Project Zomboid

Project Zomboid

Restore Utilities - BETA
25 Comments
Jackd44  [author] 28 Apr @ 10:10pm 
appreciate the suggestions but I'm too lazy (and also tied up with uni tbf) to make changes atm, plus ppl may not want repair areas there, whether for difficulty concerns or conflicting that area of the map with their own additions etc

however! you can 100% code a little mini-mod that will automatically add these squares (or any others you'd like to define), and it'd just work on every playthrough without you needing to change anything! on the main mods page in the discussions there is a guide on how to do that, it SHOULD just work for b42 but lemme know if you have issues :)
JustinDaniels 28 Apr @ 7:27pm 
Plus making the station near Muldraugh usable to repair the Electricity would make it easier to deal with the electrical shutoff, and makes it no longer an issue in the long-run. By forcing it onto Louisville, it means going through a huge risk, but also makes it a much more rewarding experience to deal with in the end. Makes you feel like you've really EARNED your power, y'know? ^-^
JustinDaniels 28 Apr @ 7:24pm 
So hey, I've checked out the b42 map, and noticed that PZ actually HAS a few facilities already in-game. Is it possible to simply code the treatment zones into the coordinates via their coordinates?

IE: There's a machine at 8045x15360, Layer 0, for the Water Treatment Plant just south of Rosewood.

There's also a machine similar to it at 14733x4083, Layer 0, for the Electrical Substation near Louisville.

Though Muldraugh has an Electrical Substation near it as well, there are none of those advanced-looking computers, which means it wouldn't be able to be used to power the whole county.

But in any case, though... would it be possible to just code the substations in without the need of a map tool, just by simply using those coordinates?
Jackd44  [author] 11 Mar @ 9:14pm 
oh thatd make sense i suppose, never played 6 months later, myself

when i get a free moment ill take a look if its something i can get around or not
Lionheart 11 Mar @ 8:30pm 
I've done some testing with no other mods and it was still happening. What I discovered is that it works on every sandbox preset except six months later. I was initially playing in CDDA which basically has the same preset as Six Months Later. I tried tweaking the sandbox settings for anything to do with electricity and water in sandbox but it did not do anything. I am guessing its some setting that is hard coded to Six Months Later and CDDA and can not be tweaked from sandbox.
Jackd44  [author] 10 Mar @ 8:56pm 
just gave it a test on 42.4.1 with only the restore utilities beta and it seemed to be working as intended, so a mod incompatibility is almost certainly the culprit i'm afraid.
Lionheart 10 Mar @ 9:37am 
Is anyone else experiencing nothing happening when you restore power. I have not tried the water yet but I put down a repair spot and successfully repaired it according to the power spot, but I have not found working power anywhere yet. Maybe one of the new updates broke it or maybe its a mod incompatibility, but I wanted to know if anybody else has had this happen.
Jackd44  [author] 30 Jan @ 2:02pm 
im not entirely sure what youre asking, there are sandbox options to set how long theyll be on before they shut off

i know you said theres a bug rn where you cant enable debug, but in debug you can repair a utility for a day/3 days/7 days/etc

otherwise actual repairs scale on a formula which is approximately 1 week repaired per lvl in electrical skill, theres a sandbox option to modify that formula
FloweyGaming 30 Jan @ 4:31am 
is there any way to set up how long the water and power stays on?
Jackd44  [author] 30 Jan @ 2:24am 
youre good, it happens :p
FloweyGaming 30 Jan @ 2:23am 
yea nvm sry found that out too when i already asked xD
Jackd44  [author] 30 Jan @ 2:17am 
i just updated the description here by making the relevant parts bolded, i don't actually remember what i called them but it was something like "power(or water) repair spot" or something like that. should be pretty self explanatory once you see it :)
Jackd44  [author] 30 Jan @ 2:14am 
you dont have to look for them you have to craft them :p
Jackd44  [author] 29 Jan @ 12:50pm 
if you have one of the items in your inventory you should be able to just right click somewhere to place it, no debug mode needed
FloweyGaming 29 Jan @ 7:39am 
hey dude im happy that your mod is finally out ofr B42, but how do i place the item to define where the place is to restore power and water, since b42.2 has a bug that i cant open the game in debug, how can i do this
Jack Rossman 21 Jan @ 9:38am 
RU 2.0???
Oh man, boy do I have ideas.
Unfortunately they wouldn't fit in steam comments. :(
Jackd44  [author] 20 Jan @ 1:43pm 
just the regular old right click menu, where you right-click on a sink to drink from it, or where you right-click on the floor to sit on the floor

should be right at the top of that list of options
'norabseven 20 Jan @ 11:53am 
I don't know what menu you are referring to as the only one that I could find was in the Sandbox menu only when debug was enabled, without debug the sandbox menu doesn't show the **Dev #Shutoff things...
Jackd44  [author] 19 Jan @ 3:08pm 
thats the sandbox menu you can use, but i think @Zara was trying to help you find the debug options i included in the mod.

if you're in debug mode you should be able to just right click on any tile in the game and at the top of the options should be a "[RU] Admin menu", that one will let you shut a utility off or add extra days before it shuts down (again)

of course that sandbox menu works fine too, whichever you prefer :)
'norabseven 19 Jan @ 9:10am 
nvm found it.
SandboxSettings -> World -> **Dev WaterShutOff // **Dev ElecShutOff.
'norabseven 19 Jan @ 9:06am 
@Zara Could you be more specific?
I have the debug menu open but I can't find anything for the electricity or water in there, there is a lot to go through so maybe I missed it but there isn't anything at the top of anything that would give me the impression it would affect either :(
Zara ♡ 19 Jan @ 7:58am 
@'norabseven Debug is how you can turn it back on, you can choose to turn it back on for a day, 7 days, a month, etc. and even forever. Just Right click and at the top of the menu itll have options you can click on and choose from.
'norabseven 19 Jan @ 5:21am 
Is there a way to just turn the power and water back on ? Mine turned off too soon in the game and I wasn't prepared for it, I'd like to just have the default power and water back on for a little more time and maybe turn it off when I choose.
Jackd44  [author] 18 Jan @ 1:45pm 
you're welcome, enjoy :)
Zara ♡ 18 Jan @ 10:34am 
Yeeees!! THANK YOU YE OL FINE ONE