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The problem seems to have occurred when I quit the game and then loaded a save (this is not definitive). After the problem occurred, I loaded a save from about 5 turns ago that was apparently fine when i was playing, but that save also had the problem.
However, when I loaded a save from about 15-20 turns ago, that save did not have the problem.
A common symptom of the problem is that it displays a 'SCRIPT ERROR' in the top left corner, followed by a '...' message and a button that looks like a trash can.
- Loading a save with both CORE and KAIROS modes on will result in the “SCRIPT ERROR” error.
- Loading a save with CORE mode on and KAIROS mode off will output a “SCRIPT ERROR” error.
- Loading a save with both CORE and KAIROS modes turned off did not output the 'SCRIPT ERROR' error.
Did you notice this after you fought a battle, loaded a save, ended the turn, started the turn etc
Too bad, this mod is a marvel.
Single player, I am playing Kairos. Disable the high elf submod, this issue is gone.
Yes you can.
>And there is another issue, when I start a war against high elf, my first and second spell in the slots changed to some unknown lore, and the following slots are empty, this happens every turn.
The random spell thing sounds like the AI spell selection process is being applied. This should not happen for player the function.
Are you playing singleplayer or multiplayer?
when I use Kairos defeat a fire lore high elf caster, my death lore is missing, is it normal? I enabled all ur spell mods at the same time.
And there is another issue, when I start a war against high elf, my first and second spell in the slots changed to some unknown lore, and the following slots are empty, this happens every turn.
this is a masterpiece, I hope you can expand its functionality to more factions, to Gelt, Morathi (especially her having access to death, dark, shadow, slaneesh seem very thematic),
Gelt being able to learn any lore in his fancy college, seem like a perfect institution to further its uses.
Belakor should totally get dark, shadow and death, probably have access to monogods too, Archaon, Nagash from LoN maybe.
Sorcerors under Kairos seem to be able to learn any lore despite being dedicated to one, like say death, can learn Big Waagh if you fought orcs and select that, but lose access to death
I wonder if CA will give similar treatment to other master wizard characters, Teclis feels a lot better with prepared spells.
> Mod so good, it will become an official feature
There is still space for this mod, the CA version is more balanced / conservative.
For now I've stopped development until they release the patch.
Drazoath was not associated with a lore in script so you couldn't learn the lore of Hashut.
I've fixed this and a dozen other lords/heroes in the core mod. The full list is in the changelog.
Some may still be missing FYI this auto generated (there are 301 lord/hero types defined at the moment) before this change there were 288.
No, Kairos needs to win a battle as attacker or defender.
> I also noticed that if a garrison has a caster, that doesn't seem to count for getting a lore of magic, as I beat a lizardmen settlement that had a garrison with a beasts caster, but didn't get the lore of beasts.
Currently when you the see the battle screen (get attacked or attack yourself) the script checks the enemy forces and collects the unique lores of magic that is learnable based on the enemy army.
Garrisons are weird, I think the issue here is that they don't have a general/lord internally so the whole army just gets skipped during lore collection.
I also noticed that if a garrison has a caster, that doesn't seem to count for getting a lore of magic, as I beat a lizardmen settlement that had a garrison with a beasts caster, but didn't get the lore of beasts.
Muchas Gracias!!!
lots of fun
I haven't tested it. Very likely doesn't work.
If not, could you add them permamently to his spellbook as well? Maybe with some price like it would use two slots or just as casual spell. After all he is THE magic wielder and also for casual campaings vs AI you don't need "balance" and you can focus on fun.
It hits the theme of the faction so damn well. Now you actively look for suitable mages far and wide for Kairos to pounce on, and send out your cultists to open portals to that part of the map when the time is right.