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This campaign only needs TWO things this to become perfect gameplay-wise:
1. A better navigation mesh (Survivor bots often got stuck in flat pieces of floor, being unable to move).
2. More melee weapon spawns (if I didn't take a shovel from the first chapter, the finale would've been a pain).
With those tweaks and some visual refinement, this could easily be a 10/10, must-install campaign.
La muerte por delante es una campaña molesta pero en el buen sentido.
4 estrellas
I ran into a huge gap in the invisible wall shortly after heading out... You set up the rescue mission to require players to run to the helicopter amidst an infinite horde, but you didn't spawn any homemade pipe bombs or bile jars along the way. This is too harsh on the players.
although my only complain is the general lack of supplies in every chapter but the finale, where they're very plentiful
overall i'd give it a 7/10
No modified scripts or increased enemy spawn so it does feel progressive as you go forth.
Map 3 - The hordes were spawning so much inside the safe room at the end that we couldn't even open the safe room door for solid 5 minutes.
Other than those tho, I had a blast playing it, and I think you did a pretty good job making a gauntlet finale. Nice job
no offense , i'm being honest .