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1. The gas thingy in the consul cast area, the way its just a cube of dirty air out of nowhere makes it look goofy, thou theres no other dirty areas. However if i were you, i would just remove it
2. The citadel is slightly offset to the right in the 3d skybox and if you were trying to optimise your map by just cutting it in half, then just use my skybox ready tile citadel model i published earlier.
3. Weird junk out of nowhere, like the one at trainstation area also looks out of place
4. Some indoor areas looks empty, but thats okay because its a rp map
5. Place block light brushes inside windows of the explorable indoor areas, so the light wouldn't look crappy emitting outside of non transparent textures (from the outside)
Would love to see updates :3