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So let's say your muscularity base is 140, so your character starts at base 140 if they have 0 prowess, and get more muscular from there.
This is base game behavior, I don't edit this.
Body shape is now separate, no longer constrained. You still need to select a body type, like triangle/pear.
I made this mod as a venue to explain to people some important facts about how CK3 handles DNA mostly, and just giving them more control to something I feel should be separate instead of being grouped up with muscle sizes.
No modders attempted it, for some reason. They usually make an entire new model, like CBO.
Since it adds a new gene, don't just turn it off and continue a save, as it goes for all other mods adding new genes.
Read under 'What this mod does' section first if you haven't.
Essentially, vanilla base game a muscle gene that also have the body shape gene, and the body shape gene is in set amount of 25% or 49.99...%. I separate the body shape gene as its own thing, and keeping the muscle gene so that the game still function. So you can edit it from 0% to 49.999...%.
Why? Because going to 50% and above is when distortions happens. That's all base game assets, not mine, so that's what they set up.
You can edit this gene in Character Creation. With this mod enabled, characters will spawn with this new gene. I also edited the preset characters, characters like Jarl Haesteinn, to have this gene at game start as well from request.
However, I am not playing CK3 so all preset characters at game start, usually landed or with titles, that are added past the latest update will not have the new genes.
https://fearlessrevolution.com/viewtopic.php?t=13576
That's not my mod's scope. My mod adds a new DNA gene, that's it. NPC spawn with new genes based on their parents'.
The game don't let you edit another's gen in a game, go ask Paradox.
You want to edit an existing character's gene mid-save, consider reading up Persistent vs. String gene, save editing or Cheat Engine DNA copy & paste. These are out-of-pocket solutions and require you to know what your doing.
That's for you to learn. I don't teach those.
Or just try it out yourself. Shouldn't take too long since Ruler Designer is just a few clicks into your campaign.
Lots of modders uses python scripts to update DNAs for new genes; the tedious nature of it is why most modders don't bother with new gene mods unless they got a group and have a sizable mod with mulitple features like EPE or an overhaul like PoD.
Same with HazDev 56, they will spawn with it, but the starting characters with set DNA history won't have it.
Since EPE is a mortal mod, your next generation will have it eventually.
I won't be doing compatches anymore unless the mod have long-living immortal characters like EK2 or LotR:RiE. If they just die in a few years, it's not gonna matter.
My mod edits historical DNAs and ethnicities will need to be updated with it.
That means that if you play a mod with more DNAs than vanilla, existing start date characters won't spawn with them, but new characters will.
You need to tell me what MB+ is. I don't play every mod under the sun.
Done. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422461414
I may add them for certain historical characters later.
Just finished it. I was going to roll it out with some characters with historical characters with DNAs, but that's much later. I have no desire for it now.
Credits to Mange for CBO and Csirke who is currently maintaining the Unofficial CBO mod!
"Below is a demonstration of what Clothed and Unclothed look using the same model with max musculature" which is then followed by the varying body shapes. I will add the max musculature to the same line for Body Shapes if it helps.
Censoring a bunch of female models isn't the same as male models due to the rules. If I just censor their nips, it's not enough. I have to put a bar on top of it, which hides the musculature compared to male models. Not optimal.
I already included two compacted examples. There is no need for more.
Here's my Chinese translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3090564070
It's not about your 'taste', it's about what works; what works is the same character model with max muscularity and varying max body shapes to compare.
If I have to use female characters, I have to censor them. Their body shape is the same as males, but a bit less noticeable. You will have to use your imagination or test them yourself.
You can use sliders in and out of Ruler Designer as long as you know how to change DNA codes, but that's for modders and some ambitious regular players. It's just 0 to 255 values on lines of codes in Persistent format.
Currently, only your character can have them. I will eventually let historical characters have these sliders as well, those that matters. Jarl Haesten will look mighty thicc.