Slay the Spire

Slay the Spire

Spire Cafe
47 Comments
(Gk) Erasels  [author] 28 May @ 6:26am 
We'd love to have a chinese translation but sadly we don't speak it. If anybody who can speak both wants to translate the mod, we'd be happy to implement that :) The repository for the mod can be found at the bottom of the description
vegetacken 28 May @ 3:28am 
great mod
we need Chinese
archerthekiller_ 18 Feb @ 12:44pm 
what is going on with peddler? everytime i run into him in the cafe his prices are all my money for a low tier card?
Leviathan 15 Feb @ 7:37pm 
Is there a plan to translate this mod into Chinese? I can read English but this mod has a bug if I run the game in Chinese. All the spaces between words are missing so it's almost impossible to read. Thanks in advance.
ITNoetic 13 Feb @ 1:09pm 
When I try to drag to change the order, the cursor changes into a kind of "no" icon and I'm unable to drag. So with whatever the default load order is, if I have this, plus Act Like It, Jungle, and Jungle Compatibility, when I beat the act 1 boss, I skip the cafe and don't regen any health.
Innocento 9 Feb @ 6:45am 
Can you link me the "compatibility mod"? I don't know what is that or where to find it.
modargo  [author] 8 Feb @ 4:47pm 
You need to follow the instructions on the Steam Workshop page for the compatibility mod about load order.
Innocento 8 Feb @ 4:21pm 
Do you have a link? I could only find "The Jungle + Act Like It Compatibility", which I have.
(Gk) Erasels  [author] 7 Feb @ 11:50pm 
Use the ActLikeIt compatibility patch mod (it's a seperate mod from the ActLikeIt framework which you also need) and the mods will work together.
Innocento 7 Feb @ 4:50pm 
Hi. This mod is not compatible with The Jungle mod. After choosing a reward from Act 1 boss, The Jungle mod asks me if I want to continue to the City or go to the Jungle. When I choose "The City", I instantly begin act 2, skipping the Cafe.
Jack Renoson 5 Feb @ 7:08am 
@frank Beardsley from Japan
You can just click on a relic to look at its tier. Should say so right above the image, below the name. In this close up view, the border is also similarly colored, f.e. boss relics have a red border.
Frank Beardsley from Japan 3 Feb @ 3:33pm 
Can i request that there is a return option for the options that require giving up a relic?

