Timberborn

Timberborn

Tiny Tubeway Station
44 Comments
Mr_Rose 17 Jul @ 5:00pm 
This feels sort of redundant for Emberpelts - you can already make a 2x1 tube "station" with the walkway pieces.
Bobingabout  [author] 13 Jun @ 8:59am 
@naoufel_gamer
Of course it's U7. Tubeways were only added in U7.
naoufel_gamer 13 Jun @ 8:51am 
is it U7
nordstern 7 Jun @ 4:42pm 
Can you make a tiny station of the zipline too? I do not know why but their exist non currently.
Bobingabout  [author] 26 May @ 12:36pm 
I am aware.
I have in theory fixed the issue and am currently doing testing.

I need to perform extra testing because I want to make sure the mod will work on Experimental 0.7.9 and still work on Stable 0.7.8.
craig.lawson.s 26 May @ 9:24am 
Today's update appears to have broken these.
HomegrownHades6 23 May @ 5:25pm 
It makes sense to have only two because its smaller
Captain Justin 18 May @ 6:49am 
Thanks @Bobingabout!
Bobingabout  [author] 17 May @ 5:28am 
I already have it set up so it appears in Greedy Builders (the FT+IT faction)
I know there's another mod that can turn on building things from the other faction, but since it edits FT and IT's building lists, there's nothing I can do about it from this mod. If I tried to allow it for FT in here, then it would ALWAYS be available for FT. (and crash the game, since iron teeth materials don't exist in FT, the other mod adds those.)
Captain Justin 16 May @ 10:38am 
@Bobingabout please consider allowing the other faction to use these (can gate by config).
There is another mod that allows both factions to use both transports. This would play nice with that.
heyjude1971 15 May @ 8:03pm 
I love this mod - thank you!!
I'm curious if you've considered creating a tiny zipline station?
HomegrownHades6 15 May @ 5:33pm 
Why not have two tubeway connections?
Captain Justin 11 May @ 4:57am 
LOVE THIS!! Thank you Bobingabout
joebro25125 7 May @ 2:20pm 
I can't see myself playing IT without this mod. The vanilla tubeway station is too big for most places I want to add a station, nor does it allow connecting from the top. This station let's me build elevators with a 1x1 footprint. Thanks!
Bobingabout  [author] 1 May @ 8:35am 
It's a known issue that "No Build Restriction" mod can cause crashes if you try and build things on top of the normal tubeway. It doesn't have the graphics definition to connect upwards.
鸡【蛋柿】子 30 Apr @ 10:27pm 
No Build Restriction 确实是两个mod之间的影响
Bobingabout  [author] 30 Apr @ 9:07am 
@鸡【蛋柿】子
This isn't something I can repeat. I'd need to know what other mods you have installed. It's probably some sort of interaction between this and another mod.
鸡【蛋柿】子 30 Apr @ 6:51am 
但不可否认的是现在我只要订阅了 管道就会使游戏崩溃 牢固管道可以正常使用 取消之后管道可以正常使用
Bobingabout  [author] 29 Apr @ 4:57pm 
@Varlun That was over a month ago, something seems to have changed since then, and I'm not sure what.

In fact if stopped working like this, I'd probably actively try and make it work again.
Varlun 29 Apr @ 7:58am 
I thought you just told Jennaida below that they can't be used that way?
Bobingabout  [author] 29 Apr @ 5:15am 
@Varlun Not an intentional change, I'm not sure what changed actually, but you can connect these straight against the door of other buildings.

I remember it not working, then I remember seeing someone do it in a youtube video, and testing it myself to see it does work.

And when I think about how it's coded, I'm not sure why it wouldn't work.
Varlun 29 Apr @ 3:55am 
The small tubeway station mod was able to be connected directly to entrances. It's really unfortunate that this one can't. At least this one can be stacked, but I loved the aesthetic of having stations right up against doors. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422422571
Bobingabout  [author] 28 Apr @ 5:50am 
@鸡【蛋柿】子
That error is saying that a Tube tried to connect to something, and doesn't have the graphics for that connection.
It doesn't say which tube, but this mod shouldn't be causing that.

