Total War: WARHAMMER III

Total War: WARHAMMER III

Allied Outpost No Allied Recruitment
7 Comments
Incata  [author] 23 Mar @ 4:33am 
@Violen For me, this mechanic with the allied points and the real-time construction are two things that nobody asked for, at least the possibility of deactivating it would be nice. The function of controlling armies that only the player can use is another clear example of what should not be done.
Violen 22 Mar @ 6:03pm 
I'd kinda like this entire mechanic removed. I too dont like the idea of being able to circumvent faction limitations.
Vékell the Shape-Shifting 17 Mar @ 3:14pm 
I also don't like fighting with a faction that recruits troops from someone else.
Incata  [author] 7 Feb @ 3:14pm 
@Pudge is the main character I don't like seeing units from other factions in armies of a different culture, but oh well, this is just a resource for those who want to use it. Sometimes I use it, sometimes I don't.
I see. I think I'd recruit units just b/c they fill a different role that i can't access, or are generally powerful. Chaos warriors allying with Chaos Dwarfs, and getting those doomquake mortars to harass units sounds fun to me. Even without upgrades, it would be a very strong unit
Incata  [author] 7 Feb @ 12:00pm 
@Pudge is the main character What’s the point of recruiting units that don’t receive bonuses from either technologies or your lord’s skills? They serve to add defensive reinforcements to allied settlements, but in reality, this is more intended to prevent the AI from recruiting units from other armies and to make it build less powerful armies.
Pudge is the main character 7 Feb @ 11:51am 
What is the point of outposts then if you can't recruit any units?