Starbound

Starbound

Unlimited Capture Pods!
13 Comments
Ewok116 11 May @ 3:55am 
well i was working on a script and custom effects that increase the players active pod limit
was going to use it for a custom armor set that if u equip it it grants you 4 more active pods
Gunvarrel 27 Apr @ 2:27am 
Any chance you can do the same for bot pods? (Idk if those are vanilla or not, I'm playing with FU)
CursedJoys 25 Apr @ 1:10am 
Only work on Vanilla monster?
SQUID DOG 25 Feb @ 6:26am 
im going to capture the strongest creatures and destroy uniwerse thanks to this mod :)
Redstark Magnusson 7 Feb @ 3:40am 
Oh just the one apparently. "optName()" is missing on your end. Thanks for responding, and that is all.
Griff the Bun  [author] 6 Feb @ 5:53pm 
I didn't intentionally remove anything vanilla, if there's any functions that accidentally got chopped, let me know what needs to be put back and I'll gladly fix it ^^
Redstark Magnusson 5 Feb @ 2:56am 
Greetings, your mod replaces the Vanilla capturable script while also removing some existing elements that are used in other mods and scripts, causing a couple issues. Is their removal vital or merely accidental?
Naii Starwing 2 Feb @ 3:37pm 
I'm going to annoy the universe with my army of Hoppers.
Lagat 30 Jan @ 8:00am 
if it works, it would be nice, or as a separate mod marked "fix".
:awswsebastian:
Griff the Bun  [author] 30 Jan @ 7:43am 
I could most likely make a variant of the mod that can capture creatures at full health!
Lagat 30 Jan @ 2:35am 
You're a hero, yes, but your mod removes the possibility of capture without damage from capture capsules.
Falzehboy 29 Jan @ 6:00pm 
It's really the lil things like this that keep me loving this game. Well done.
But you, my friend, you are real HERO