Project Zomboid

Project Zomboid

[B42] Mastered Traits
42 Comments
TzSquid 13 hours ago 
B41.... :(
Neighz  [author] 30 Jun @ 1:55pm 
@Albert You can take EVERY trait if you have enough trait points.
Albert 30 Jun @ 1:35pm 
Does it let you choose only ONE or can you take EVERY trait in this mod (if you have enough trait points).
N0nam21 28 May @ 9:33pm 
That is one trippy description
悬鱼的猫 25 May @ 6:55am 
my bad, i didn't switch to beta
ZeroTwo.exe ( Allkeyshop ) 23 May @ 10:25am 
@󠀡Air Ray Phalanx "Here is that mod that has the "Tinkering" skill in it. It was updated by someone else however, and not the original Mod Author."

what is the problem?
Neighz  [author] 17 May @ 3:34pm 
I can see it in the mod list, but I haven’t updated anything since March 11th. If anyone finds out what’s causing the issue, please report it!
macius-1 17 May @ 1:41am 
me too i also couldnt find it
悬鱼的猫 13 May @ 8:55pm 
i couldn't find this mod in the mod list, anyone know why?
Redacted 22 Apr @ 2:17am 
Mastered Long Sword is definatly not overpowered and should not cost 100 points lol.
󠀡Air Ray Phalanx 7 Apr @ 2:56am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459056521&searchtext=

Here is that mod that has the "Tinkering" skill in it. It was updated by someone else however, and not the original Mod Author.
󠀡Air Ray Phalanx 28 Mar @ 7:11pm 
I figured. Thanks for letting me know, and thank you for looking into the other 2 mod's skills.
Neighz  [author] 27 Mar @ 5:08pm 
@Air Ray Phalanx Haha, regarding the efficiency, it was probably meant to be that way. I didn’t alter any values of that mod... the trait just adds +10 to the skill level. So, it seems like having it at max will do that with other mods, but that's how the mod is intended to function at max level. So I can't do too much about it... I will take a look at the other 2 mods you told me and add them once I have free time
󠀡Air Ray Phalanx 27 Mar @ 10:51am 
This is because the Efficiency speeds are too high, unfortunately. I'm not sure if it can be fixed, but I assume the current temporary fix would be to set the values lower from default that are just enough to improve the speeds without impacting the ability to hit the mindfulness states, in the sandbox mode.
󠀡Air Ray Phalanx 27 Mar @ 10:49am 
By the way, there is a bug with the Mastered Efficiency. Due to the actions being too fast, it causes issues with Lifestyle, specifically meditation. The character will meditate, and then the process ends abruptly, causing them to be unable to hit any states of Mindfulness at all.
󠀡Air Ray Phalanx 27 Mar @ 7:26am 
Unfortunately, the recent updates B42, broke that mod for the time being. Currently there's other one's available. A Woodcutting Skill one, and a thief one that introduces 2 new skills by PePePePeil. I will see If I can link them here.
Neighz  [author] 9 Mar @ 6:42pm 
@Primedew I'm sorry but I won't be supporting the build 41 This mod is Build 42 Only
Primedew 4 Mar @ 5:14am 
could you make a b41 version...pretty please
Neighz  [author] 3 Mar @ 3:51pm 
@Air Ray Phalanx Do you have the link of that mod? I'm also planning to add Lifestyle:Hobbies skills in the next update
󠀡Air Ray Phalanx 26 Feb @ 12:07am 
Question, there was a recent reupload of the Tinkering Reforge Mod for B42, which came with its own skill "Tinkering". Would it be considered as a possibility of adding a trait for that mod as well?
TrueAvarus 20 Feb @ 12:49pm 
aight
Neighz  [author] 20 Feb @ 12:45pm 
@TrueAvarus, If I ever decide to do that, it won’t be in this mod since it's called "Mastered". I want to keep everything at +10, which is the max level, so it ends up being kinda overpowered. But remember, you can always adjust the cost levels to keep things balanced!..Also, just imagine if I do that, it’d be like 100+ traits! I think it might get a bit too overwhelming for the trait menu
TrueAvarus 20 Feb @ 10:54am 
hellow I love this mod, would it be possible to make multiple versions, where you could just add +3/+6/+10 with lower cost so its not so overpowered
Neighz  [author] 19 Feb @ 4:01pm 
@Tidurian Unfortunately, the code you provided didn’t work, so I had to come up with a different workaround. But in the end, it all worked out! Hope you enjoy the update!
Tidurian 14 Feb @ 11:26pm 
I have a small feature request. could you include 3 more skills? namely :

Efficiency https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3374408921
Scavenging https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3407792640
Driving https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2721945297

for coding help you can use for the efficiency mod in example:
if getActivatedMods():contains("efficiencySkillMod") then
doPerkStuff;
end
Adamwest693 14 Feb @ 5:05pm 
its cool i use master nimble and i make my guy a hobo
Neighz  [author] 14 Feb @ 1:09pm 
@Smartbics2 I'm not sure, I'm just playing the B42 right now... but feel free to give it a try and let me know if it works! :steamthumbsup:
I see, thanks for the clarification.
Smartbics2 13 Feb @ 8:04pm 
does it work with build 41 by any chance?
Appalachia 13 Feb @ 4:37pm 
Oh with how its worded in your earlier comments, it seems as though youve increased the level cap up to 20 is how i understood it. I see now, ok thanks
Neighz  [author] 13 Feb @ 3:57pm 
It does spawn you with the skill, and it is maxed out. Give it a try, and you'll see

I'll try to explain:
You start the game and select traits.
The traits from my mod will give you +10 in the skill that you choose.
Then you go in game and you will start with the skill maxed out.
It's that simple.
Appalachia 13 Feb @ 3:50pm 
So it doesnt spawn you with any actual skills? It just locks it behind an impossible amount of EXP and wastes 20 points for something ill never see? Yeah, hard pass lmaooooo
Neighz  [author] 13 Feb @ 2:39pm 
Nope, this can only be selected before starting a new game in the traits selector. You won't get these traits if you level up the skill to 10 in game.
Author, do I understand correctly that upon reaching the 10th skill, I will receive a master skill? which in turn will give me a bonus equal to more levels?
ELTR101 10 Feb @ 8:11pm 
@daygrindmkie DAWG ITS NOT THAT HARD :steamsad:
Snaptrap 10 Feb @ 10:16am 
good mod I recommend using it with Traits Purchase System
Neighz  [author] 9 Feb @ 12:18pm 
@daygrindmike, These are the traits you can select before starting a new game. For example, if you choose 'Mastered Maintenance,' it will give you +10 skill points in Maintenance, essentially maxing out that skill.
daygrindmike 9 Feb @ 11:51am 
I don't understand what this does, is this a cosmetic mod?
Snaptrap 9 Feb @ 6:58am 
Buen mod, debes hacer un apartado de bug para poder subir errores si aparecen
PeePeeEveryday 8 Feb @ 9:45pm 
i love you kitchen gun
Collette 8 Feb @ 7:08pm 
BASED