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Rapporter et oversættelsesproblem
Something similar happens to mechs brought by normal raids, they seem to go non hostile and just sort of mill about after the human raiders start fleeing.
However educational it is for the kids to send them out to Molotov idling centipedes, it does not really seem like intended behavior ;)
Also notices sometimes the mechs dont flee with the rest of them if the raid is abandoned, but that might be something like CAI 5000 not playing nice
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 65056DB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.AI.Group.LordManager:LordManagerTick ()
Verse.Map:MapPostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
@Stinkyjim What exact sort of "compatibility considerations" are you talking about? My mod works as is and does what's advertised without any problems.
Otherwise this mod is awesome, I absolutely love the variety it adds to everything and it has seemed 98% stable which is more than most mods of this scale!
@Karasik Erohin, Mounts are added by Giddy Up and not this mod, I have not added modded animals and mechs to the factions in the first place either.
Yes, it's safe to remove.
https://pastebin.com/GMq22HXz