Arma 3
RHS US Army Renewal
77 Comments
PARIS 16 Jul @ 11:21pm 
the camo's arent loading into antistasi i checked
souper nuts  [author] 16 Jul @ 12:57pm 
I don't think it would, dunno
PARIS 16 Jul @ 10:30am 
ik you arent supposed to use CUP with RHS but i have the invading faction on US Army Arid, would this affect being able to see the rehaul and i would just have to use USRHS Army regular or would it not change
souper nuts  [author] 15 Jul @ 2:41am 
I don't know actually, haven't tested that
Valken 14 Jul @ 11:23pm 
Is this a replacement mod so if a mission uses RHS, this will update the gear for those units automatically?
Plobby 13 Jul @ 8:30am 
sadf soyjak
remopecaoco81220 1 Jul @ 12:08pm 
Thanks!

And The XM157 is a huge Deal and as far as i heard were also going to use it on M4 platform rifles as well.
souper nuts  [author] 1 Jul @ 9:38am 
Move the specified .pbo file from the "optional" folder to the "addons" folder
I think they are simply better overall compared to NGA, the only downside is the XM157 sight is missing but I don't consider that to be a huge deal.
remopecaoco81220 1 Jul @ 9:36am 
Btw how does index and kartsa sm-7/250 compares to Next Generation Armoury?
remopecaoco81220 1 Jul @ 9:14am 
I got the mods but how do you have them equipped the xm7/250? What do i do with the optional folder?
Richard the Lionheart 🜋 30 Jun @ 12:17am 
Add please usaf compability
Potts2023 19 Jun @ 2:40pm 
Highly recommend using the M110K1 from Tier 1 weapons, more representative of the more modern M110 in use by the Army
souper nuts  [author] 20 May @ 2:16am 
Yes sir
Corporal Ray Person 20 May @ 2:13am 
We are so back
souper nuts  [author] 16 May @ 1:02pm 
@Kimorst I will work on facewear randomisation very soon, so yes
Lurkoid 16 May @ 11:02am 
I was thinking about the URGIs from RHS Additions since it'd fit in perfectly but yeah that is fair
KImorst 16 May @ 8:28am 
hi,I know this sounds a bit silly, but could you add sunglasses or gloves for them in the next update so they look cooler😎
souper nuts  [author] 16 May @ 6:44am 
As a sidenote, I'll be done with my final exams very, very soon, so I'll be able to continue work on this and implement antistasi support, among other things
souper nuts  [author] 16 May @ 6:43am 
Yes, it does
Afaik, it doesn't really work with Antistasi, since the way antistasi makes factions includes scripting, it's a separate thing.

When it comes to URGI M4s, what I'm going for here is (relative) accuracy, so seeing how URGI M4s aren't standard issue for the US army (more of a spec ops thing), I won't be implementing that. Not to mention there's many different mods with varying versions of URGI.
Lurkoid 16 May @ 12:28am 
does this overwrite the default RHS units and stuff? I want to use this for Antistasi Ultimate because fighting the US as is has gotten a bit boring but I still prefer RHS over CUP personally

