I am not playing CK3 so all preset characters at game start, usually landed or with titles, that are added past the latest update will not have the new genes.
Samuel L 5 Jul @ 1:27am 
sorry for the bunch of questions
Samuel L 5 Jul @ 1:27am 
@EnumaEllis does this allow you to make a character more musclar than the game normally allows, or this can already achieved vanilla or by Agami's Barbershop?
Samuel L 5 Jul @ 1:19am 
@EnumaEllis can you still use the feature/function of this mod on an esiting save with the help of cheat engine and character dna modification, or it won't work? I'm just not so sure,
Samuel L 5 Jul @ 1:17am 
@Recon: use this to change character dna, I guess.... even though I have little idea what's happening:
https://fearlessrevolution.com/viewtopic.php?t=13576
Samuel L 5 Jul @ 1:16am 
What happens if you use this in an existing save game? I don't seem to notice anything imediatly wrong... also, I may be a bit... clueless. but I don't know if you can modify esiting characters.
EnumaEllis  [author] 21 Jun @ 2:26pm 
@Recon
That's not my mod's scope. My mod adds a new DNA gene, that's it. NPC spawn with new genes based on their parents'.
The game don't let you edit another's gen in a game, go ask Paradox.

You want to edit an existing character's gene mid-save, consider reading up Persistent vs. String gene, save editing or Cheat Engine DNA copy & paste. These are out-of-pocket solutions and require you to know what your doing.
That's for you to learn. I don't teach those.
Recon 21 Jun @ 1:37pm 
As in how could I change my existing son's?
Recon 21 Jun @ 1:19pm 
How can I do this for NPC?
EnumaEllis  [author] 31 May @ 10:21pm 
Usually you put BB and other Agami mods at the bottom since you want them to overwrite whatever mods above, not just for my mod but for most mods.

Or just try it out yourself. Shouldn't take too long since Ruler Designer is just a few clicks into your campaign.
Xeniferos 31 May @ 10:17pm 
Thanks for this mod! This may be a stupid question, but should this be loaded before or after Better Barbershop/Ruler Designer?
EnumaEllis  [author] 17 May @ 4:31pm 
Is it not working?
ZenoSupernova 17 May @ 6:03am 
please update
EnumaEllis  [author] 20 Feb @ 1:28am 
I might just release the mod with my python script for individual players to update their own DNAs needed for playlist, but I'd rather not include an additional tutorial.

Lots of modders uses python scripts to update DNAs for new genes; the tedious nature of it is why most modders don't bother with new gene mods unless they got a group and have a sizable mod with mulitple features like EPE or an overhaul like PoD.
CaliBlueBear 20 Feb @ 1:21am 
Fair enough, thank you for making this!
EnumaEllis  [author] 19 Feb @ 8:02pm 
@CaliBlueBear

Same with HazDev 56, they will spawn with it, but the starting characters with set DNA history won't have it.
Since EPE is a mortal mod, your next generation will have it eventually.

I won't be doing compatches anymore unless the mod have long-living immortal characters like EK2 or LotR:RiE. If they just die in a few years, it's not gonna matter.
CaliBlueBear 19 Feb @ 7:16pm 
No compatch with EPE yet?
EnumaEllis  [author] 18 Feb @ 5:04pm 
It essentially needs a compatch, but otherwise work. Since there's not immortals in your mod, new characters and their kids will have the varying body types.
HazDev56 18 Feb @ 4:12pm 
okay thanks, bro (:
EnumaEllis  [author] 18 Feb @ 3:23pm 
@HazDev56

My mod edits historical DNAs and ethnicities will need to be updated with it.
That means that if you play a mod with more DNAs than vanilla, existing start date characters won't spawn with them, but new characters will.
HazDev56 18 Feb @ 10:40am 
More Bookmarks +, a mod that transform the map and some culture which includes more Asian regions
EnumaEllis  [author] 18 Feb @ 1:42am 
@HazDev56

You need to tell me what MB+ is. I don't play every mod under the sun.
HazDev56 18 Feb @ 12:55am 
is it compatible with MB+? (:
kapsellola 7 Feb @ 6:07am 
Fantastic work :D
kapsellola 6 Feb @ 10:56am 
Hello! Is there a possibility for a compatibility with PoD?
EnumaEllis  [author] 9 Jan @ 2:06pm 
@Roktuti Try it out and see.
Roktuti 9 Jan @ 1:50pm 
Is this compatible with spouse designer?
EnumaEllis  [author] 7 Jan @ 2:06pm 
UPDATE 1/7/2025: Added sliders for generated characters. Certain cultures will not be generated with certain body shapes - this is from the base game's design, nothing I want to change.

I may add them for certain historical characters later.
EnumaEllis  [author] 7 Jan @ 2:00pm 
@Commodus

Just finished it. I was going to roll it out with some characters with historical characters with DNAs, but that's much later. I have no desire for it now.
Commodus 7 Jan @ 11:48am 
This would have more universal appeal if it was available for every npc like standard options:)
EnumaEllis  [author] 6 Jan @ 1:47pm 
UPDATE 1/6/2025: Added muscle textures from CBO, which is slightly better than base game's. Help you notice the physique more!
Credits to Mange for CBO and Csirke who is currently maintaining the Unofficial CBO mod!
EnumaEllis  [author] 6 Jan @ 1:18pm 
@HeirandtheSpare
"Below is a demonstration of what Clothed and Unclothed look using the same model with max musculature" which is then followed by the varying body shapes. I will add the max musculature to the same line for Body Shapes if it helps.

Censoring a bunch of female models isn't the same as male models due to the rules. If I just censor their nips, it's not enough. I have to put a bar on top of it, which hides the musculature compared to male models. Not optimal.

I already included two compacted examples. There is no need for more.
HeirandtheSpare 6 Jan @ 12:26pm 
Right, but you didn't specifically say, "This is a character with maxed-out muscles." That would have been way more informative. If you want people to download your mod, including examples is always better. Who cares if you have to censor? This elf is also censored. I'd rather know than "use my imagination" for a mod that is visual in nature.
無壹 5 Jan @ 8:56pm 
Greeting ! I am fan of your mods , I want more Chinese player to use your mod, so I've translated your mod and could you add a link in description?

Here's my Chinese translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3090564070
EnumaEllis  [author] 5 Jan @ 6:51pm 
@HeirandtheSpare
It's not about your 'taste', it's about what works; what works is the same character model with max muscularity and varying max body shapes to compare.

If I have to use female characters, I have to censor them. Their body shape is the same as males, but a bit less noticeable. You will have to use your imagination or test them yourself.
HeirandtheSpare 5 Jan @ 6:14pm 
I'd love for you to include some pictures of various sizes, this elf character is a bit too big for my tastes and it's hard to guess where he's at. Also, how does this effect women characters? I'd love to see pictures of variation. Thanks.
EnumaEllis  [author] 5 Jan @ 1:50pm 
@Commodus
You can use sliders in and out of Ruler Designer as long as you know how to change DNA codes, but that's for modders and some ambitious regular players. It's just 0 to 255 values on lines of codes in Persistent format.

Currently, only your character can have them. I will eventually let historical characters have these sliders as well, those that matters. Jarl Haesten will look mighty thicc.
Commodus 5 Jan @ 1:12pm 
So is there a way to use the slider in game or is it only available in ruler designer?
Maqia 5 Jan @ 7:59am 
dude for real