Left 4 Dead 2

Left 4 Dead 2

Personal Ammo Packs
28 Comments
xSporez 13 Jun @ 7:10am 
it just converts the rest of the ammo u have in your gun to the special ammo pack you have in your kit slot
xSporez 13 Jun @ 7:06am 
It isnt infinite ive noticed it uses your primary weapons ammo still u just cant see it. If u do run out of ammo for your primary u will notice because it forces u to equip your secondary and u cant equip your primary until you find an ammo pile
Shawn 10 Jun @ 1:44pm 
I really wish this didn't give you infinite ammo because I love the idea
Geebanger0  [author] 11 Mar @ 1:44am 
does the pick up ammo packs one work on its own?
Geebanger0  [author] 11 Mar @ 1:43am 
well for some reason i cant find the file for one of them. i normally save them on a hard drive but maybe i forgot what i called it. if i can find it then ill take a look and see what the conflict might be, but its kinda weird cause they do different things to one another so it shouldnt conflict.
xSporez 10 Mar @ 10:31pm 
LOCALS
[ent] NULL
[playerorigin] INSTANCE
[weaponclass] "weapon_smg_silenced"
[weapon] INSTANCE
[upgrade] "EXPLOSIVE_AMMO"
[player] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_receive_upgrade"
[idx] 0
[useTable] TABLE
[bWarnIfMissing] false
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "receive_upgrade"
[this] TABLE
[params] TABLE
[event] "receive_upgrade"
[this] TABLE
[player] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_weapon_reload"
[idx] 0
[useTable] TABLE
[bWarnIfMissing] false
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "weapon_reload"
[this] TABLE
[params] TABLE
[event] "weapon_reload"
[this] TABLE
xSporez 10 Mar @ 10:31pm 
Yea I get this

AN ERROR HAS OCCURED [the index 'Kill' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_receive_upgrade()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3431976067.vpk/scripts/vscripts/director_base_addon.nut line [70]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
*FUNCTION [GiveUpgrade()] NATIVE line [-1]
*FUNCTION [OnGameEvent_weapon_reload()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3405741480.vpk/scripts/vscripts/director_base_addon.nut line [54]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
Geebanger0  [author] 10 Mar @ 9:11pm 
did you get an error in console
xSporez 10 Mar @ 7:38pm 
alright just tested it and yea it's the pick up ammo packs mod conflicting with this
xSporez 10 Mar @ 6:49pm 
Either this stopped working or your pick up ammo packs mod isnt compatible with this mod which is strange because I feel like u made that mod to purposefully work with this one. What happens is when i'm subscribed to both, for some reason the ammo pack i'm holding doesn't give me infinite of it but it gives my primary weapon infinite ammo.
xSporez 6 Mar @ 11:11pm 
ohhhh nice
Geebanger0  [author] 6 Mar @ 10:52pm 
itll work but get replaced when you reload
xSporez 6 Mar @ 3:10am 
If we try to use a deployed ammo pack when we already have the other type of it in our inventory it just won't work and won't let us switch to that other type of ammo right?
Geebanger0  [author] 5 Mar @ 7:35pm 
probably, but I havent tested for that
xSporez 5 Mar @ 7:09pm 
does this work for bots too if u have a mod that allows them to pick up and carry ammo packs?
Geebanger0  [author] 14 Feb @ 3:51pm 
might be cause the M60s not meant to be reloaded, so it doesnt trigger the event properly that this needs to function
Crabby Cakes 14 Feb @ 3:17pm 
Doesn't really work with M60 even with a reload mod unfortunately and when it does activate, it doesnt give you max ammo
Geebanger0  [author] 9 Feb @ 11:02pm 
oh shit i didnt even think of that, nice combo :BL3Thumbsup:
_tcsn 9 Feb @ 10:55pm 
this goes :steamhappy: with your deployable mount guns: interchangeably either deploy the guns or carry the pack to load in the ammo upgrades
Ryan the Womb Raider 13 Jan @ 3:57pm 
Time for me to instantly ignore every medkit and defib so I can play out my pyromanical power fantasy
Geebanger0  [author] 12 Jan @ 1:01am 
much obliged my friend
You are amazing!
Geebanger0  [author] 11 Jan @ 11:10pm 
kinda OP as fuck on everything as you can 1 shot every common infected in an AOE and stumble all specials to make them useless
Dusk Holloway 11 Jan @ 11:09pm 
Kinda OP as fuck on shotguns as it fully reloads them and then you get that extra capacity from actually reloading
Zaden 11 Jan @ 10:12pm 
That's very neat! For an aggressive loadout >:D
11 Jan @ 7:18pm 
Gee, another banger
Geebanger0  [author] 11 Jan @ 7:03pm 
ahh it aint nothin
Absolute Sucker 11 Jan @ 7:00pm 
I appreciate your service.