XCOM 2
Project EXVENT Proficiency Revamp
32 Comments
KunuichiRyuu 10 Jul @ 4:50pm 
@Dęąth Viper considering Jayen hasn't updated his exvent mod in a couple years are there any plans for this?
Dęąth Viper  [author] 17 Jun @ 8:48pm 
That ability doesn't scale I believe. I didn't make it, it is part of the EXVENT mod. Those kinds of questions should be asked there, I just alter the class to have different prebuilt abilities. I take no credit for any of the code.
blasterscope 1 Jun @ 3:36pm 
Question is this a class for advent or us slightly confused also are all your mods classes for xcom or advent just need to know before I get this mod?
Dęąth Viper  [author] 12 May @ 5:13pm 
hmmm... Ill have to take a look at this...
White Wolf 12 May @ 11:26am 
Having the same issue as Ullthar, how would I go about fixing that? I have the required mods and the skill is unlocked but during missions there is no skill to spawn the 2 summons. The smoke summon works but not the computer summons.
Ullthar 5 May @ 3:56pm 
Thanks for the quick answer. So now I know I will have to go through my modlist, because the computer skill is not there.
Dęąth Viper  [author] 5 May @ 3:29pm 
Hmm... They do have 2 skills that summon troopers. There is the one that uses a smoke grenade that summons ONE and then there is the super computer skill that summons 2. Make sure you are using the right skill
Ullthar 5 May @ 3:21pm 
It is probably caused by the clustertruck of mods I am using, but for some reason the Officer class skill that spawns 2 Troopers still only spawns in a singular trooper.
Rakan 16 Mar @ 5:59pm 
viper how do i get your classes cuz i got most of them subed but i cant recurit them where do i get them !
Misterdino Prime 21 Feb @ 2:05pm 
last level of the officers don't let you respawn exvent recruit, is a very strong handycup in lwoct
Dęąth Viper  [author] 14 Feb @ 8:59pm 
Thanks, Ill look into it. I probably have to add a cross-compatibility script so the abilities / items talk to each other from the 2 separate mods
2142487062 14 Feb @ 7:35pm 
Soldiers summoned by officers do not receive damage bonuses from supercomputers
Dęąth Viper  [author] 14 Feb @ 12:52pm 
Yes
Epic Dovahkiin 14 Feb @ 11:11am 
updated* (really wish steam would let us edit comments on the workshop)
Epic Dovahkiin 14 Feb @ 11:10am 
just curious if project exvent gets upgraded to feature a shieldbearer will you update this mod to include changes to that class too?
Dęąth Viper  [author] 29 Jan @ 10:53am 
You have to update. Unsub / resub.
kdbadger 29 Jan @ 10:48am 
I'm new to modding XCOM and I was wondering how to be able to summon the chipped units. I trained an officer and a stun lancer but they became a jackal and defender instead. Any thoughts?
Dęąth Viper  [author] 28 Jan @ 12:16pm 
UPDATE: FIXED the classes not training properly. Stupid typo.

GTS Mastery perks now have proper supply cost and rank requirements.

Added localization for some stuff.

These classes are now DONE and being ported over to the Viper Class Pack.
iSpy360 25 Jan @ 11:44am 
ive removed all other mods except this one and all affiliated and the long war of the chosen and restarted and rebooted the game and still no joy,i have only been training the officer though, could this be why?
Dęąth Viper  [author] 25 Jan @ 11:18am 
Hmmm. If you already have the "stunlancer" trained and didnt update, he wont become a stunlancer after updating sadly. You will need to train a new one.
iSpy360 25 Jan @ 11:12am 
i cant get this to work properly having the same issue as @Cipapu and re-subbing does nothing
Dęąth Viper  [author] 20 Jan @ 7:55am 
@Cipapu unsub / resub to fix this.
Cipapu 20 Jan @ 7:18am 
like he turns into a squaddie after one mission and gets a different class
Cipapu 20 Jan @ 7:12am 
for some reason, the exvent turns into some random other class like the jackal after being promoted
Dęąth Viper  [author] 18 Jan @ 12:26pm 
Update. Used "Stunlancer" instead of "StunLancer." should now fix stunlancer not going to proper class
solvius90 18 Jan @ 12:14pm 
I haven't tested the mod yet, but I have a couple of questions/clarifications. It is better to change the Pistol slot mod to True Utility Slot Sidearms by Iridar. It is more convenient and practical. Will the perks from Xeno Zoologist for Advent soldiers stack with the perks of the officer from Exvent? It wouldn't be cool to call up upgraded officers on a general☺️
Dęąth Viper  [author] 18 Jan @ 9:15am 
Update: FIXED Summooning animations for both classes. Everything is functioning as intended now!
Dęąth Viper  [author] 17 Jan @ 12:07am 
Update: True primary is glitched as shit with my classes... So I changed the requirements to use the normal one, which functions as intended without all the bs.
TheGreenDigi 16 Jan @ 6:54pm 
There's no rush at all! Just was sayin that I love what you're doing, and I'm excited to see what other classes an such you cook up
Dęąth Viper  [author] 16 Jan @ 4:47pm 
Ill update the texts soon to show their proficiency perks. And upload pics when I have time...
TheGreenDigi 16 Jan @ 6:14am 
Really only just realized these prof classes of yours now seeing this one. Real excited for when you properly finish making the ones you have plans for, and if you have a whole pack planned in general. I love the mechanics/ideas behind proficiency and it's really cool seeing more options, and especially seeing unique classes like the EXVENT and Verge reworked into proficiency classes
Dęąth Viper  [author] 15 Jan @ 4:16pm 
Ill start adding proficiency perk details in the discussions tabs... Give me a bit to update....