RimWorld

RimWorld

No Breacher/Sapper Raids
9 Comments
Large Hardon Collider  [author] 14 Jul @ 1:19pm 
@Aquifel should be fixed.
Aquifel 13 Jul @ 7:02pm 
Can't paste the whole error, but seems to conflict with Vanilla Factions Expanded - Medieval 2 for me.

[No Breacher/Sapper Raids - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/IncidentDefs[defName="VFEM_PillageRaid"]/letterText"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Factions Expanded - Medieval 2): Error in <match>
[End of stack trace]
Source file: /mnt/4415989c-ea99-48f8-8a70-b3d2cab8da33/SteamLibrary/steamapps/workshop/content/294100/3413120509/1.6/Patches/VFEM2_patch.xml
Baconflakes with da chez 13 Jul @ 12:02pm 
I would say that they would know because theyve sent forces through your meat grinder of a killbox. After DShks tear them apart for the 32nd time, you would think they would learn
Large Hardon Collider  [author] 13 Jul @ 7:48am 
Right? Like how tf do they know??
I'd probably not use this mod if sapper raids only targeted walls but fucking up my pretty mountain is too annoying.
Aki-San 13 Jul @ 5:44am 
sapping is such a dumb mechanic. "oh lets just dig through this giant mountain bc we cavemen know that there is a colony behind...
cubert13 11 Jun @ 7:05pm 
I do not mind raids, in fact I appreciate the challenge. But it is quite ungentlemanly for raiders to just go around all my defense I carefully prepared for them.
Large Hardon Collider  [author] 15 Feb @ 10:07pm 
They mess up my beautiful architecture that prioritizes beauty over defense
Baconflakes with da chez 15 Feb @ 12:35pm 
whats wrong with sapper raids?
PSA 30 Jan @ 4:59pm 
Tested for 22 hours. It works