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Map 1 - 2/5
Confusing. I like that there are survivor voice lines to help guide the players but it's not enough. Also, having the church guy become a tank sucked. It's like it's punishing players for doing the actual holdout. It doesn't even trigger unless you're very close to the door which feels cheap and feels like it was meant to troll. Place is cramped af too.
Map 2 - 0/5
Way more confusing and too long. 2 generator holdouts WITH tanks, throwable cement benches, WITH THE STORM? and then after all that you gotta do another holdout, THEN run to the chopper. Why is there even a chopper during a storm? The chopper also does not have a highlight which would help with the navigation. I didn't even know you could enter the building if I haven't read the reviews.
Summary - 1/5 campaign
I can see the vision. Not the worst map I've played. I do recommend playing through the in-game developer commentary.
Map making is hard so I understand why it's been cut to 2-maps. Some of the comments on this are unreasonably harsh but I do hope you take their criticisms about the map design to heart in order to fix this, hopefully in the future.
Atmosphere - 4/5
The stormy, desolate, nighttime atmosphere is great. Realistically what I feel like Philippines would be like in a zombie apocalypse ('cause this country can't have enough storms). Though I do feel like there is an over abundance of clutter in the already cramped up areas, making bot and infected navigation f***ed.
Map Layout - 1/5
Too many false saferoom doors, dead ends, resources spread out (even the starting med kits aren't on the starting safe area like.. why?), too many spots for smokers and spitters where you can't even see them because there aren't dim lights, arrow and safehouse sprays that's just confusing, etc.
别浪费你的时间,这个地图没有玩家队友根本过不到,指路引导太乱了!赶往发电机的路线太密麻了!谢谢!
-10/10Don't waste your time on this shit
The generators and tank fight is really, really difficult for how enclosed the space is. The helicopter?, man, it's just fucked.
Was the goal to simulate an evac route or just confuse players into an easy migraine? Because if it’s the latter, congrats. Navigation’s a maze of dead ends, and event triggers feel like they were tossed in with a blindfold and a grudge. It’s accurate to its real life counterpart, sure, but the scripted events? Brutally punishing, topped off with some disrespectful design choices. Pacing? One minute it’s dead quiet, next the AI Director goes full Netflix DMC anime meltdown.
Fix the pacing. Fix the nav. Fix the lighting. Actually playtest it. There's potential here, buried deep under all that chaos, but right now it’s not a priority. It’s a pain in the ass.
海报做的不错,图的质量也不错,原本5关可惜前面3关都鸽了
第一关一开始天空模型出错,地形全程狭窄,一共打了9个克(地图锁克血量,只有6000血),镭射小枪直到救援关第二个发电机起才有大枪,守点没有好点守,救援关第一个发电机隔壁那堆石头凳子全是铁快跑,人机不会爬梯子爬的非常慢
救援没提示,又晚上又下暴雨,救援位于楼梯底下,跟着箭头走,hunter会帮你拆门,上楼,直升机
0/10
Does the final rescue level expect us to pass it? It's extremely difficult. Moreover, most importantly, your guidance is really poor. I didn't even know where to board the plane when the rescue arrived.
It will make you feel so refreshed
會讓你爽到爆
huhu please rework this, ang confusing at ang hirap niya
You need to either allow the tanks to remain lit after being mollied or you need to de-clutter the level so there's more open space to fight all the tanks. It's also not obvious how to get into the building to get up to the helicopter.