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http://forums.civfanatics.com/showthread.php?p=13623871#post13623871
- Nerfed the Unique Attribute. Now it only grants Affinity Points rather than a full Affinity Level. The number of points acquired varies from 5 to 15 depending on the conquered city size.
- The Unique Ability bonus from conquer now only happens once per city
- Buffed the Revolutionaries Colonists, increasing its culture yield by 1
- Adapted the lore to better represent the effect of the Great Mistake on the Caribbean Isles, and further increasing the reasoning behind the Caribbean revolutionary movement on the Greater Antilles and Venezuela.
I have left Ideology Books untouched for now. I'm torn whether to nerf them or not. They do grant a whole affinity level and its bonus, but that means your first marines are going to cost more production and that you lose whatever other cargos have to offer to you (like a free Soldier unit or Worker, both of which are very useful when going on conquest spree) [plus, they can be chosen by any sponsor]
I agree that the UA should (must) be nerfed. 1 affinity per capital is good, but on small maps won't see much use, maybe experience from cities and a bonus for a capital or city previously owned by a different sponser (which is rare seeing it requires a virtue).
Civ BE goes for quality over quantity - in cities, population and military units.
Primary affinity level is the biggest measure of military might. T1 Soldier vs T4 Soldier is basic warrior vs. late game infantery. You should never even try to face a faction without a certain Affinity lead.
That it is one level (rather then some XP) also means it does not run into the "not dominant affinity" mechanic that normally limits how much affinity levels you can get.
I too can advise to maybe lower it to "1 level per capital" or "some XP per capital".
Also the "start with one free affinity level" means you always starte with T2 soldiers and are much closer to the T2 Rangers and first unique unit. So you should overthink that one too.
and this mod is a bit too OP, too much affinity levels. someone mentioned that you only should get a affinity level when capturing capitals, thats actually not a bad one i guess.
My only other advice as a fan of literacy would be to change "Ideology books" to "Idealogical Texts".
How about a city with a certain population number like 10 and above?
+1 affinity at start is imbalanced even if you don't consider picking your caribbean sponsor, because it will make your victory come ~20 turns faster than it is possible with anything else.
+1 affinity with your sponsor ability is absurd. Probably was explained down in the comments why.
@lorcogoth: The UA is going to be toned down in the next update (will try doing it soonish). The Cargo might not yet be changed, mostly because one can use a Cargo with any civ if one wants, and Cargos can be rather strong too... Might change it (eventually, not in the next update) to adding 5 progress points to each affinity.
Nice graphics and ideas though.
It may not be fully of your liking, but that's how I personally set it up. Nobody forces you to use this mod, nor forces any modder not to create a different take on the Caribbean.
I do dislike how overpowered Affinity progress is at the moment, however, I think if you nerfed this to instead earn you "5 Affinity points" or whatever, rather than an entire level, it would be more balanced.
Also, did you make sure that the faction can't just swap the same city with another faction every other turn to milk the bonus?
Looks good overall though.