RimWorld

RimWorld

Folding Skateboard
35 Comments
тетеря, блин 26 Apr @ 8:27am 
«Or, to balance things: it gives a tiny boost in recreation BUT from time to time they fell and get bruises?», sounds great.
ProfileName 20 Mar @ 11:23am 
I can see potential incompatibility with anything involving the term "aggressively upgraded."
Great mod, though!
FarmerThreePunch 15 Mar @ 2:51am 
Great mod, is it carried as equipment on the body? Will it conflict with equipment.
scionic21 7 Mar @ 10:48pm 
I wanna play more vanilla but this....lol I cant resist
SilkCircuit  [author] 7 Mar @ 9:53pm 
@NeatWolf - I love the re-skins, what a neat idea. Appreciate you. Will keep you updated if I do end up adding the additional skateboard skins, no promises, but that would be dope.
NeatWolf 7 Mar @ 2:17am 
Ooooh, I'm loving this!
I'm guessing re-skins of the skateboards are also possible (rollerblades, maybe Segways?)
Ideas: variants: rollerblades, segways, hoverboards (no terrain limitation). all with different speeds.
...also to cover different tech eras :P

I believe using those should be "fun" - maybe the recreation need is frozen while using it.
Or, to balance things: it gives a tiny boost in recreation BUT from time to time they fell and get bruises?
Mir0ki [TH] 1 Feb @ 3:38am 
Hi, it looks like the skateboard doesn't work outside if the outside area is underneath the roof even if it's hard surface. (I tend to extend 2 squares of roof beyond the base wall) Would you be willing to look into it? or perhaps make it an option.
TotalNewbie 29 Jan @ 8:35pm 
Can this be used as recreation for funnies
MtVagon 29 Jan @ 6:29pm 
mod's blowing up thanks to reddit! Deserved
Onryo 29 Jan @ 6:28pm 
@SilkCircuit - tested, floor works perfectly, many thanks!
However they still stubbornly unload boards upon returning from caravan. Tried with 3 different caravans (go away for 1 tile, go back), added and readded boards into inventory, vanilla and modded materials ffrom which boards are made - they still drop em along with other stuff they gathered while moving
SilkCircuit  [author] 29 Jan @ 9:53am 
@Onryo - I've updated the mod to be compatible with the floors from the LTS Furnish mod—your pawns should now be able to use skateboards on those surfaces, as long as they are not indoors. I also made an update so that if a pawn has a skateboard in their inventory when returning from a caravan, they will not automatically drop it upon entry. Thanks for the feedback—let me know your thoughts.
Onryo 28 Jan @ 3:52pm 
UPD: Also whenever caravaneers that had boards in their bags come back home they drop boards along with other stuff, so gotta manually pick em up again
Onryo 28 Jan @ 7:08am 
Very cool mod, but looks like it doesn't recognise floors from other mods as "hard surface". For instance every path in my base made of slate flooring from LTS Furnish mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567438519) - and pawns don't ever use skateboard on it, they just walk everywhere on foot. But they always use it on rough stone and vanilla paths
denisjack2012 27 Jan @ 10:02pm 
this is what i truly need to finish my 919922.4 mod collection
ZZZMETA 27 Jan @ 9:10pm 
Tactical Skateboards are the perfect thing for my colony of space Mongolians. Thank you
FacuPlay525 27 Jan @ 4:39am 
it looks like they are riding a ridicolous big banana, i love it
Prophet 26 Jan @ 8:28pm 
real
Taco Nuke(Dapper Edition) 26 Jan @ 7:52pm 
Fuck, we're shredding the rim with this one.
MajorityOfTheInternet 26 Jan @ 7:40pm 
skateboard cavalry soon
Reel 26 Jan @ 9:37am 
Yeah... I wonder why...
Bondrewd 26 Jan @ 9:35am 
Ngl, Author has been releasing A LOT of interesting mods... Surprise us more, dear author.
Bondrewd 26 Jan @ 9:34am 
@The Blind One That's pretty heavy, doc.
ivanmrzv91 26 Jan @ 8:56am 
Okay, i've just stumbled upon your mod, haven't even downloaded it, but still, a couple of thoughts:
- Hediff instead of trait replacement. Because A) some genes add movement traits, so it might glitch; and B) Why wouldn't someone, who naturally walks/runs faster, be somewhat faster on skate? Might need to replace flat "+2.0" to a percentage, though.
- Add bonus to caravan speed. I mean, caravan speed is, most logically, capped by you slowest pawn/animal, so it shouldn't be a problem: skating gang would outpace pedestrians, but a mixed group would still crawl.
- Finally, it was told already, but still: hoverboards. Spacer+ level, ignore terrain penalty. Might need aditional, fuel-dependant, "boost" ability to cross water.
The Blind One 26 Jan @ 8:45am 
okay hear me out ...

Hoverboards ...
csfireworks 26 Jan @ 6:22am 
wow ,outdoors ,does affect caravan speed ?
Nova Solarius 26 Jan @ 3:23am 
I agree with Elv. A spacer-tier hoverboard or something would be nice.
Elv原则 26 Jan @ 1:57am 
can you add more variety that give more speed? like archo skateboard?
Or maybe other like RollerShoe, Scouter etc.
SilkCircuit  [author] 26 Jan @ 12:49am 
@noname – You know what they say about big boards... "fun to play with" might be an understatement.
@Rob Bobbert @Chestnut – Thanks for the support! I'd love to hear your feedback.
@Pablo Discobar – Dope idea.A gnarly shirt definitely needs to happen.
@Dadronicgaming – Tricks as attacks is ambitious, so naturally, I’m a fan. You’ll be the first to know if it happens.
󠀡󠀡 26 Jan @ 12:10am 
the boards are huge lol
still fun to play with
Pablo Discobar 25 Jan @ 9:06pm 
Fantastic. Needs a Gnarly T-shirt. Also, nice, this motivates me to tile my settlement more 🤣
Dadronicgaming 25 Jan @ 9:04pm 
Genius mod!! Hopefully you can add tricks as attacks or something.:steamhappy:
Chestnut 25 Jan @ 7:30pm 
This is brilliant, I am in love with this mod
Rob Bobbert 25 Jan @ 7:08pm 
Hell yeah!
SilkCircuit  [author] 25 Jan @ 6:38pm 
Thank you @想不到名字! This is all custom code and not related to Vehicle Framework. I hope you enjoy the mod and would love to hear your feedback.
想不到名字 25 Jan @ 6:23pm 
Genius, I thought it was based on the Vehicle Framework