Project Zomboid

Project Zomboid

Context Menu Building [b42]
68 Comments
karimoff  [author] 13 May @ 3:18am 
мод даёт строить через ПКМ того, что есть в меню стройки, новые рецепты мод не добавляет.
maslonik 13 May @ 2:20am 
этот мод дает доступ к постройкам гаражных ворот и крыши?
ОТЧИМ ГУСЕЙ 28 Feb @ 6:04am 
ааа, все спасибо. Просто думал, что мод добавляет другие варианты построек. На 41 билде был мод building menu. Он позволял строить крыши и прочее, вот думал, что это мод тоже добавляет это.
karimoff  [author] 28 Feb @ 5:45am 
не понял вопроса, мод показывает варианты стройки через контекстное меню, те же что видны в обычном меню стройки, если можешь строить через нативное меню, то и через мод сможешь.
ОТЧИМ ГУСЕЙ 28 Feb @ 5:29am 
Я смогу построить с помощью этого мода гаражные ворота и тд?
Greez 27 Feb @ 2:48pm 
Слегка мешает (имхо) только опция при вызове контекстного меню при клике вне инвентаря. Так как опция появляется первой в списке. Т.е. я допустим хочу перетащить труп, кликаю на него, а мне предлагается вызвать меню строительства. Всего лишь небольшое неудобство. И я попробовал отключить все категории в настройках мода, пункт из к.меню не пропал
karimoff  [author] 27 Feb @ 12:26pm 
Хорошая идея про пункт в настройках мода про влияние молотка/горелки/мастерка , в принципе и сейчас если снять все галки с категорий, то мод выключится)
но опять же пропадет одна из функций аля - "что я могу построить с предметом"
Greez 27 Feb @ 11:39am 
Классный мод ! Спасибо !
Есть только маленькое пожелание. Можно ли сделать, так, что бы опция в контекстном меню появлялась только если в руках молоток/горелка/мастерок ? Либо просто добавить в настройки мода показывать/не показывать. Так то очень клевая фича, когда что то решил построить, но игра не совсем только про стройку :)
charrlintu|ukraine♡ 20 Feb @ 9:27am 
Thank you
karimoff  [author] 20 Feb @ 9:15am 
it outside of game in steam, button near the PZ launch button
charrlintu|ukraine♡ 20 Feb @ 9:12am 
Ok thank you will it be in settings?
karimoff  [author] 20 Feb @ 8:50am 
you can change config of buttons on controller to emulate left click and then its work only by controller
charrlintu|ukraine♡ 20 Feb @ 8:34am 
It works on controller, however to get it fully work you need to open your inventory while the build menu is open and click what you want to build then move and place it using controller.
charrlintu|ukraine♡ 20 Feb @ 5:50am 
Thank you, I'll let other controller players know we can use this until controller is fully implemented.
karimoff  [author] 20 Feb @ 5:40am 
its checked on controller with community config - its work
charrlintu|ukraine♡ 20 Feb @ 4:16am 
Will this help with by passing the build menu as I’m on controller and it’s not supported yet?
karimoff  [author] 13 Feb @ 2:15am 
Нужна конкретика, какого крафта именно, и что пишет? Скрин куда-нибудь надо приложить
dmitrilysenko 13 Feb @ 1:53am 
К сожалению при выборе крафта выдает ошибку. Как исправить?
:) 12 Feb @ 9:25am 
Oh gotcha, ok :) thanks
karimoff  [author] 12 Feb @ 7:39am 
Same name, but crafting at the end, just look my mods
:) 12 Feb @ 7:08am 
@karimoff I couldn't find what you suggested.. do you know the name of the mod?
karimoff  [author] 11 Feb @ 2:10pm 
Check another mod - same but for craft, there's a brain explosion there)
:) 11 Feb @ 2:09pm 
Cool :)
Also, I wanted to say, that this: https://imgur.com/a/anu0GAw
breaks the immersion for me because the colors are very bright and do not go well with the natural colors of the game. Maybe you can put a different icon that will represent a building menu, with appropriate colors that match the environment of Project Zomboid :)

Good luck and thank you so much :)
karimoff  [author] 11 Feb @ 2:05pm 
i can do optional design from the game. player can select yourself on the mod page configuration)
i will see on this
:) 11 Feb @ 2:00pm 
Maybe this design:
https://imgur.com/a/WzHsior
:) 11 Feb @ 1:54pm 
But maybe that would make people think they HAVE to gather more and it will create more confusion.... hmm...
:) 11 Feb @ 1:52pm 
How about this design?
I think it's easier to understand this mod with this:
https://imgur.com/a/N8psi0F
karimoff  [author] 11 Feb @ 1:44pm 
Maybe you're right) I was confused by something else, why the in-game build panel does not show which build options are available, there is always only one option visible, and it changes depending on what you have in your inventory. actually, this is how the mod was born, which gives a hint.
:) 11 Feb @ 1:35pm 
I think it's very confusing for people who don't know about this mechanic, and maybe it's worth checking another option for designing this mod / writing this explanation in your official mod explanation :)
:) 11 Feb @ 1:34pm 
Amazing, thank you so much :)
And yes, it is what I was saying, perfect! :) <3
karimoff  [author] 11 Feb @ 1:18pm 
To build Crude Wooden Bookcase, GAME check - what do you have in each groups
Group 1 (8 Tree Branches OR 8 Wooden Rod) - true
Group 2 (4 Rags OR 4 Dirty rags OR 4 Twine OR 4 Ropes OR 4 Sheet Rope) - true/false
if Group1 = true AND Group2 = true, then you can build, еlse - you cant.
Its logic of game,

