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VVE T3 is already patched, but yeah I can have a look at Titan vehicles
You should be able to make them in the VVE garage bench w/ this patch
This mod is set up to have things use both VVE and EI parts; it only replaces the requirements for VVE engines and wheels with the EI equivalents
So something made with VVE engines, wheels, transmission, battery etc, will then require EI engine & wheels, and still need VVE transmission, battery etc.
I think it is a great thing,if we can using "assembly gantry" to assemble tanks.
Support added for Vehicle Interior Framework (Movable RV w/ Interior) and the XCOM Skyranger
Also added an option (off by default) to re-enable original EI recipe locations, such as tyres in the biofuel refinery.
To do next patch:
Movable RV w/ Interior
XCOM Skyranger
Toggle to allow original EI recipe locations
But if you don't mind, can I request a compatibility patch for the XCOM Skyranger mod?
I always found it funny that a VTOL dropship just used car parts for construction, here's the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3119746043
Will be adding support for the cyberpunk vehicle mods (Nomads' Workshop & Turbo-R V-Tech), along with the Snow crawler- which I have realised I do need to patch the wheels for.
Will also be using Ferny's replacelib to add an optional patch to broadly replace any VVE engine or wheels with Engine Industries ones, so that should add some degree of compatibility to any mods I haven't manually patched yet!
Compatibility with VVE - Deconstructable Vehicles Junk added
EI parts added to VVE_CarParts thing category
And the patch is now set to load after VVE T3 & Upgrades, avoiding any issues that loading before may bring
Will include a fix for that in the next update lol
Working on an update for Deconstructable Vehicles Junk support currently, will likely post it along with a couple other fixes/changes/additions in the next couple days