Garry's Mod

Garry's Mod

InfMap2 - Infinite Map Base
70 Comments
ShedXD26 13 Jul @ 11:36am 
you should make the text disapear aftera minute
DeputyDangit 12 Jul @ 5:36pm 
Node graph out of date.
Hanky 14 Jun @ 7:00pm 
how do you remove the text on top?
giygasrochas789 6 Jun @ 1:16am 
very bad infmap lua error:steamthumbsdown:
my dearest melpert 29 May @ 6:08am 
does this conflict with infmap1? can i only have 1 of these installed at once?
xCeezyx 7 May @ 11:45pm 
@❤Kitten Panzer Fire❤ Not possible without making a custom navmesh system
TF2Player3253 29 Apr @ 6:48am 
What are some changes?
Cherrie_The_Shifter ΘΔ 26 Apr @ 7:51pm 
Also how is this smaller like file size from in the og. Like is urs even better if it's smaller idk what i should get
Cherrie_The_Shifter ΘΔ 26 Apr @ 7:50pm 
Its not really a map yk that right
Its a thing for maps to use
So they can be infinite
❤SissySTG44❤ 18 Apr @ 9:12pm 
will there be navmesh?
Tonnkjh (She/They) 10 Apr @ 5:09pm 
Oddly gives me errors for "Sap Bots" when i take fall damage, i don't have a sap bots addon
Youdiedbyanut 7 Apr @ 5:35pm 
What's with the Earth in the sky that Force Closes your game and gives you a system error?
OBRISON 26 Mar @ 11:15am 
Can we expect new water material?, infmap1 water looks very bad
mk 25 Mar @ 1:31pm 
whats wrong with the app
googer_  [author] 22 Mar @ 10:04pm 
maybe a different maps, but yes. i've experimented with brushes on infmaps, check out my map hyperstructure to see more
Die_ananaswandtapete 22 Mar @ 9:14am 
Is it possible to implement the ENTIRETY of the Complex (Backrooms)?
(They are expanding possibly indefinetly, instable spacetime, and much more)
Hatshepherd 17 Mar @ 10:57am 
:tongue:
googer_  [author] 17 Mar @ 10:37am 
maybe i calculated the limit wrong or something is overriding it after infmap2 sets it. nonetheless, thats a bug, thanks for reporting
Hatshepherd 17 Mar @ 9:10am 
nope. on infmap 1 you could get up to like 4000 mph or more in this i can only get up to like 250
googer_  [author] 16 Mar @ 8:16pm 
it did though? what do you mean
Hatshepherd 16 Mar @ 3:11pm 
the last map didnt have a speed cap
googer_  [author] 16 Mar @ 12:39pm 
Source limitation. Default speed limit isn't achievable anyways.
Hatshepherd 16 Mar @ 9:23am 
why is there a speed limit?
googer_  [author] 11 Mar @ 6:06pm 
Backwrds compatibility is planned in later releases (can't add it right now, internals are too different)
xCeezyx 11 Mar @ 1:13pm 
Why not add "gm_infmap_" maps to be detected?
googer_  [author] 27 Feb @ 9:21pm 
This base isn't compatible with infmap1 maps (ones with gm_infmap_ in the beginning) yet
lakota 27 Feb @ 9:04pm 
Doesn't seem to want to work. Console commands aren't there are maps aren't working. Help? No errors.
Skwish 19 Feb @ 10:42am 
W update. I will check it out later on.
bo en 16 Feb @ 7:31am 
hi
googer_  [author] 16 Feb @ 5:32am 
UPDATE OUT: 0.2b
this update mainly targets various bugs and performance issues

changelog:
fix: player viewmodel and weapons not teleporting if crossed chunk border in vehicle
feat: Localizer - quick infmap overview entity
fix: proper CalculateForceOffset localization math
fix: GetVelocityAtPoint can return velocities at points on the other side of the map
fix+add: fix space, fog errors, add new default FLAT map
feat: skybox settings and map defaults
feat: detour VECTOR:ToScreen
fix: proper WorldToLocal
chore: proper detours for physobj
fix: [[fix]] non-local-chunk entities renderbounds
chore+fix: make luals happy + unclamp wiremod pos
Black Dog 14 Feb @ 6:43am 
A mod named "safe place" doesn't work correctly pls fix it
ttmso 12 Feb @ 10:19am 
the link under "Cool! I want to make my own infinite map!" is broken, it goes to the edit page of the readme
Skwish 11 Feb @ 10:51pm 
I'm super excited to see how this shakes out! My friends and I use "realistic" coded LVS aircraft (They go the real mach speed and semi realistic maneuverability) on Infmap, so it'll be good to see what comes of it. So far, the aircraft aren't working too well on this. Gun rounds don't pass outside the spawn box and the aiming reticle gets stuck on one side of the screen. Also, aircraft outside of the spawn box disappear completely. I'm not saying this to put pressure on you, just a sort of progress stamp.
aa 11 Feb @ 6:19pm 
"wow, this seems nice, i'll see how to make maps for it"
*clicks link*
TODO: tutorial
my dearest melpert 11 Feb @ 11:37am 
does this one still require the 64x bit branch beta like the og infmap?
googer_  [author] 11 Feb @ 9:42am 
addon conflict? make an issue on github or in discord
runaway from exec4ti0n 11 Feb @ 8:23am 
why am i falling through textures?
googer_  [author] 11 Feb @ 6:44am 
no advantages that arevisible from the outside (not looking st the code) for now. probably better performance. way better api and addon support
Habarich 11 Feb @ 5:33am 
And what are exactly advantages of this second ver? In terms of more features, are they about what possible to add onto the map?
googer_  [author] 10 Feb @ 8:12pm 
@c87nn Not yet, i haven't added compability layer yet
@Steve probably? i don't really know
c87nn 10 Feb @ 5:08pm 
Does this work with maps designed for Infmap1?
eden Cute 10 Feb @ 2:47pm 
Hey Googy Googer please tell me i can see particles from across the map now without it teleporting to the new chunk
DRG Engineer 10 Feb @ 2:44pm 
"Sure I doubt this is Infinite *walks forever in one area* wow he was right.
$unAddict 10 Feb @ 10:27am 
i was gonna say "maybe you could make it so whenever each chunk is generated generate a nav mesh to but the fps would be TAAAAAAANKED also i know nothing about gmod code so its probably impossible XD
googer_  [author] 10 Feb @ 10:11am 
nodes and navmeshes are literally impossible unfortunately (try figuring out how to calculate walkable space for infinite space)
Spoon 10 Feb @ 8:25am 
chunk based gmod concept is peak. I wonder if one day nodes and navmesh will be able to generate with the map
Anjo Gabriel 9 Feb @ 8:59pm 
thanks for this, infmap is my favorite addon of all time, good to see someone giving love to it
googer_  [author] 9 Feb @ 7:49pm 
it already is generating on the fly tho, you can make (static) (with no caves) minecraft-like world
DappleDualies 9 Feb @ 5:06pm 
imagine if it does you can just make a minecraft world
Will you add random map gen?