Now logic of tooltip of MOD (not game) - line by line, item by item:
1 group
8 Tree Branches - if you have all 8 then SECOND line will be green, else - red (item indication)
8 Wooden Rod - if you have all 8 then SECOND line will be green, else - red
if one of this Green, then first line will be Green (group indication for tooltip)

2 group - same.
:) 11 Feb @ 1:00pm 
Is this the logic behind the columns?:

Step 1: Game checks "Do you have at least one of the required materials?"
if Yes → ✅ First column turns green.
if No → ❌ First column turns red, meaning the recipe is completely unavailable.

Step 2: Game checks "Do you have the full required quantity of each item?"
if Yes → ✅ Second column turns green (you can craft it).
if No → ❌ Second column turns red (you’re missing materials).
:) 11 Feb @ 12:53pm 
Not sure I understand. Why are there 2 columns? Do they represent the 2 groups you were referring to?:
1: All group - Ok, if one item exists.'
2: Exact items ok/ Not

I'm not sure why there is separation to two colors (green and red color) in each column.
Can you explain and give examples on the image you put (the 'Crude Wooden Bookcase')?
Thank you :)
karimoff  [author] 11 Feb @ 11:28am 
say please if its clear now )
karimoff  [author] 11 Feb @ 11:28am 
It's better to use an example - the recipe is set up so (not by a mod) that in group 1 there can be a Simple hammer and a Blacksmith's hammer, in group 2 there can be 2 Boards and 2 Logs, you can complete the construction (crafting is available) if you have a Simple hammer + 2 boards, a simple hammer + 2 logs, Blacksmith's hammer + 2 planks, Blacksmith's hammer + 2 logs. and this is checked not by the mod, but by the internal engine, as well as through the standard menu.
:) 11 Feb @ 11:20am 
Hey, I just wanted to check if I’m understanding this correctly. The tooltip says 'All group - Ok, if one item exists.' Does this mean that as long as I have at least one item from a required group (like wood materials), the recipe will show as available, but I still need the exact quantities of each specific item to actually craft it? Just want to make sure I’ve got it right."
Charlie 31 Jan @ 1:50pm 
both the inventory context and favourite context work for him now thanks, ya fixed the building with controller singlehandedly lol
karimoff  [author] 31 Jan @ 11:22am 
Charlie, check new version its done.
Charlie 31 Jan @ 11:02am 
yes they should share the same favourites because he cant bring up the build menu I dont think
karimoff  [author] 31 Jan @ 10:55am 
bro, it's empty, because each player has their own favorites, that is, either they mark their own recipes and see only their favorites, or I can make both players see the same list of favorite recipes selected by the one who plays on the keyboard and mouse.
Charlie 31 Jan @ 8:51am 
x brings up the context menu
Charlie 31 Jan @ 8:51am 
no, when he brings up the context on his side its like this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3418186070
karimoff  [author] 30 Jan @ 9:37pm 
or do you want both players to see the same favorites list in the world context menu of current mod?
karimoff  [author] 30 Jan @ 8:42pm 
Charlie, you mean this? - https://imgur.com/a/l3JsJVd
Charlie 30 Jan @ 5:44pm 
there is a context menu for the joystick, but when he goes to the favourites ive stared, nothing shows up
karimoff  [author] 30 Jan @ 6:49am 
if I'm not mistaken, the problem is that there is no left-click emulating button in the joystick settings by default, and therefore you can't build something, you need to reconfigure the joystick buttons, or use the community settings, there are several of them laid out for PZ, I checked everything works.
karimoff  [author] 30 Jan @ 6:04am 
Charlie, can you explain in more detail how and what is currently working in this mode? so that I can simulate the situation and understand where the problem is, I still can't launch splitscreen (and how do you launch it?)
karimoff  [author] 29 Jan @ 7:02pm 
hi, I'll check it out and let you know.
Charlie 29 Jan @ 6:33pm 
can ya make this compaible with a splitscreen partner so they can build via your context?
karimoff  [author] 25 Jan @ 8:37am 
@Ranker, lol, yeah, of course, that's how infinite loops work ) If you want to add meaning, welcome to the discussion.