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Its a thing for maps to use
So they can be infinite
(They are expanding possibly indefinetly, instable spacetime, and much more)
this update mainly targets various bugs and performance issues
changelog:
fix: player viewmodel and weapons not teleporting if crossed chunk border in vehicle
feat: Localizer - quick infmap overview entity
fix: proper CalculateForceOffset localization math
fix: GetVelocityAtPoint can return velocities at points on the other side of the map
fix+add: fix space, fog errors, add new default FLAT map
feat: skybox settings and map defaults
feat: detour VECTOR:ToScreen
fix: proper WorldToLocal
chore: proper detours for physobj
fix: [[fix]] non-local-chunk entities renderbounds
chore+fix: make luals happy + unclamp wiremod pos
*clicks link*
TODO: tutorial
@Steve probably? i don't really know