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(1 part) A bit unbalanced mod, played a couple of games for 1 rink (played in a small collection). 1 of the mods allowed the country to simply collapse in a bad situation, a civil war would start if you were against the rebels declaring independence from themselves. So I literally did nothing, didn't even fight them, I had a weaker fleet at the time because I accidentally crashed it into space creatures, but the Aries literally signed a peace treaty a couple of months later and surrendered, although they could have thrown it at me. Or when I fought the bot, I was just stupid because I defeated the enemy fleet, but then lost the fleet to the enemy station because I didn't calculate the strength. So I just rebuilt the fleet a little bigger than it was before the war, but never used it. It got to the point of absurdity.
Can we get a mod where superior fleets just means yesmen
In my experience (loads of other mods), war will quickly or immediately end with AI empires (especially between a AI fallen and norm AI). So overall, with my AI set to aggressive it seems to reduce the effect of wars with the same frequency of war.
Could you add maybe an edict or policy that lets the user adjust the modifier? That way it's more dynamic and folks can adjust it especially with fleet mods.
Or maybe add some ethic based acceptance modifiers, like militaristic having larger offset and pacifist having higher?
Those would be great, and add a bit more meaning into war. Or at least until we get a demand system in the game.