Starbound

Starbound

Battered Koala - Spriteling Critter
7 Comments
FUS  [author] 6 Jul @ 3:08pm 
Yes, shouldn't affect it at all.
CaptainCrazeh 6 Jul @ 12:27pm 
Is this compatible with More NPC Ships?
FUS  [author] 5 May @ 2:37pm 
Right, the patch is now officially in. Didn't manage to get the ship to spawn with console commands for testing due to Starbound's bad RNG algorithm, but I doubt it'll really break anything with the way it's currently implemented.
If I get bored again maybe I'll start 'deploying the weapon' at the other theme-appropriate mods too (unless they do it first, of course), but for now I'll leave it with just the Vanilla being covered.
FUS  [author] 4 May @ 2:31pm 
Once I'm done fixing some things in Battered Koala I'll look into it more.
Haven't been inside the Tiled-based .jsons for quite some time truth be told, so maybe there is a way to make a non-janky patch for them.
INVADA 4 May @ 2:06pm 
@FUS Sorry for this being very late but dungeons can be reliably patched to add new monsters relatively easily using a patch generator, so they could be added inside the USCM ship space encounter if you wanted to
FUS  [author] 25 Mar @ 2:32pm 
Parasprites are bioweapons, and so their offspring appears where said bioweapons were most likely to be deployed (intentionally or not).

There isn't really a good way to patch-in critters inside space encounters (or any dungeons for that matter) so thematically this is the second best thing.
G_F_A_D 25 Mar @ 2:12pm 
Isn't it USCM lore, judging on the filename?