Total War: WARHAMMER III

Total War: WARHAMMER III

2 Extra Gardens Of Morr Slots
13 Comments
👁  [author] 7 Mar @ 3:45am 
Technically you can play it without the Three Rows of Building Slots but one of the Garden or Morr slots will be slightly obscured by the UI, still clickable it just doesn't seem as professional.
sigmars_disciple 7 Mar @ 3:30am 
Hey! I'm a little confused - did this always require 3 Rows of Building Slots?

I wasn't aware of that and was now - mid Wissenland campaign - notified by WH3MM message that I'm missing that required mod. So I'm pretty sure I used this mod before without the requirement (it might not have worked though haha).

Hope this was not too confusing in terms of feedback? I personally love the BSE mods by Myxameno - but not the 3 row mod or its submods. Like the previous guy said "don't like the look at all".
tjimagineer 9 Feb @ 3:29pm 
Is there anyway to do this without the 3 row building slots. I don't like the look at all.
👁  [author] 17 Jan @ 7:28pm 
Oh sure, try WildHunter's More Slots For All Settlements (16+6)

It doesn't require Mixu as a dependency and should avoid a lot of the problems found in Myxameno's mod.
Red Swiss 17 Jan @ 12:47pm 
Yeah, Building Slots Extended from Myxameno seems to be the problem. Would you maybe know an alternative still updated which would support unusual locations and such? Thanks for the mod btw, it works just fine.
Red Swiss 17 Jan @ 12:39pm 
@👁 I'm afraid it's not the case, maybe it has to do with another mod extending the regions slots available?
👁  [author] 14 Jan @ 1:11pm 
Oh no Unusual Locations still show up, I've play tested recently as Reikland and still had the Dwarf Tower show up.
The Mightiest Pocket Square 14 Jan @ 12:24pm 
Bigger issue, it seems the blocking of unusual locations is happening in this version like it did with the other guys. Got an unusual location that spawned in Mordheim, and I can't see what it is. I disabled the 2 dependency mods and I can see it. This one is a bit a deal breaker, I'm gonna keep this mod for the slots, but disable the dependencies and deal with the garden looking like shit so I can see my UL's.
The Mightiest Pocket Square 14 Jan @ 11:10am 
Not sure what happened either, last night I took it off and they went back to normal, and re-added it and they went odd colors again to make sure that the new mods triggered it. Odd thing is that I booted it up today and everyone seems normal, so no idea what happened. I guess keep it in mind if someone else mentions it but you can probably safely ignore me for now.
👁  [author] 13 Jan @ 8:24pm 
That's really odd. I don't think the UI Compatibility Patch could cause it though, it just adds the UI framework for adding slots to Faction Specials like Gardens of Morr
The Mightiest Pocket Square 13 Jan @ 5:42pm 
Not critical, but after installing faction extras and the 3 row building slots one that it prompted me to in order to install that one, for some reason several mod added lords turned colors, like Queen Marriseth from SCM and Cassyon de Parravon from Mixu. Not sure what that's about or if there's others out there I haven't seen yet, but might be worth looking into even if personally it's not enough of a deterrent to using this mod.
👁  [author] 13 Jan @ 12:49pm 
You may need the 3 Row Faction Extras UI Compatibility Patch mod to display them properly
The Mightiest Pocket Square 13 Jan @ 12:29pm 
do I have a mod conflict or are all 4 suppose to be a single column?