RimWorld

RimWorld

Temporary Patches
30 Comments
ferny  [author] 12 Jul @ 10:41pm 
v29 - hid the "exotic walls" and "exotic doors" from alpha biomes from the architect menu (bloat, can be replciated just with normal structures)
ferny  [author] 8 Jul @ 6:25pm 
v28 - renamed research papers to "knowledge" to avoid confusion on schematics and techprints
Drestalos 1 Jul @ 2:19pm 
Yeah what Snomkip said, only modpack I've ever used, and its been great. Started because I loked for a modpack with the most same mods I added to my own pack, and I agreed with your vision for the pack. Big ups Ferninator
Snomkip 1 Jul @ 11:13am 
@ferny Fair enough! I just want to say I really love the pack, and it gives a breath of fresh air to truly start with nothign, not even most skills
ferny  [author] 1 Jul @ 10:37am 
@Snomkip Depends on my mentality over the next few weeks. I might wait a week or two for more mod updates before trying to compile a new pack or I might do it the day the DLC drops.
Snomkip 1 Jul @ 10:33am 
@ferny out of curiosity, do you have a timetable for the update of the modpac to 1.6 ? There's no pressure of course, do take all the time you need
ferny  [author] 1 Jul @ 8:41am 
v25 - updated to 1.6, fixed error
ferny  [author] 1 Jul @ 8:41am 
@Sharp Kisses Fixed
Sharp Kisses 1 Jul @ 7:55am 
getting an error for this mod, important to note that I have SOS2 installed but not rimnauts, this is the log:

[Temporary Patches - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/TerrainDef[defName="RimNauts2_Vacuum_Glass"]"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: /home/faye/.local/share/Steam/steamapps/workshop/content/294100/3424105991/Mods and Shit/SOS2/Patches/sos2 patch.xml
ferny  [author] 16 May @ 1:36pm 
@Maal Second one
Maal 16 May @ 1:32pm 
Wait, did MO double the wood log drop, or is it the vanilla amount but doubled because of the plank craft? My map is literaly full of logs stacks everywhere, but I only blamed the heavily forested biome.
ferny  [author] 16 May @ 1:53am 
v24 - if playing with MO now trees drop half yield in most instances to balance the double wood
ferny  [author] 1 May @ 4:20am 
v22/v23 - cai patches
Miha_metan 15 Apr @ 12:12am 
you made a typo in "VFE Triblas/Medieval Overhaul"
ferny  [author] 13 Apr @ 9:15am 
v21 - let more traders buy and sell Alpha Crafts stuff (thanks Shadrux!)
ferny  [author] 9 Apr @ 12:46am 
v20 - removed VE Christmas' new trees
ferny  [author] 7 Apr @ 4:26pm 
v18/v19 - changed basic holodeck to spacer
ferny  [author] 28 Mar @ 9:40pm 
v17 - removed steel patch, moved to progression scenarios
ferny  [author] 12 Mar @ 10:53am 
v15/v16 - made the dark forest from MO less insanely dense with trees, removed vanilla planning system so you can use planning mods
ferny  [author] 8 Mar @ 5:15am 
v14 - renamed planning category to plans
ferny  [author] 5 Mar @ 12:19am 
v13 - moved all SOS2 stuff to its category instead of structure and floors
ferny  [author] 2 Mar @ 7:16pm 
v12 - renamed Roo's milking spot to "human milking spot" and removed meta references
ferny  [author] 2 Mar @ 7:16pm 
v11 - burn pit overlap and fae craftables rename
ferny  [author] 13 Feb @ 2:17pm 
v9 - made MO's steel research an industrial tech scenario default
ferny  [author] 12 Feb @ 7:55am 
v8 - added relabel for AUR's generator
ferny  [author] 11 Feb @ 9:28am 
v6 - added research project for animal cages, fixed mahjong patch
TheNecromancerWendigo 9 Feb @ 11:52am 
These 2 post below mine are peak humor, just as this mod is peak patching :pcrace:
vinafu 9 Feb @ 9:42am 
i will grow a fern plant in your honor
VESTA 9 Feb @ 7:48am 
please sign my tribalwear
Jakov 9 Feb @ 5:48am 
Monsieur Ferny oh so very kind of you !!! The Rimworld community owe you oh so very much !!! May I get an autograph ???