Garry's Mod

Garry's Mod

Crab Synth SNPC
37 Comments
Raisin 3 Jul @ 11:05pm 
awesome
virgil 28 Jun @ 11:42am 
Oh, right. Thx
Limakenori  [author] 28 Jun @ 9:22am 
I advice to ask this question in Zippy's Discord server (you can find it as image link under almost every Zippy's addon including ZBase).
virgil 28 Jun @ 7:42am 
Hello! Sorry for bothering, but how can I put ZBase npcs beforehand spawning on a map? I mean somewhat like in a hammer editor or maybe after map compile. I really want to add awesome npc ports you've made!
CorzTheGuyLOL 5 Jun @ 5:32pm 
unrelated to the mod but i have this weird theory that the crab synth is the gonarch from hl1, not to mention it has crab in the name. I know the theory sounds stupid but remember that valve did remake the models like the Vortigaunts for example with a new design.
Limakenori  [author] 20 May @ 1:34am 
Sorry, but I have troubles understanding what you're saying. This isn't a Black Mesa addon.
ProGaming122 20 May @ 12:31am 
i hate zbase its not that good it says that this would npc have ai that is like black mesa but it misleading you
-_ΩmegaTheFlower_- 4 May @ 3:53pm 
Some glowlib support on this thing would be nice
seabazian 1 Apr @ 8:51am 
if you give it some thought it might have been based off of one
MaliceAndTragedy 25 Mar @ 8:19pm 
Crab Synth's aren't mutated headcrabs or synthfied headcrabs, but they DO look like a headcrab to an extent.
Limakenori  [author] 25 Mar @ 8:16pm 
Crab Synth is not a headcrab.
josef40 25 Mar @ 12:16pm 
if theres a big headcrab synth what does the unsynth version look like? could this be a uhh male gonarch or something
MaliceAndTragedy 1 Mar @ 7:21am 
@catperson6 You can't replace it, it's part of the base
catperson6 1 Mar @ 12:17am 
How do I make it replace ZBase's crab synth?
The Shark Dude 28 Feb @ 5:23am 
I don't think that's how gameplay variety works, but killing it with an explosive underneath it would be a bit difficult. Maybe it could just be killed with explosives normally like the other heavily armored synths.
Limakenori  [author] 27 Feb @ 11:31pm 
It's how it is in EZ2. It gives more gameplay variety.
MaliceAndTragedy 27 Feb @ 11:21pm 
Only criticism I can give about this mod is the fact it can be killed with weapons like pistols and stuff even though it's supposed to be killed by shooting/throwing an explosive under it's belly.
DRG Engineer 26 Feb @ 5:50pm 
Hey look its the npc valve never added.
Doggo 26 Feb @ 8:48am 
i wonder if you're going to do combine guard and cremator next
Limakenori  [author] 26 Feb @ 6:19am 
@MaliceAndTragedy
Well, I didn't know that.
MaliceAndTragedy 26 Feb @ 5:33am 
Question, but why the need to use AI to upscale the textures when there's already an official texture for the synth in HQ that can be seen in the original ZBase Crab Synth?
whirrring 25 Feb @ 11:28pm 
Traitor APCs.
Limakenori  [author] 25 Feb @ 11:17pm 
But it's in Combine team why would it do that
whirrring 25 Feb @ 11:10pm 
I'd really like a feature where it can damage APCs with its melee attacks, just like the Antlion Guard in EP1.
aurum 24 Feb @ 8:00pm 
will you do dark interval?
deancowola 24 Feb @ 12:21pm 
now this is a 007
matthewwwww 24 Feb @ 11:39am 
also nice work, glad to see these guys with a competent npc made of them
matthewwwww 24 Feb @ 11:39am 
wasteland - Half-Life 2 Beta is the name of the map
Once robux. 24 Feb @ 9:32am 
hell yeah!!
whirrring 24 Feb @ 8:21am 
CRAB SYNTH MENTIONED
Doggo 24 Feb @ 7:18am 
also what is the map on thumbnail?
handsome9420 24 Feb @ 7:04am 
Would be awesome if you make the HECU osprey and the apache helicopters
Doggo 24 Feb @ 6:24am 
i wonder wich one is better: this synth npc or default zbase crab synth npc or EZ2 one
24 Feb @ 4:58am 
Cool for Making own Campaigns :steamhappy:
gohts 24 Feb @ 2:03am 
awesom