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Rapporter et oversættelsesproblem
Currently, this mod displays the error code shown in the link above when starting the game. Is this an issue, or does it not cause any problems?
>has covered all of the items in this mod
doesn't at all as I saw
>that makes Log Walls indestructible
it works the same way Indestructible Log Walls did
Do you believe you'll make a stand alone that makes Log Walls impervious / indestructible? Its one of the few simple mods from b41 I've hoped to enjoy in b42. Cuz let's be honest, rotting human hands are not going to smash down tree-trunk walls. >.>
Zombie live reaction.
such abomination
wow
Other zombies will be attracted to the thumping after that, but if your wall isn't in the way, they won't attack it just because they saw it.
It would be great to make options in mod menu, where user can choose which walls/gates/fences this function applies to, instead of delete/editing mod files. Any mod update will discard any user changes =\
Yes. that's exactly how it works. Your buildings itself attract zombies.
The easiest way to do this is to simply edit \Steam\steamapps\common\ProjectZomboid\media\scripts\entities\walls\entity_wood_doubledoor.txt
Add "isThumpable = false," after "breakSound = BreakDoor," line. Will work with the new gates.
Steam\steamapps\workshop\content\108600\3402764555\mods\zdtsw\42\media\scripts\entities\walls\entity_metal_doublepolegate.txt
If you wanna keep ability to repair gates/doors e.t.c. so they wont be broken completely use my Doors Have A Chance mod (doors could open early but almost never break and it'll balance this mod perfectly)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041602364
entity_wood_windowframelvl1 removed
entity_wood_walllvl1 removed
entity_wood_doorframelvl1 is thumpable
As for the planks. We probably couldn’t break them but that’s because we instinctively limit ourselves in case of injury. Not saying we could if we didn’t do so instinctively either but a zamb has no worries about selfharm. They could beat their brains in on a door or thin wood wall, heck even a badly made 1 layer brick wall, and get thru after a while. Specially if there is a second or more zamb.
do they break prison walls now?
>this will stop them breaking the doors in the prisons
no changes for any door was or is planned for now, except metal_doublepolegate idk why honestly
This is so true and this is kinda stupid they kept it that way