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While this mod is now less essential, it remains available for players who still prefer its functionality.
Anyway, thank you, and CA, please take notes!
That being said, @Backmechuisa I would LOVE to see this mod either opened up for sub mod compatibility, or in support of the popular skill and ui mods to actually make this mod sing!~
Please and thank-you in advance for all your hard work, mods, updates, and any consideration of lil' ol' me!~ <3
when i queue skills i dont see the right panel skills of that mod is not a problem with particle emitter or at least i think. if u go to Cpecific's Skill Queue mod the 2nd picture have that skill panel.
maybe im wrong or im just blind to find that lines u posted
1) open Cpecific's Skill Queue mod pack file.
2) find "ui/campaign ui/character_details_panel_skills.twui.xml"
3)If the file does not exist inside the Cpecific's Skill Queue mode pack file, the cause of the problem is likely to be in another mode.
4)If you find the file, find <particle_emitter> </particle_emitter> under the hierarchy and delete it.
It is sufficient to delete UI components existing in the hierarchy.
If you've done all the modifications, you can now only use Cpecific's Skill Queue mode without this mod I registered with.
ui/campaign ui/character_details_panel_skills.twui.xml
and deleting the <particle_emitter>
what do u use to unpack-open that file or maybe im just blind to not see it
The issue happens because the changes I made to the XML file are being overwritten by the "Cpecific's Skill Queue" mod.
If you want, you can fix this yourself by going to: Cpecific's Skill Queue mod
ui/campaign ui/character_details_panel_skills.twui.xml
and deleting the <particle_emitter> element and everything under it.
I know this might sound complicated, so I think it’s best to ask the modder to add this fix directly to his mod. it should be able to do it quickly!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789864490
doesnt matter saved game.
it activated when activated.