Left 4 Dead 2

Left 4 Dead 2

Use Grenades While Incapped
38 Comments
Laykan 8 Jul @ 7:23am 
:heartg: :heartg: :heartg:
@Geebanger0
Oh! That's a shame 😩
I really liked that mod a lot, but oh well... given the circumstances, I think there's nothing else to do 😅
I appreciate you responding, as always, and I apologize if I interrupted you. You were doing something important 🙏
Well, I'll have to delete that mod and keep yours because your mod for throwing throwing weapons while incapacitated on the ground is more useful to me.
And regarding ChimiChamo, the author of the mod,
Personally, I never see him online (I always see him offline) and I don't have him added to my friends list. I don't know if that has any influence, but I'm surprised you say I see him online when I don't see him online, but anyway.
Thank you again and I wish you a great day 😉
Geebanger0  [author] 24 May @ 4:10am 
It could be anything. My guess would be that it's just an issue with the grenades in this mod being classed as pistols (you can only use a weapon while incapped if its classed as a pistol).

I don't have a fix for it. You will just have to choose between a mod that adds actual unique functionality and new mechanics to the game, or one that gives you slightly different voicelines in very niche circumstances :Eddie:

Also, the author of the other mod is online (he published a new mod a few hours ago) but past experience dictates you probably shouldn't bother with him at all.
Part 2/2
So, what's the problem with your mod? Something weird happens with the Survivor's dialogue when he's standing still and not incapacitated:
Whether you hold down the left click or if he's already thrown the weapon, the Survivor will say 5 or 6 dialogues in the game's subtitles regarding the weapon he's about to throw or has already thrown, but of all these 5 or 6 dialogues, the Survivor will only say one (it can even happen that the audio gets stuck or cuts out abruptly).
Even when the weapon is thrown, the Survivor says one dialogue, but the subtitles for the dialogue he said aren't displayed.
It's kind of weird, and I don't know if there's an explanation. I was wondering if you could fix it.
Since the mod's author hasn't been online for years, I've already given up on him.
Could you please do it?
Part 1/2
Sorry if I'm bothering you, but I was wondering if you could make this mod of yours work "Properly" with another mod called "Grenade Lines on Actual Throw"
LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3165324400
What this mod does is the following: Normally, in-game, when throwing a throwing weapon, the survivor says the dialogue regarding the throwing weapon they are about to throw out loud. So, what this mod does is correct that and makes the survivor say those lines after they throw the throwing weapon. This causes the dialogue to appear every time they throw a throwing weapon, not before. (Even when you hold down the left click, the dialogue appears, but with this mod, this will no longer be the case.) There is a demo video in the mod for you to watch.
DJaPE 4 Apr @ 3:29am 
it would be better if incapped survivor throw grenade not that MUCH long because he is incapped. But still is a great and helpful mod
Geebanger0  [author] 29 Mar @ 4:00pm 
are you on your own local host server?
nana 29 Mar @ 3:19pm 
don't work for me
Geebanger0  [author] 11 Mar @ 10:50pm 
Ok no I just remembered why I didn't make it. This is a fixed version of another older mod that does the same thing, except it doesn't give you a pistol when you're incapped. I didn't make my own version cause it'd just be the same thing and I didn't want to take any potential subscribers away from the creator of the original mod.
Geebanger0  [author] 11 Mar @ 10:41pm 
I have very faint memories from a month ago when I was making the melee compatible versions of all these: I copied each of the other mods to prepare them, copied this one, then thought to myself "nah this one's fine, doesn't need one" and I deleted the copy. I don't know why I did that, but I will make a melee compatible version now.
Brin_Ekkusu 11 Mar @ 9:38am 
melee compatibility version? :steamthis:
DarkX5 15 Feb @ 4:04pm 
The Sacrifice runs boutta go crazy
LuckyRoot 14 Feb @ 11:45pm 
Could you make these compatible with custom HUD icons?
Geebanger0  [author] 14 Feb @ 1:50pm 
ohhhhhhhhh ok, yeah ill take a look
wo bist du 14 Feb @ 1:31pm 
u didnt understand what I meant. what i meant was could u make a incapped magnum mod like this one but fix the bug.:steammocking:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3320579783&searchtext=incapped+magnum

bug: after being revived the melee weapon is gone and its the magnum instead
Geebanger0  [author] 14 Feb @ 1:00pm 
well thats odd, this replaces your melee with a pistol when you get incapped but thats it
Geebanger0  [author] 14 Feb @ 12:07am 
:frank2:
N3tRunn3r 11 Feb @ 3:41am 
:steamthumbsup:
Geebanger0  [author] 9 Feb @ 10:05pm 
i have fixed the invisible arms bug
Geebanger0  [author] 9 Feb @ 9:20pm 
i havent checked because i dont play in third person but apparently someone else said you stand up briefly to throw it so probably that
★JΛKΣ★ 9 Feb @ 3:45pm 
Yo, what's the third person looks like when someone is throwing while incapped? I don't think there's an animation for that
Geebanger0  [author] 9 Feb @ 2:14pm 
@izida1005 ah of course, I forgot about that bug. I’ll fix it as soon as I get home
Geebanger0  [author] 9 Feb @ 2:13pm 
@Ilshat52 you have to change the weapon type to “pistol”, should be near the top of the script
Zaden 9 Feb @ 1:04pm 
I'm gonna cry if a Bill burns himself alive whit a Tank while downed.
:fumounhappy:
izida1005 9 Feb @ 1:03pm 
I noticed bug, i have invisible hands when i pick grenade and adrenaline.
Legoshi's Lover 9 Feb @ 9:07am 
You can save yourself from Witch with this. When she's in "pre-kill" animation if stunned by any explosion she will stumble forever, does this have an EMS to disable pipes specifically?
Geebanger0  [author] 9 Feb @ 2:44am 
no, but i fixed the bug that actually impacted gameplay
무비 9 Feb @ 2:41am 
I heard they fixed a bug

I thought they fixed the unnatural animation where a survivor suddenly gets up when you throw a projectile while down

It's such a shame
Geebanger0  [author] 8 Feb @ 11:42pm 
:8bitheart::6face:
dylancares 8 Feb @ 11:40pm 
Thank you for all that you have done for this games modding scene. You are exceptional
gordon freeman 8 Feb @ 11:35pm 
it's this very good
F!ght 8 Feb @ 9:02pm 
ed
Geebanger0  [author] 8 Feb @ 8:55pm 
@L_M I'm working on a very big balance change mod that adds the ability to use melees when incapped. I also finished one today where you can use defibs while incapped, and I'll try to do something with pills and adrenaline too
Chatoman 8 Feb @ 8:54pm 
Yes (I am Spanish)
L_M 8 Feb @ 8:48pm 
nice, what goat work

next is can use melee or primary weap on incap?
MattBny 8 Feb @ 8:32pm 
nice
Geebanger0  [author] 8 Feb @ 8:26pm 
@Chatoman yes, this is the mod I was referencing in the description. If you read that, you'd see my version includes a script to fix a major bug present in the one you linked