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i mean if gordon is in there they gotta kill him any way they can
1. it's a common misconception that their immolator uses regular fire, in the beta it actually produces a beam that emits a blue fire, not a regular one
2. I feel some of the placements don't make much sense, I think they clutter up the first map and shouldn't be there aside from the interrogation room, the rest of the maps are great though
3. there are just small nitpicks but their ragdoll should not include their weapon. In d1_canals_01 after setting the stairs on fire it refuses to fight me, their pain sounds also use metrocop sounds
It's still a great mod overall, just needs a bit of improvement