Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Generator Continuity Fix
46 Comments
Nick 2 May @ 4:05am 
Oh, thanks Shadowysn, I'm using a couple of your addons, they're great, same with Chimi's!

Onthe topic of the generators, I'd be cool if the color would be a mix of orange and white, like a middle ground, but i don't know smack about textures, so i win't attempt it.
Shadowysn 30 Apr @ 6:27am 
@Nick
All the generators share the same texture and the other two generators are white in both The Sacrifice and The Passing. You'll end up recoloring all generators to orange.
Nick 30 Apr @ 5:17am 
Why not just make it a retexture?
Immature Spy 29 Mar @ 10:28am 
rusty
Barktrap 11 Feb @ 10:06am 
And I just realized the generator is also facing the other direction in The Passing.
Nick 22 Jan @ 1:58am 
what if both generators were white
Mustachioed Gringo 21 Jan @ 6:10pm 
обосцали что ли? аж пожелтел
Shadowysn 20 Jan @ 10:48pm 
My old pathetic mod has been surpassed :lunar2020contentsnake:
Fortress_Bucket 20 Jan @ 4:43pm 
"I can rest now that The Passing generator is now white instead of yellow.."
elmerillasdelacompu 19 Jan @ 6:44pm 
a
noticed this on release award
speed 19 Jan @ 11:01am 
god
q3westt 19 Jan @ 10:39am 
красота:steamthumbsup:
Zadkiel 19 Jan @ 10:09am 
@Krychur

ZoeyxEllis has some of the best dialogue interactions in the entire game. Your just a virgin.:steamhappy:
Despair 19 Jan @ 8:06am 
I did this 28 years ago.
When L4D1 was still in it's relative infancy, Chet had just come to me with the idea for the Sac. I told him it sounded stupid and frankly it was thinking too far ahead since we had to get Left 4 Dead 1 out the door before we could go ahead with a sequel, let alone a crossover. Amongst all that kerfuffle - andI won't go into details now, we had a couple working versions of the Passing finale, while in my version of the map the generator was the same color as those in the Sacrifice, Chet's version, the one that would eventually see itself released in L4D2 had a yellow generator, I remember asking him why - it must have been near Christmas of '98 because I know we had just got Half Life out - but I asked him why and he had some explanation about how the white generators just worked, whereas the non white generator, well it was lazy and didn't. He winked at me and I must have just given him the most confused look because he patted me on the shoulder and laughed.
Placeholder 19 Jan @ 4:53am 
@Pyromaniax and @ChimiChamo

Sorry it took me so long to reply. What is it I won't believe? I gotta know now!
NeBaldyara 18 Jan @ 7:54pm 
I noticed that a long time ago, lol, but kinda didn't care. Now seeing this mod, I do care.
Krychur 18 Jan @ 7:02pm 
this never caught my eye until now. I don't even play The Passing because of the cringe ZoeyxEllis arc. I guess Valve made it white in the actual campaign because it was a little more fitting for the level. (or because the one in The Passing needs fuel, so they made the generator the same color as the fuel cans.)
Bob 18 Jan @ 1:46pm 
hey chimi also theres a error in sacrifice and the passing, in the sacrifice right front of the shop you leave theres a sacrifice pickup but in the passing its replaced whit a RAM pickup can you fix it?
BadTrip 18 Jan @ 5:57am 
So the question is: So what?
Axel 18 Jan @ 3:31am 
Really? I did that 3 years ago
Ninpan 17 Jan @ 10:56pm 
@skellyvoid I imagine it's because it's an old piece of crap according to the comic (where it's also yellow)
白白一只咩 17 Jan @ 8:30pm 
good
モノ江 (Monoe) 17 Jan @ 8:19pm 
Lore accurate.
SkellyVoid 17 Jan @ 7:53pm 
I always wondered why it was yellow in the passing.
Bobinsox 17 Jan @ 2:23pm 
finally playablahblahblah insert funny
Melano 17 Jan @ 12:48pm 
no esta nada mal su tete
DrunkenBard 17 Jan @ 10:30am 
Clearly the paintjob aged in the sun 50 years because of the strain of Bill dying.
osa1390 17 Jan @ 8:06am 
The Sacrifice is finally playable, 10/10
Cuba 17 Jan @ 5:54am 
its so good somebody reported it
surytrap 17 Jan @ 4:28am 
thank contimi
(^^^) Xeno 16 Jan @ 8:00pm 
Gold gold gold
Ninpan 16 Jan @ 5:56pm 
you might be able to make a non script version, that specific generator MIGHT have a different model than the others? it has radio stuff instead of floodlights, so you might be able to change which texture it calls
either way hey look it's just like in the comic now
now we just need a script that makes it so powering on the second gennie lets you go onto the bridge but not raise it :upsidedown:
Typical 16 Jan @ 5:26pm 
i just noticed that the generators are also flipped on the passing
Rise 16 Jan @ 5:00pm 
now change the gas cans to scavenge cans :)
binary 16 Jan @ 3:34pm 
i have noticed it
ʙɪʟʟ'ꜱ ᴛᴇᴀʀꜱ 16 Jan @ 3:32pm 
Immersion fixed 10/10
Queen Blush  [author] 16 Jan @ 3:30pm 
cause then itd affect all the generators instead of this specific one
mav 16 Jan @ 3:27pm 
why not use mst for this instead of vscript?
Spicy_Jam 16 Jan @ 1:20pm 
YES YES FINALLY
Core Values Bro 16 Jan @ 1:07pm 
@Placeholder You just made me remember a custom campaign that connects between Dead Air & Blood Harvest.
Pyromaniax 16 Jan @ 12:59pm 
how do we tell him
JTG 16 Jan @ 12:59pm 
w mod, made me piss my pants 👍
Queen Blush  [author] 16 Jan @ 12:58pm 
youre not gonna believe this
Placeholder 16 Jan @ 12:57pm 
Just wait until they realise there's no downed plane connecting dead air and blood harvest
Pyromaniax 16 Jan @ 12:49pm 
Ur spared for now