Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Empire Tweaks
36 Comments
Rozarria 14 May @ 10:25pm 
Awesome! I somehow missed that when i browsed your workshop.
Nanu  [author] 14 May @ 12:35pm 
@Rozarria Yes. This submod will add the new units from this mod to Dynamic RoRs.
Rozarria 14 May @ 1:45am 
Is this mod's units compatible with your dynamic RoR?
Khazukan Kazakit-ha! 17 Apr @ 1:43pm 
WELCOME TO ESTALIA GENTLEMEN
candyreed1958 7 Apr @ 9:49am 
some mods disabling or increasing unit limit?
墨倾无垠 26 Mar @ 8:00pm 
still work?
Phukface 3 Mar @ 12:44pm 
Okay, no worries! I had a feeling but wanted to make sure
Nanu  [author] 3 Mar @ 10:39am 
It won’t play well no. It won’t break but the new mounts won’t have the right uniforms
Phukface 2 Mar @ 9:02pm 
Do you know if this plays well with the extra variants mod and then also if the garrison training mod would affect the replaced captain?
Bob dit l'âne 11 Feb @ 4:18am 
Damn your mod are so good , i discovered yours with Dynamic Ror and now with this i discover the elf one too . And the Cataph one thanks to your recommandation! I dont know how i have never saw all of this but the quality is impressive , it fit very well in the settings and it s so much fun ! Thanks
Vrooktar 6 Feb @ 4:53am 
What a great mod!
Guts The Black Swordsman 5 Feb @ 6:29am 
@Nanu Thank you for making this mod , I was looking for something like this for such a long time
despite having mods for Empire, this one feels like a organic or something CA would themselves do with empire.
grimnar42600 5 Feb @ 4:17am 
What about putting the Ogres into a mercenary thing GLF has a setup build mercenary building button turns up on the bottom panel gives you access to mercs. Would declutter the building browser a bit especially if you are running a few mods.
FLCL 4 Feb @ 11:49pm 
bro,the Chinese patch is ready. I released it
BearForceOne 4 Feb @ 8:26pm 
damn gotta love the needy mod user lol. Your mods are great just keep doing what you are doing nanu shits fire love the changes.
Nanu  [author] 4 Feb @ 12:12pm 
@Communist1917 offering to pay people for mods is against the EULA and can get the whole workshop shutdown. Please don’t offer anyone money for mods.

I’m moving onto a new project right now but you are welcome to download RPFM and remove the content you don’t like from the mod locally.
Communist1917 4 Feb @ 11:59am 
Can you at least make a reskin version ? i am willing to tip you if ti is too much work
Nanu  [author] 3 Feb @ 12:53pm 
@Lemonz there's a rename option in game you can use, and you're welcome to make a submod if you want.
Lemonz 3 Feb @ 12:44pm 
This is great but could you change the name of Ogre Warriors to Imperial Ogres? It's a small nitpick, but Imperial Ogres are a thing in lore (you can play them in WFRP) and it would help with immersion
Nanu  [author] 3 Feb @ 10:43am 
@Communist1917 I have no interest in making my mods compatible with overhauls. I welcome anyone who'd like to make a submod however and will add a link to any such submod to this mods main page.
Communist1917 3 Feb @ 10:26am 
maybe make an sfo version??
mishro2 3 Feb @ 9:34am 
sigmar bless you nanu
thelefthandofawesome 3 Feb @ 3:23am 
This looks super cool, but would you be willing to break up this mod for people who want parts of it but not everything together? For example I like the empire captain variants and the ogres but not EVERYTHING together.
Communist1917 2 Feb @ 8:11pm 
can you please do an only reskin mod... the reskin is awsome and the mod but i am an sfo fanatic unfortunately
Excel.exe 2 Feb @ 4:52pm 
The new models and reskins are amazing, a lot of mods make them a bit too standardised and bland but you manage to capture some of the renaissance flair that the empire should have while still looking utilitarian
grimnar42600 2 Feb @ 3:20am 
Can't recruit some of the units when playing as Elspeth
jildazmoisan 2 Feb @ 2:01am 
Good morning,
Thank you for these incredible models: this is exactly what I pictured from these rustic and badass guys.
There seems to be a problem in personalized battles with the general when you choose the half gryph mount (for 50 gp?): the character loses his abilities and objects..
Once again thank you!
jasonlawton12345 1 Feb @ 4:33pm 
Awesome mod .... is it possible to uncap the units ??
Nukular Power 31 Jan @ 11:50pm 
@grimnar42600 421 and counting :D
grimnar42600 31 Jan @ 6:52pm 
Oh Lordy my mod list is getting so big
Nukular Power 31 Jan @ 3:15pm 
This is awesome! Gotta ask - any chance we'll ever see your WH2 Skaven mod in WH3? Cheers
rases 31 Jan @ 11:40am 
Amazing then, thanks for the clarification mate.
United Arab Amiright Fellas? 31 Jan @ 11:38am 
the reskins are amazing
rases 31 Jan @ 11:12am 
Is it normal that in your screenshots the building trees offer more bonuses when control is positive and less when it's 50 or more? Or you can have both effects active at the same time, instead of having them overriding each other?
Joni 31 Jan @ 8:52am 
Looks great
peak