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however! you can 100% code a little mini-mod that will automatically add these squares (or any others you'd like to define), and it'd just work on every playthrough without you needing to change anything! on the main mods page in the discussions there is a guide on how to do that, it SHOULD just work for b42 but lemme know if you have issues :)
IE: There's a machine at 8045x15360, Layer 0, for the Water Treatment Plant just south of Rosewood.
There's also a machine similar to it at 14733x4083, Layer 0, for the Electrical Substation near Louisville.
Though Muldraugh has an Electrical Substation near it as well, there are none of those advanced-looking computers, which means it wouldn't be able to be used to power the whole county.
But in any case, though... would it be possible to just code the substations in without the need of a map tool, just by simply using those coordinates?
when i get a free moment ill take a look if its something i can get around or not
i know you said theres a bug rn where you cant enable debug, but in debug you can repair a utility for a day/3 days/7 days/etc
otherwise actual repairs scale on a formula which is approximately 1 week repaired per lvl in electrical skill, theres a sandbox option to modify that formula
Oh man, boy do I have ideas.
Unfortunately they wouldn't fit in steam comments. :(
should be right at the top of that list of options
if you're in debug mode you should be able to just right click on any tile in the game and at the top of the options should be a "[RU] Admin menu", that one will let you shut a utility off or add extra days before it shuts down (again)
of course that sandbox menu works fine too, whichever you prefer :)
SandboxSettings -> World -> **Dev WaterShutOff // **Dev ElecShutOff.
I have the debug menu open but I can't find anything for the electricity or water in there, there is a lot to go through so maybe I missed it but there isn't anything at the top of anything that would give me the impression it would affect either :(