Looking at the values though, whichever tube erred, the game is trying to connect it vertically, straight up and down, so it's likely that somehow it's trying to connect a normal tube upwards, when no graphics exist for that.
鸡【蛋柿】子 27 Apr @ 8:24pm 
放置普通管道 会导致游戏崩溃

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: Couldn't find value for False False False False True True
Timberborn.Coordinates.NeighboredValues6`1[T].GetMatch (System.Boolean down, System.Boolean left, System.Boolean up, System.Boolean right, System.Boolean top, System.Boolean bottom) (at <68664b50da85448f9a391303f6d3f631>:0)
Timberborn.TubeSystem.TubeModel.UpdateModel (System.Boolean down, System.Boolean left, System.Boolean up, System.Boolean right, System.Boolean top, System.Boolean bottom) (at <bd046ecfddaa44c28bc3b683168ff27f>:0)
Timberborn.TubeSystem.TubeModel.UpdateModel () (at <bd046ecfddaa44c28bc3b683168ff27f>:0)
Timberborn.BlockObjectModelSystem.BlockObjectModelController.UpdateModel () (at <e980c5ea4c0e4a0e95980b1adeeb5cba>:0)
Timberborn.Buildings.BuildingModelUpdater.UpdateBuildingModelsAt (UnityEngine.Vector3Int coordinates) (at <aa94621fe4174be08800c79c0a49906a>:0)
Nicromen 12 Apr @ 2:09am 
with this mod you can build city without road
Banu 27 Mar @ 10:40am 
Thank you! This made my elevator dreams come true!
Jennaida 10 Mar @ 10:09am 
oh. okay. I was hoping it could be used like ladders, for the small 2-tall storage mod
Bobingabout  [author] 10 Mar @ 5:42am 
@Jennaida This is due to how the entrances work. You wouldn't be able to connect a Storage directly to the front of a district center either. You need at least 1 tile of Path (or non-entrance pathing structure like a bridge) to make them connect.
Jennaida 9 Mar @ 11:13pm 
Is it intentional that the stations can't link directly to a building? I tried linking one right to a medium tank and it showed the tank as not connected still :(
Bobingabout  [author] 25 Feb @ 2:16pm 
It turns out these crashes were the result of the game updating.
Bobingabout  [author] 25 Feb @ 4:16am 
@#84 I don't think steam has such a feature...
You can download specific versions from mod.io though, this mod is up there. If you specifically want 0.7.0.2 you can go to mod.io, download that version and extract it to your documents/Timberborn/Mods folder, then in game turn off the version of the mod with an image of a cloud next to it, and turn on the version with an image of a folder next to it.
#84 25 Feb @ 1:26am 
Is there any way to roll back to 7.0.2? It crashes every time I try to load my settlement after updating to 7.0.3. Love this mod
Bobingabout  [author] 24 Feb @ 5:25am 
Bucyrus You're welcome.

I'm working on the tube/door on any side thing, it's actually being a real challenge.
Bucyrus 23 Feb @ 9:42pm 
The new roofs are gorgeous! The glass roof is very nice, and the solid top when a path is on it is a nice touch. Very thoughtful.
sub780lime 23 Feb @ 4:26pm 
This is awesome! Any possibility of doing the invert with the zip line station, having a station with 2 pylons instead of one? Thanks for your work!
FACTOKUG 23 Feb @ 7:44am 
Once again @Bobingabout brings us god tier mods. A pat on the head for you, kind fox.
Bucyrus 19 Feb @ 7:50pm 
@Bobingabout I think those would be impressive additions to an amazing mod. Being able to place these at the intersection of paths, so they don't hinder paths would be great, or in the middle of a path, so a door is at both sides of the station, that would be very powerful. And to have the top station of a vertical tubeway have that beautiful glass dome roof would be the chef's kiss of a polished implementation.
Bobingabout  [author] 19 Feb @ 12:13pm 
@Bucyrus
I can't really do things as you describe, but could do some of the things you're asking for.
I could for example write a custom script so you have the roof show up by default, but disappear if you build something on top... or if designed smart enough, you just wouldn't see the roof, so no script required.
Pressing F is flip mode, so all it does is flip, which doesn't apply to a 1x1 building like this.

Adding another door... again I'd have to write a custom script for it, but, it's probably possible.
Bucyrus 19 Feb @ 7:49am 
I love this mod, it makes verticality so much more useful, but I wonder if it is possible to make it even more amazing. Could it be made to have the Small Tube Station's roof by default, but when a tube is brought to be placed on top the roof changes to the tube-hole? Also, regarding the roof, making it so hitting 'F' will toggle it so it is solid on top (like it is now)? Further, could it be made so that when a path is brought to a second side the tube-hole becomes a doorway?
HarryBo0811 16 Feb @ 7:24am 
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Bynal 16 Feb @ 6:05am 
Great mod. Thanks for taking the time to make it.
Can you add this to Greedy as well?
Thank you again.
Bobingabout  [author] 14 Feb @ 3:09pm 
This should be in IronTeeth too.
QueenPixxa 14 Feb @ 4:33am 
Bob could you please make available the other small buildings to IT? They are super useful. Or maybe they already appear in game when you subscribe to the custom faction?