Project Zomboid

Project Zomboid

Bonus Exp
15 Comments
Dirty Mike 19 hours ago 
mod is abandoned
seronis 4 Jul @ 5:03am 
As far as I can tell the XpUpdate.lua file included in this mod is outdated but doesnt actually have any mod specific changes.

It should probably be removed from the mod completely to avoid causing regression bugs
oanthero 13 Mar @ 5:09pm 
Error in 42.5

STACK TRACE
-----------------------------------------
Callframe at: table.insert
function: addXp -- file: XpUpdate.lua line # 186 | MOD: Bonus Exp
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@f0250681
function: XpRecieved -- file: LazoloMain.lua line # 1761 | MOD: Even More Traits [b42]
Callframe at: addXp
Quilava 17 Feb @ 9:01pm 
I getting old school MMORPG with this one, you level up, get point and put it where you want to build, this is awesome, something good to combat the difficult increase of B42 :cta_emo7:
ThiccMedic [GER] 10 Feb @ 12:51am 
sry guys, but does this work in multiplayer?
CobbleSansPyro 4 Feb @ 7:23am 
I think I figured out what the issue is. The eager fighter skill.
CobbleSansPyro 4 Feb @ 6:29am 
I'm getting errors when I hit zombies.
I see Mar Traits in the error thing as well. Mayhaps there is some interaction issue?
Axelfox 30 Jan @ 12:38am 
Thanks for the options! 25% was way too much for me :) I will try with 10% in my game.
Polar Hanz  [author] 28 Jan @ 4:31pm 
New version uploaded!

Added
• Sandbox options
• Flat XP working now by default (mulitplyers and boostes now can be enabled in sandbox options)
Updated
• Decrease default earning rate to 20%
Fixed
• UI button duplication
Pikagum 26 Jan @ 5:16am 
У меня сыпет ошибки при получении опыта и на сам "бонусный опыт" ничего не начисляет, сначала думал совместимость, но отключив все моды всё равно не работает. В интерфейсе строку и кнопки видно. Идея клёвая, надеюсь в будущем заработает корректно.
Axelfox 26 Jan @ 3:14am 
I like the mod very much, i think for balance options, just have an ingame option to set the EXP earned (base 25%) so it can be lowered or increased based on preference, if you can figure out the exp multiplier issue for books and such, might want to have a toggle option for that too if possible.
Thanks for the mod!
Pervy Pastry Puffer 25 Jan @ 11:04pm 
For my purposes I've been liking it. Allowed me to get past the absolutely horrid *destroy 500 digital watches to hotwire a car* by me doing other stuff.
I personally like to go more arcady/casual stuff.
So I do like this mod quite a bit : )
Thanks for your effort.
Polar Hanz  [author] 25 Jan @ 11:48am 
@Vanra For now its actually multiply with books mulitiplyer, also its wierdly works with % bonus thats given by traits. Im thinkning now, maybe I need it do as flat transfer. Playing right now with it, feels kinda OP.
Vanra 25 Jan @ 2:29am 
Have you tested how it works with adding experience to skills under influence of books? Does it actually multiplied or flat transfer?
Pervy Pastry Puffer 24 Jan @ 6:08pm 
Sounds cool. Will try :D