RimWorld

RimWorld

Big and Small - Overtuned
11 Comments
RedMattis  [author] 6 Aug @ 1:40pm 
Noted, it has been requested quite a lot, so I'll see about adding buffs to the melee weapons, etc. sometime later. :)
Felonious Yeeting 6 Aug @ 1:09pm 
I'd like to see the giant club at least tuned up. Despite weighing like seven times as much it is not noticeably better than a regular club. A stone club beats out a wooden giant club easily. My neolithic giants always just end up using heavy clubs from vanilla expanded instead. Such a shame.
pinkmawile 11 Apr @ 6:46pm 
Would love to see the primitive stuff buffed. Giant arrows crushing through a tank would be neat.
RedMattis  [author] 2 Mar @ 4:58am 
@roccofe89
"Big and Small - Lamias and other Snake-People". You can find it in the collection which should linked just a bit below the subscribe button. :)
roccofe89 28 Feb @ 5:13pm 
Whats the mod used for the snake exactly?
Pasaway 27 Feb @ 3:43pm 
I don't normally use Big & Small Genes, but this mod makes me reconsider.
RedMattis  [author] 27 Feb @ 12:09am 
@Pasaway
Technically no, but if you don't have any of the mods that add weapons this is rather pointless.

I've added Big & Small Genes as a required item since that is where most of the weapons are.

@CappyCat
Yes. That is snek. No booping snoot on duty.
Pasaway 26 Feb @ 9:42pm 
Are there required mods for this? Like the Big & Small?
CappyFox 26 Feb @ 7:00am 
Is that a snek in the thumbnail?
RedMattis  [author] 26 Feb @ 1:42am 
I've added a short summary of the general changes to the weapons now.

Mostly they weapons just get better at whatever their niche is, along with some varying stat improvements to be more in line with mods that add stronger-than-vanilla weapons.
deadmanreaper13 25 Feb @ 3:14pm 
sounds awesome. also, should probably list the damage changes in the mod page, lets people get a better sense for how strong everything will be.