Project Zomboid

Project Zomboid

Weapon Condition Indicator
30 Comments
东方彩虹🌈 28 Jun @ 5:20pm 
good
nononon 12 Apr @ 1:32pm 
There is a new mod that does the same thing but has handle condition, head condition and other stuff https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461263912&searchtext=condition
OxTailSafu 3 Apr @ 7:15pm 
Awesome mod! Definitely feels better to use than the other mod of the same name. Curious if it'll ever be possible to have it show a weapon's sharpness as well on the hotbar.
nononon 25 Mar @ 5:23am 
Fixed. I unloaded all mods and then loaded only your mod. Still got 20,000 errors. I unsubscribed from your mod on workshop and resubscribed. No errors. I added all of my other mods. No errors. Between all steps i closed the game so it was the unsubscribe/resubscribe that fixed it.

Found a bug. Empty Saucepan does not display remaining condition on hotbar. It only flashes when condition goes down.
Hx  [author] 24 Mar @ 6:30pm 
I cannot reproduce the issue as it does not occur in my environment. Please unsubscribe from the mod and subscribe again.
nononon 24 Mar @ 1:10pm 
Equip weapon, just in hands or on toolbar. Attack zombie until it gets damaged then this error will be spammed. You need to drop weapon for it to stop.
nononon 24 Mar @ 1:03pm 
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:786)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.render(UIElement.java:2004)
zombie.ui.UIManager.render(UIManager.java:404)
zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1371)
zombie.gameStates.IngameState.renderframeui(IngameState.java:1358)
zombie.gameStates.IngameState.renderInternal(IngameState.java:1500)
zombie.gameStates.IngameState.render(IngameState.java:1447)
zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
zombie.GameWindow.renderInternal(GameWindow.java:473)
zombie.GameWindow.frameStep(GameWindow.java:952)
zombie.GameWindow.run_ez(GameWindow.java:821)
nononon 24 Mar @ 1:02pm 
STACK TRACE
-----------------------------------------
function: getHandMainOverlayReversedTexture -- file: TheStarUtils.lua line # 18 | MOD: Weapon Condition Indicator
function: render -- file: TheStarEquippedItem.lua line # 130 | MOD: Weapon Condition Indicator.
[24-03-25 21:31:55.950] LOG : General f:9170, t:1742844715950> .
[24-03-25 21:31:55.951] LOG : Lua f:9170, t:1742844715951> creating new sourcewindow: C:/Program Files (x86)/Steam/steamapps/common/ProjectZomboid/media/lua/server/ISObjectClickHandler.lua.
[24-03-25 21:31:57.045] LOG : General f:9171, t:1742844717045> __concat not defined for operands: null and .png.
[24-03-25 21:31:57.681] ERROR: General f:9171, t:1742844717681> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: __concat not defined for operands: null and .png at KahluaUtil.fail(KahluaUtil.java:100).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
Jax 24 Mar @ 2:02am 
what language is that?
can you translate the discription to english? i dont understand what this mod exactly does.
Rusty #DopeRust 23 Mar @ 12:12pm 
@Hx, thank you from the bottom of my heart for the quick update/fix, its working like a charm now.

@Beathoven, that is a issue of the framework of EFK, and even EFK, not this mod, test both mods without this one and you will see.

Cheers.
Beathoven 22 Mar @ 10:18pm 
The picture scaling for the hotbar is not working for EFK weapons.
https://imgur.com/a/lDuhBBo
Hx  [author] 22 Mar @ 9:41pm 
update
Rusty #DopeRust 22 Mar @ 4:04pm 
@Hx, thank you for the quick reply, here is my sidebar icon settings: Sidebar Settings [prnt.sc]

Cheers.
Hx  [author] 22 Mar @ 3:53pm 
Please specify the size of the sidebar you are using.
Rusty #DopeRust 22 Mar @ 11:24am 
@Hx, firstly, thank you from the bottom of my heart for reviving this mod, since for me it was the best one in the past build, awesome work.

Second, i want to report a small bug, the images(icons) are a little offset, you can see it in the screenshots below, first one its the second slot, and the other one is with a weapon in both hands, this was tested with mods and without any other mods, it happened in both occasions.

Screenshots: Secondary Hand [prnt.sc] / Weapon in both Hands [prnt.sc]

Hope you have a fix for this, without being this i havent seen any issue running mods, you could add to this mod the addon that existed to the old one thought, maybe you dont know it, here it is: Addon for Weapon Condition Indicator

Please continue your awesome work.

Cheers.
布偶旧猫 21 Mar @ 7:35am 
:spiffo:
styner06 12 Mar @ 8:02am 
감사합니다!!
Wasou 11 Mar @ 11:14pm 
@Hx
Thank you for your quick response!
Beathoven 11 Mar @ 9:07am 
EFK has new mod id ->EscapeFromKentucky42
taeyang24 11 Mar @ 6:22am 
@Hx 캬.......... 그저 빛
Hx  [author] 11 Mar @ 6:11am 
@dom update
Wasou 11 Mar @ 5:39am 
This is a great mod.
However, after the 42.5 update, all the icons on the left disappeared when this mod was installed...
Please fix this.
INTJ 10 Mar @ 7:34am 
감사합니다
Crerial 7 Mar @ 5:57am 
@Hx 감사합니다.:steamthumbsup:
진지사피언스 6 Mar @ 8:36pm 
호환되지 않는다고 뜨는데.... 혹시 41빌드버전도 같이 설치 해보겠습니다.
Hx  [author] 5 Mar @ 10:05pm 
@Crerial 영어 번역을 추가했습니다.
@Dotan 새롭게 추가된 사이드바 크기 조절때문에 생긴 문제로 파악됩니다.
수정했습니다.
Dotan 4 Mar @ 10:07am 
42.4.0로 바뀌면서 장착된 무기의 아이콘 위치가 오른쪽 아래에 있는 현상이 있습니다.
Hx  [author] 28 Feb @ 4:38pm 
영어는 지원하지 않고 있습니다
Crerial 28 Feb @ 3:40pm 
한글로 변경했을 때, 해당 텍스트가 보유탄약/최대탄약 표시인 걸 확인했습니다. 아무래도 언어별 설정에서 문제가 있는 것 같습니다.
Crerial 28 Feb @ 3:34pm 
이전 댓글을 잘못 써서 삭제하고 재작성합니다. 총기류 장착 시 또는 핫바 등록 상태에서, UI_TheStar 어쩌고 하는 텍스트가 출력됩니다. 해결방안이 있을까요? 영어로 사용 중입니다.