Left 4 Dead 2

Left 4 Dead 2

Death Ahead "Make It Out Alive If You Can"
43 Comments
varg 3 Jun @ 1:23am 
good proof of concept i guess
Thermoculus Scissorpunch 1 Apr @ 8:35pm 
-rep sux
Samuels' Chili Shop 18 Mar @ 11:27am 
I just finished this, and it was great. The gameplay is fun, navigation simple, and even on expert, it never felt unfair or tedious. The finale is my favorite part of the campaign.


This campaign only needs TWO things this to become perfect gameplay-wise:

1. A better navigation mesh (Survivor bots often got stuck in flat pieces of floor, being unable to move).

2. More melee weapon spawns (if I didn't take a shovel from the first chapter, the finale would've been a pain).


With those tweaks and some visual refinement, this could easily be a 10/10, must-install campaign.
zuaL 19 Feb @ 1:01am 
Fun & Enjoyable gonna give this a 10/10
zuaL 10 Feb @ 7:54am 
no string table pls fix again :steamsad:
lucsthomas  [author] 8 Feb @ 3:28pm 
ok i will fix @zombieatomic115
zombieatomic115 8 Feb @ 3:27pm 
So it turns out the side walls are there, but you can walk through them.
lucsthomas  [author] 8 Feb @ 3:25pm 
@zombieatomic115 send a screenshot
zombieatomic115 8 Feb @ 3:21pm 
So just passed the first elevator, no one got stuck up top this time but I did see a bot pass through one of the thin walls so maybe that happened last time, but the button to activate the elevator itself is still invisible and not highlighted. I can send a screenshot of the button if you want.
zombieatomic115 8 Feb @ 3:11pm 
Very clearly not fine, like I said a Spitter attacked when the elevator on the first level was descending so the bots tried moving away from the projectile, but you didn't place any barriers of any kind so a bot was hanging off the edge as the Spitter attacked just as I activated the elevator and was stuck up top on the ledge. The button does work, but it is invisible and not highlighted. For the second level, a horde attacked when I activated the elevator and the zombies fell on top of me n everyone fell through the floor of the elevator and died.
lucsthomas  [author] 8 Feb @ 1:38pm 
@zombieatomic115 can you show me a screenshot because when i tried the elevators they were just fine
zombieatomic115 8 Feb @ 1:13pm 
So on first level the button for the elevator is invisible and because there's no barriers a Spitter attacked the elevator when it went down, so a bot got stuck at the top and fell. Second level's elevator is broken, first time a bot somehow exited when it was going up, second time the horde from above literally pushed my team through the elevator and everyone fell.
Ghost Bridge 8 Feb @ 6:29am 
dark carnival gauntlet^2
soft tacos 7 Feb @ 7:41pm 
Esta es una gran mejora con respecto al proyecto.
La muerte por delante es una campaña molesta pero en el buen sentido.
4 estrellas:steamhappy:
KingHaynes 7 Feb @ 5:41pm 
@lucsthomas The elevator button is invisible it works but it's invisible
lucsthomas  [author] 7 Feb @ 5:32pm 
@KingHaynes what do you mean about platform in chapter 1 though?
KingHaynes 7 Feb @ 5:28pm 
@lucsthomas I mean it's literally not there i was just running around mashing buttons until the elevator went down
lucsthomas  [author] 7 Feb @ 5:26pm 
@遊戲玩家 pipe bombs and molotovs spawn along the way
lucsthomas  [author] 7 Feb @ 5:21pm 
@KingHaynes wdym its not appearing on screen?
KingHaynes 7 Feb @ 5:20pm 
@lucsthomas button works but it's not appearing on screen
lucsthomas  [author] 7 Feb @ 5:09pm 
@KingHaynes you are supposed to get on it then press the button
KingHaynes 7 Feb @ 5:01pm 
i am confused what am i supposed to do when i reach the orange platform in the 1st chapter
EricEye 7 Feb @ 4:02pm 
8/10 I HAD FUN BUT I AM THE UNLUCKIEST HUMAN ALIVE, I GOT DOWN INSIDE THE HELI WAITING FOR THE GODDAMN BOTS, but I survived so idc, thanks to the random guy for playing the campaing with me, was a +fun
遊戲玩家 7 Feb @ 5:50am 
我出門冇幾耐就已經䃥上好大個缺口嘅空氣牆……你喺救援關中要求玩家喺無限屍潮之中跑去直升機,但唔肯喺途中生成土製鐵管炸彈同膽汁,你咁做對玩家未免太過苛刻。

I ran into a huge gap in the invisible wall shortly after heading out... You set up the rescue mission to require players to run to the helicopter amidst an infinite horde, but you didn't spawn any homemade pipe bombs or bile jars along the way. This is too harsh on the players.
星空下的小森林 7 Feb @ 3:14am 
不错不错~
lucsthomas  [author] 6 Feb @ 9:04pm 
@Wenda i am focusing on making the finale more detailed after that i will work on different kinds of panic events
I STAPLE TAPEWORMS ON MY 6 Feb @ 7:20pm 
it would fit in that one area with all the cars
I STAPLE TAPEWORMS ON MY 6 Feb @ 7:20pm 
uhh one idea is maybe a bridge needing to be lowered and it lowers onto a bunch of cars that then have their alarms go off?
lucsthomas  [author] 6 Feb @ 5:40pm 
@Wenda what type of panic events should i do?
I STAPLE TAPEWORMS ON MY 6 Feb @ 9:46am 
i still like it tho
I STAPLE TAPEWORMS ON MY 6 Feb @ 9:46am 
my main complaints are the panic events all being a door feels very lame and that the last one and the finale are too closed in and make it where all the zombies come from a straight line infront of you and have it where a spitter completely stops all progress until her spit goes away
Toaster4Lifez 6 Feb @ 2:28am 
hello its the guy who predicted you made the project campaign lol, pretty good map assuming you followed his tutorial lol
zuaL 6 Feb @ 1:56am 
No Stringtable pls fix
death to amerikkka 5 Feb @ 10:15am 
as an orange map fan, this is pretty good

although my only complain is the general lack of supplies in every chapter but the finale, where they're very plentiful

overall i'd give it a 7/10
Razorkiller 5 Feb @ 9:51am 
Decent, plenty of supplies at the finale scenario. Expert doable too.
No modified scripts or increased enemy spawn so it does feel progressive as you go forth.
MyoRi_(묘리)♥ 5 Feb @ 9:45am 
good hard concept map..but Compared to the finale, there are too few throwing weapons, kits, painkillers, adrenaline, etc. And there are zombies inside the hideout in chapter 3, so the door can hardly be opened. Chapter 5 is quite terrible. Special zombies appear too often, and sometimes two at a time..3/10
oompaville 5 Feb @ 4:50am 
orange maps all the same alright gameplay 5/10.
.:Gursh:. 4 Feb @ 7:10pm 
:steamhappy::steamthumbsup:
lucsthomas  [author] 4 Feb @ 3:50pm 
@LuckyRoot thank you:steamhappy:
LuckyRoot 4 Feb @ 6:33am 
Map 2 - The elevator near the end failed to bring us up. We glitched through the bottom as it was going up.

Map 3 - The hordes were spawning so much inside the safe room at the end that we couldn't even open the safe room door for solid 5 minutes.

Other than those tho, I had a blast playing it, and I think you did a pretty good job making a gauntlet finale. Nice job:gearthumbsup:
JohnTecson05 4 Feb @ 5:04am 
this is all orange . and this needs to be an 4/4 remaked 4-map campaign .
no offense , i'm being honest .
Cuba 3 Feb @ 11:24pm 
Pretty Good