P.S. if you can give some of these guys URGIs that'd be great
souper nuts  [author] 15 May @ 1:11am 
Happy to hear that! I made it for this exact reason
Patriot 14 May @ 4:42pm 
dude this mod is a fucking lifesaver for when im using RHS scenarios, IM SAVED FROM THE 2016 GEAR
souper nuts  [author] 29 Apr @ 3:03am 
Sure
B468 29 Apr @ 2:53am 
Make a compatible version with hatchet hh-60s and other mods, that'd be sick
souper nuts  [author] 25 Apr @ 10:04am 
Alright, I'll have a look into that later
Carne_De_Cañon_Vinceman.F 24 Apr @ 9:35am 
what i meant before in my previous comment, is that the m320 should be common on your unit compositions, the m203 is been replaced. Sorry if don´t explain well, im not native of the language but i like your content.
xXfentanyl$banditXx 17 Apr @ 8:16pm 
please dont make NG use ACU, idk if you thinking about it but fyi they arent much different in the sort that they really wouldnt need their own faction and even then they use the same uniform as regular units and pretty much the same equipment
souper nuts  [author] 15 Apr @ 2:55pm 
I did plan on implementing NG anyway, though a bit altered. Sure, can do.
Country Doggo 15 Apr @ 2:02pm 
Would you be able to add the ACU (US army Woodland) units back in but in a separate category? Perhaps even as national guard units?
souper nuts  [author] 14 Apr @ 9:59am 
Wdym by 'not available'? Can you elaborate?
Carne_De_Cañon_Vinceman.F 14 Apr @ 8:57am 
why the m320 is not available on the grenadiers?
oltsu 29 Mar @ 2:08am 
Ah of course after asking this i scroll down a page and see the same question :steamfacepalm:
oltsu 29 Mar @ 2:07am 
I have a bit of a question, probably very much stupid but. Will this work properly with the US Army faction on Antistasi Ultimate?
Country Doggo 25 Mar @ 5:19pm 
Great mod, been waiting for something like this for years. Any plans to touch up the marines? Perhaps add some kind of amphibious armor like an AAVP or Lav-25? Even if it's just a retextured vehicle configed to work with RHS vehicle damage model that would be fine. What would also be great is a reconfig of RHS damage to work with the vanilla damage model.
souper nuts  [author] 18 Mar @ 6:00am 
As an optional pbo, yeah, I suppose
Xmagma 17 Mar @ 8:46pm 
could JCA weapons be used ?
souper nuts  [author] 28 Feb @ 10:07pm 
Whenever I get the chance, yeah, I can give that a try
Frosty 28 Feb @ 2:23pm 
can u posisbly make a version with the US army on opfor?
souper nuts  [author] 26 Feb @ 9:56am 
In the near future, yes, currently busy with irl things
R0BBENKL0PPER 25 Feb @ 9:41am 
will you also do a USMC renewal?
Sandor Clegane 21 Feb @ 9:36pm 
Yo idk what’s up with this it just started happening but patches don’t seem to work anymore with this mod, and also unit loadouts are not allowing themselves to be changed.
ecandy21 20 Feb @ 5:31am 
Such good kit for once a rhs upgrade with good kit
Spongecum Jizzpants 29 Jan @ 5:06am 
I sent you a friend request, I can send you some documentation from the GitHub. I tried to understand it once but I am very inexperienced with arma modding so most of it went over my head.
souper nuts  [author] 28 Jan @ 12:23pm 
@woood402 I have not encountered that bug, but that might have something to do with the backpack randomisation script on units' initalisation. I'll have a look into it and see if I can find anything.

@Ghaz I'll see what I can do, but please PM me so I can get more info, haven't really played around with Antistasi that much so I don't really know how it works with factions.
woood402 28 Jan @ 10:48am 
okay so to answer my own question yes they work on alive missions, however running into a bug where they drop their backpacks all over the place when they spawn.. is this a known bug with this faction or is it something on my end?
woood402 28 Jan @ 9:54am 
is this faction compat with alive mod? would love to run this instead of the old rhs cammo on an alive mission
Spongecum Jizzpants 28 Jan @ 7:04am 
it doesnt replace the units in antistasi. Is there a way to fully replace the units instead of hiding the old ones? or would it be possible to get a mission file maybe with the updated faction? it would be really nice to have some updated rhs stuff to use
souper nuts  [author] 24 Jan @ 12:12pm 
I think it should be compatible, I haven't tested it so I cannot say for sure. It does replace existing RHS units and adds a few new ones. Hidden units are still working, since they are, well, only hidden.
Bolan 24 Jan @ 12:00pm 
is this compatible with antistasi? i mean like, does it replace the RHS faction or make a new one?
Aslan 24 Jan @ 10:45am 
Deminden şimdiye geldim gibi ama güzel :steamthumbsup::steamthis: