Project Zomboid

Project Zomboid

Light Switch Overhaul [B42]
19 Comments
Beathoven  [author] 20 May @ 3:26am 
In the description is a link to a new mod use this.
Womb Raider 19 May @ 9:27pm 
Oh and that's been happening for both B41 and 42
Womb Raider 19 May @ 9:27pm 
It reduces light bulb's light coverage for me. It used to light up an entire room, but with this mod it reduces it to just a small radius. This is problematic for huge rooms.
Skrap 27 Apr @ 9:50am 
I’m unable to place light switch any where, it stays highlighted in red. I have the skill level and a screwdriver in had.
I’ve even removed one and then tried to place it back where it was but it won’t place. What am I doing wrong?
Blasek Alexander 16 Apr @ 5:57am 
the lightswitches seams to be light sources themself for me, is that supposed to be?
Beathoven  [author] 11 Mar @ 12:48pm 
i mean it could also be a compatibility issue with that Camouflage TWD Expanded mod
Beathoven  [author] 11 Mar @ 12:36pm 
you sure its not More Traits mod? ppl there are always complaining that this not works with that,
🔰 10 Mar @ 12:44pm 
seems like this mod removes the ability to put out fires as it creates an error when right clicking flames:

`function: bulbContext -- file: z_SwitchWorldContext.lua line # 54 | MOD: Light-Switch Overhaul [B42]
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@6069fe90
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 1735 | Vanilla
function: createMenu -- file: BC_ISWorldObjectContextMenu.lua line # 21 | MOD: Camouflage TWD Expanded
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 60 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 425 | Vanilla
java.lang.RuntimeException: attempted index: getProperties of non-table: null
caraea 9 Mar @ 3:36pm 
제작된 전등이 캐릭터가 멀어지거나 잠을 자고나면 불이 자동으로 꺼져버린다
항상 켜짐상태로 유지 하는방법을 알고있나요?
Beathoven  [author] 7 Mar @ 2:01pm 
Did you change some sandbox settings?
irrelevantredundancy 7 Mar @ 7:02am 
(part 2 of 2)

Stack trace:
zombie.sandbox.CustomSandboxOptions.parse(CustomSandboxOptions.java:104)
zombie.sandbox.CustomSandboxOptions.readFile(CustomSandboxOptions.java:76)
zombie.sandbox.CustomSandboxOptions.init(CustomSandboxOptions.java:39)
zombie.GameWindow.init(GameWindow.java:1406)
zombie.GameWindow.mainThreadInit(GameWindow.java:713)
zombie.GameWindow.mainThread(GameWindow.java:608)
java.base/java.lang.Thread.run(Unknown Source)
.
[06-03-25 22:18:05.740] WARN : Lua f:0, t:1741324685740> LuaManager$GlobalObject.require > require("LCMain") failed.
[06-03-25 22:18:05.978] WARN : Lua f:0, t:1741324685978> LuaManager$GlobalObject.require > require("forageDefinitions") failed.
irrelevantredundancy 7 Mar @ 7:01am 
I started getting this error last night (part of 1 of 2)

[06-03-25 22:17:59.718] WARN : General f:0, t:1741324679718> CustomSandboxOptions.parseOption > unknown option type "page".
[06-03-25 22:17:59.718] WARN : General f:0, t:1741324679718> CustomSandboxOptions.parse > failed to parse custom sandbox option "Nipswitch".
[06-03-25 22:17:59.737] ERROR: General f:0, t:1741324679737> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: invalid or missing VERSION at CustomSandboxOptions.parse(CustomSandboxOptions.java:104).
Banza 27 Feb @ 12:07am 
Mod works great! I did experience the issue with switches being red however, but it seems like moving the mod towards the bottom of the list in the load order fixed this issue for me.
[x] Ptitzin 1 Feb @ 11:44am 
Don't work. Light switch is always red, so i can't place it anywhere
FatFreeMilk 24 Jan @ 10:40am 
This mod fixes the issue where u cant re-place a lightswitch after picking it up in Build 42. Thanks for the mod!
Beathoven  [author] 22 Jan @ 1:16pm 
updated
Fl0xyD 22 Jan @ 9:33am 
Mod seems broken on 42.1. Game wont load into main menu and crashes on startup.
mamutcz 18 Jan @ 12:39pm 
can U crate/mark room for the switch or this function is like -debug?
Raffael 18 Jan @ 9:01am 
Thanks ❤️