Other than entering the compendium (annoying mid run) there is no easy way to know a relics rarity. This can cause me to reload/not make a choice to avoid giving up a key relic.
Ezo 30 Jan @ 1:39pm 
@(Gk) Erasels Thank you for the help, I finally got it to work! :lilimok:
(Gk) Erasels  [author] 30 Jan @ 10:32am 
Use the ActLikeIt compatibility patch mod (it's a seperate mod from the ActLikeIt framework which you also need) and the mods will work together.
Ezo 29 Jan @ 11:48pm 
Does anyone have a quick little guide to make this mod work with one of the older anniversary mods The Jungle? Been trying to get it to work and don't know how to properly make one load before the other in the modding window.
Cany 26 Jan @ 3:08pm 
@darrthscorrp Unfortunately, most Slay the Spire mods in general, including this one, don't have controller support.
darrthscorrp 26 Jan @ 12:03pm 
excuse me, this mod isn't playable with a controller, is it? i play STS with Say the Spire mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2239220106) , it doesn't work with mouse, so that's why i'm asking)
Frugi Lentesco 26 Jan @ 4:52am 
These anniversary projects are awesome. Just played a run with all of them, and I love the variety it brought. The Spire Café is such a cool idea, creating so many possibliities for cool things to happen.
Cany 25 Jan @ 8:39am 
I understand. I apologize for spoiling the relic's effect on the main page.
(Gk) Erasels  [author] 25 Jan @ 8:30am 
Hey cany, it's nice of you to answer that question but part of MissingNo's charm and goal is to be a bit hard to parse. Using the code to understand it and explain it is fine but I don't think it's good to have that right here on the main page. I'll delete your comment and move it into its own discussion where people interested can read it.
Fgdfgfthgr 25 Jan @ 12:30am 
What exactly does missingno relic do?
Cany 24 Jan @ 7:50pm 
@rightasreine You're welcome! It can definitely be easy to overlook stuff like that, so I don't blame you for missing it. happy climbing
rightasreine 24 Jan @ 7:48pm 
@Cany ohhhhh tysm lol im usually good when it comes to checking for things like that but it slipped my mind, will pay better attention next time. happy climbing
Cany 24 Jan @ 7:22pm 
@rightasreine You can disable the end-of-act healing penalty in the mod's config settings. Therefore, what Gk said remains true. You can opt out of anything that affects gameplay.
rightasreine 24 Jan @ 7:21pm 
didnt respond for a while sorry, but in regards to your previous msg ab simply denying offers in order to have a vanilla experience while still enjoying the mod: this isnt entirely true, as youre still sacrificing quite a lot of end-of-act healing in order to go to the cafe in the first place. whether you speak to npc's or not, the gameplay is thus significantly affected in every run
AvangionQ 22 Jan @ 2:42pm 
Frost Prime had a run with your mod, seemed to enjoy it:
https://www.youtube.com/watch?v=VqZua2iTiQE&ab_channel=FrostPrime
(Gk) Erasels  [author] 22 Jan @ 9:55am 
Please update the mod to v1.1.2 to fix the boss relic bug
ValerieXo 21 Jan @ 7:34pm 
Yep, Ember Rose got it. I had similar issues with the Distortion visual effect in Packmaster but I could just disable the packs that used it. I think it's sensible to have a similar customisation feature here.
Ember Rose 21 Jan @ 5:12pm 
I think what Valerie was saying is that missingno itself is the issue, not just the effects it does, therefore they would appreciate an option to disable certain people from showing up, him in this instance
(Gk) Erasels  [author] 21 Jan @ 1:33pm 
Please update the mod to v1.1.1 where that issue is fixed. Also, please use the Bug&Crash Reports thread to report them.
Lord Crusher (Nate) 21 Jan @ 1:08pm 
I saved and quit in the cafe. and now I can't seem to click anything. My run is just totally locked, looks like that might need a fix?
(Gk) Erasels  [author] 21 Jan @ 2:47am 
you can disable shaders in the config, missingno is the only one that uses them
ValerieXo 21 Jan @ 12:42am 
I was also really looking forward to this and love the mod! Could you please add a config option to enable/disable certain guests? I have a phobia related to MissingNo type glitchy graphics and don't want to have to avert my eyes when it shows up
Aki 19 Jan @ 2:44pm 
Yooo I was looking forward to this year's mod. I appreciate you guys!
(Gk) Erasels  [author] 19 Jan @ 11:02am 
You can just choose not to take anything that affects gameplay. They all have an option to opt out.
rightasreine 19 Jan @ 10:52am 
really cool mod but i wish there was a config for it to not affect gameplay or smth tbh, as in you could talk to the characters but they wouldnt offer anything
YoSZee 19 Jan @ 10:20am 
Awesome, Thank you
Dat1dude 19 Jan @ 7:44am 
Thanks to this mod and Spire biomes, I just went ahead and decided to try all the anniversary projects at once. I want to say thank you to the everyone who has made all these mods over the years.
Doodleblah 19 Jan @ 6:56am 
looking forward to playing this! the anniversary projects are the best part of every year <3
(Gk) Erasels  [author] 19 Jan @ 4:47am 
Cafe music disregarding volume will be fixed next update, thanks for the report @Melazu. However, please use the Bug&Crash Reports discussion to report things like this.
(Gk) Erasels  [author] 19 Jan @ 2:19am 
This is compatible with modded acts using the ActLikeIt framework, yes
Bento Baker Praymordis 18 Jan @ 10:15pm 
Part of me wonders if this mod is compatible with modded acts
glennvtx 18 Jan @ 7:48pm 
woah. New mod by the legend himself..
Melazu 18 Jan @ 6:40pm 
This is a fun mod, but i wish it wouldn't play music at max volume when i enter even when i have the game's music muted. :\
Lynbell 18 Jan @ 5:56pm 
Waffles
Yan 18 Jan @ 2:54pm 
coolie x3
Critical.plr 18 Jan @ 2:53pm 
Holy cow